830 lines
31 KiB
C#
830 lines
31 KiB
C#
using System;
|
|
using StardewValley;
|
|
using StardewModdingAPI;
|
|
using System.IO;
|
|
using StardewValley.Menus;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using StardewValley.Objects;
|
|
using Microsoft.Xna.Framework;
|
|
using StardewValley.Tools;
|
|
/*
|
|
TO DO:
|
|
Items
|
|
furniture
|
|
swords -
|
|
hats -
|
|
boots -
|
|
wallpapers -
|
|
carpets -
|
|
ring -
|
|
lamp-
|
|
craftables-
|
|
*/
|
|
namespace Custom_Shop_Mod_Redux
|
|
{
|
|
public class Class1 : Mod
|
|
{
|
|
public static IClickableMenu mymenu;
|
|
static int j = 0;
|
|
static Dictionary<Item, int[]> list_price = new Dictionary<Item, int[]>();
|
|
|
|
static string master_path;
|
|
List<string> myoptions = new List<string>();
|
|
string key_binding = "U";
|
|
|
|
bool game_loaded = false;
|
|
|
|
public override void Entry(params object[] objects)
|
|
{
|
|
//set up all of my events here
|
|
StardewModdingAPI.Events.PlayerEvents.LoadedGame += PlayerEvents_LoadedGame;
|
|
StardewModdingAPI.Events.ControlEvents.KeyPressed += ControlEvents_KeyPressed;
|
|
}
|
|
|
|
|
|
|
|
public void ControlEvents_KeyPressed(object sender, StardewModdingAPI.Events.EventArgsKeyPressed e)
|
|
{
|
|
if (game_loaded == false) return;
|
|
|
|
if (e.KeyPressed.ToString() == key_binding) //if the key is pressed, load my cusom save function
|
|
{
|
|
|
|
my_key_call();
|
|
|
|
|
|
}
|
|
//DataLoader_Settings(); //update the key if players changed it while playing.
|
|
|
|
}
|
|
|
|
public void PlayerEvents_LoadedGame(object sender, StardewModdingAPI.Events.EventArgsLoadedGameChanged e)
|
|
{
|
|
game_loaded = true;
|
|
DataLoader_Settings();
|
|
MyWritter_Settings();
|
|
}
|
|
|
|
|
|
|
|
|
|
void DataLoader_Settings()
|
|
{
|
|
//loads the data to the variables upon loading the game.
|
|
string myname = StardewValley.Game1.player.name;
|
|
string mylocation = Path.Combine(PathOnDisk, "Custom_Shop_Redux_Config");
|
|
string mylocation2 = mylocation;
|
|
string mylocation3 = mylocation2 + ".txt";
|
|
master_path = PathOnDisk;
|
|
|
|
Directory.CreateDirectory(Path.Combine(master_path, "Custom_Shops"));
|
|
|
|
master_path = Path.Combine(master_path, "Custom_Shops");
|
|
|
|
|
|
|
|
if (!File.Exists(mylocation3)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
|
|
{
|
|
// Console.WriteLine("Can't load custom save info since the file doesn't exist.");
|
|
|
|
key_binding = "U";
|
|
// Log.Info("KEY TIME");
|
|
}
|
|
|
|
else
|
|
{
|
|
// Console.WriteLine("HEY THERE IM LOADING DATA");
|
|
string[] readtext = File.ReadAllLines(mylocation3);
|
|
key_binding = Convert.ToString(readtext[3]);
|
|
|
|
|
|
// Log.Info(key_binding);
|
|
// Log.Info(Convert.ToString(readtext[3]));
|
|
|
|
}
|
|
}
|
|
|
|
void MyWritter_Settings()
|
|
{
|
|
|
|
//write all of my info to a text file.
