217 lines
7.2 KiB
C#
217 lines
7.2 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using PyTK.CustomElementHandler;
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using StardewValley;
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using StardewValley.Objects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Revitalize.Framework.Objects
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{
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public class MultiTiledObject:CustomObject
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{
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public Dictionary<Vector2, MultiTiledComponent> objects;
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public MultiTiledObject() : base()
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{
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this.objects = new Dictionary<Vector2, MultiTiledComponent>();
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}
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public MultiTiledObject(BasicItemInformation info) : base(info)
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{
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this.objects = new Dictionary<Vector2, MultiTiledComponent>();
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}
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public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation) : base(info, TileLocation)
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{
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this.objects = new Dictionary<Vector2, MultiTiledComponent>();
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}
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public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation, Dictionary<Vector2,MultiTiledComponent> ObjectsList) : base(info, TileLocation)
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{
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this.objects = new Dictionary<Vector2, MultiTiledComponent>();
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foreach(var v in ObjectsList)
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{
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MultiTiledComponent component =(MultiTiledComponent)v.Value.getOne();
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this.addComponent(v.Key, component);
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}
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}
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public bool addComponent(Vector2 key, MultiTiledComponent obj)
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{
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if (this.objects.ContainsKey(key))
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{
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return false;
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}
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else
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{
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this.objects.Add(key, obj);
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obj.containerObject = this;
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return true;
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}
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}
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public bool removeComponent(Vector2 key)
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{
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if (!this.objects.ContainsKey(key))
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{
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return false;
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}
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else
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{
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this.objects.Remove(key);
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return true;
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}
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}
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
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{
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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{
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pair.Value.draw(spriteBatch, x + (int)pair.Key.X * Game1.tileSize, y + (int)pair.Key.Y * Game1.tileSize, alpha);
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}
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}
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public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
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{
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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{
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pair.Value.draw(spriteBatch, xNonTile + (int)pair.Key.X * Game1.tileSize, yNonTile+ (int)pair.Key.Y * Game1.tileSize, layerDepth, alpha);
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}
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//base.draw(spriteBatch, xNonTile, yNonTile, layerDepth, alpha);
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}
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public override void drawAsProp(SpriteBatch b)
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{
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base.drawAsProp(b);
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}
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public override void drawAttachments(SpriteBatch b, int x, int y)
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{
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base.drawAttachments(b, x, y);
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}
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
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{
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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{
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pair.Value.drawInMenu(spriteBatch, location + (pair.Key*16), 1.0f, transparency, layerDepth, drawStackNumber, c, drawShadow);
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}
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//base.drawInMenu(spriteBatch, location, scaleSize, transparency, layerDepth, drawStackNumber, c, drawShadow);
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}
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public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
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{
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base.drawPlacementBounds(spriteBatch, location);
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}
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public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
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{
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foreach(KeyValuePair<Vector2,MultiTiledComponent> pair in this.objects)
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{
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pair.Value.drawWhenHeld(spriteBatch, objectPosition + (pair.Key * Game1.tileSize), f);
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}
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//base.drawWhenHeld(spriteBatch, objectPosition, f);
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}
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//IMPLEMENT THESE!
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public virtual void pickUp()
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{
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bool canPickUp= this.removeAndAddToPlayersInventory();
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if (canPickUp)
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{
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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{
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pair.Value.removeFromLocation(pair.Value.location,pair.Key);
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}
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this.location = null;
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}
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else
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{
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Game1.showRedMessage("NOOOOOOOO");
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}
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}
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public override bool removeAndAddToPlayersInventory()
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{
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if (Game1.player.isInventoryFull())
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{
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Game1.showRedMessage("Inventory full.");
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return false;
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}
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Game1.player.addItemToInventory(this);
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return true;
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}
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public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
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{
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foreach(KeyValuePair<Vector2,MultiTiledComponent> pair in this.objects)
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{
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pair.Value.placementAction(location, x + (int)pair.Key.X*Game1.tileSize, y + (int)pair.Key.Y*Game1.tileSize, who);
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Revitalize.ModCore.log(pair.Value.TileLocation);
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}
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this.location = location;
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return true;
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//return base.placementAction(location, x, y, who);
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}
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public override bool canBePlacedHere(GameLocation l, Vector2 tile)
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{
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foreach(KeyValuePair<Vector2,MultiTiledComponent> pair in this.objects)
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{
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if (pair.Value.canBePlacedHere(l, tile + pair.Key) == false) return false;
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}
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return true;
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}
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public override bool clicked(Farmer who)
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{
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Revitalize.ModCore.log("WTF IS HAPPENING???");
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bool cleanUp=clicked(who);
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if (cleanUp)
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{
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pickUp();
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}
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return cleanUp;
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}
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public override bool rightClicked(Farmer who)
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{
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return base.rightClicked(who);
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}
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public override bool shiftRightClicked(Farmer who)
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{
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return base.shiftRightClicked(who);
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}
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
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{
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return base.checkForAction(who, justCheckingForActivity);
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}
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public override Item getOne()
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{
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return new MultiTiledObject(this.info, this.TileLocation,this.objects);
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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BasicItemInformation data = (BasicItemInformation)CustomObjectData.collection[additionalSaveData["id"]];
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return new MultiTiledObject((BasicItemInformation)CustomObjectData.collection[additionalSaveData["id"]], (replacement as Chest).TileLocation,this.objects);
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}
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}
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}
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