|
|
string myname = StardewValley.Game1.player.name;
|
|
|
|
string mylocation = Path.Combine(PathOnDisk, "Custom_Shop_Redux_Config");
|
|
string mylocation2 = mylocation;
|
|
string mylocation3 = mylocation2 + ".txt";
|
|
|
|
string[] mystring3 = new string[20];
|
|
if (!File.Exists(mylocation3))
|
|
{
|
|
Console.WriteLine("The custom character save info doesn't exist. It will be created when the custom saving method is run. Which is now.");
|
|
|
|
mystring3[0] = "Config: Custom_Shop_Redux. Feel free to mess with these settings.";
|
|
mystring3[1] = "====================================================================================";
|
|
|
|
mystring3[2] = "Key binding for saving anywhere. Press this key to save anywhere!";
|
|
mystring3[3] = key_binding.ToString();
|
|
|
|
|
|
|
|
File.WriteAllLines(mylocation3, mystring3);
|
|
|
|
}
|
|
|
|
else
|
|
{
|
|
|
|
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
|
|
Console.WriteLine("The custom character save info doesn't exist. It will be created when the custom saving method is run. Which is now.");
|
|
|
|
mystring3[0] = "Config: Custom_Shop_Redux. Feel free to mess with these settings.";
|
|
mystring3[1] = "====================================================================================";
|
|
|
|
mystring3[2] = "Key binding for saving anywhere. Press this key to save anywhere!";
|
|
mystring3[3] = key_binding.ToString();
|
|
|
|
|
|
|
|
File.WriteAllLines(mylocation3, mystring3);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
public void my_key_call()
|
|
{
|
|
var modpath = new Custom_Shop_Mod_Redux.Class1();
|
|
|
|
|
|
DirectoryInfo d = new DirectoryInfo(master_path);//Assuming Test is your Folder
|
|
Log.Info(d);
|
|
// System.Threading.Thread.Sleep(20000);
|
|
|
|
FileInfo[] Files = d.GetFiles("*.txt"); //Getting Text files
|
|
string str = "";
|
|
|
|
if (Files.Length == 0)
|
|
{
|
|
Log.Error("No shop .txt information is found. You should create one.");
|
|
return;
|
|
|
|
}
|
|
foreach (FileInfo file in Files)
|
|
{
|
|
str = file.Name;
|
|
// Log.Info(str);
|
|
|
|
myoptions.Add(str);
|
|
}
|
|
|
|
if (myoptions.Count == 0)
|
|
{
|
|
Log.Error("No shop .txt information is found. You should create one.");
|
|
return;
|
|
}
|
|
|
|
StardewValley.Menus.ChooseFromListMenu mychoices = new StardewValley.Menus.ChooseFromListMenu(myoptions, new ChooseFromListMenu.actionOnChoosingListOption(shop_file_call), false);
|
|
|
|
Game1.activeClickableMenu = mychoices;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static void shop_file_call(string s)
|
|
{
|
|
List<Item> list = new List<Item>();
|
|
|
|
|
|
string mylocation = Path.Combine(master_path , s);
|
|
|
|
/// Log.Info(mylocation);
|
|
|
|
|
|
string[] readtext = File.ReadAllLines(mylocation);
|
|
|
|
var lineCount = File.ReadLines(mylocation).Count();
|
|
|
|
|
|
// Log.Info(lineCount);
|
|
|
|
if(s== "Custom_Shop_Redux_Config.txt")
|
|
{
|
|
Log.Info("Silly human. The config file is not a shop.");
|
|
return;
|
|
}
|
|
|
|
int i = 4;
|
|
|
|
int obj_id = 0;
|
|
bool is_recipe;
|
|
int price;
|
|
int quality;
|
|
|
|
string obj_type;
|
|
|
|
obj_type = Convert.ToString(readtext[i]);
|
|
i += 2;
|
|
|
|
|
|
|
|
while (i < lineCount)
|
|
{
|
|
if (i >= lineCount) break;
|
|
if (obj_type == "") break;
|
|
if (readtext[i] == "") break;
|
|
|
|
//read in a line for obj type here
|
|
Log.Info(i);
|
|
Log.Info(obj_type);
|
|
if (obj_type == "item" || obj_type == "Item" || obj_type == "Object" || obj_type == "object")
|
|
{
|
|
|
|
obj_id = Convert.ToInt16(readtext[i]);
|
|
i += 2;
|
|
|
|
Log.Info(i);
|
|
is_recipe = Convert.ToBoolean(readtext[i]);
|
|
i += 2;
|
|
Log.Info(i);
|
|
price = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
Log.Info(i);
|
|
|
|
quality = Convert.ToInt32(readtext[i]);
|
|
// if (quality > 2) quality = 0;
|
|
|
|
|
|
if (price == -1)
|
|
{
|
|
StardewValley.Object myobj = new StardewValley.Object(obj_id, int.MaxValue, is_recipe, price, quality);
|
|
|
|
// Log.Info("MYPRICE");
|
|
// Log.Info(myobj.salePrice());
|
|
price = myobj.salePrice();
|
|
|
|
}
|
|
|
|
|
|
// list.Add((Item)new StardewValley.Object(obj_id, int.MaxValue, is_recipe, price, quality));
|
|
list_price.Add((Item)new StardewValley.Object(obj_id, int.MaxValue, is_recipe, price, quality), new int[2] {price, int.MaxValue});
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
if (obj_type == "Furniture" || obj_type == "furniture")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
|
|
// list.Add((Item)new Furniture(obj_id, Vector2.Zero)); //ADD FUNCTIONALITY TO SHOP FILES TO TEST IF FURNITURE OR NOT.
|
|
list_price.Add((Item)new Furniture(obj_id, Vector2.Zero), new int[2] { price, int.MaxValue });
|
|
i += 3;
|
|
if (i>= lineCount) break;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
if (obj_type == "Boots" || obj_type == "boots" || obj_type == "shoe" || obj_type == "Shoe") //just incase someone forgets it's called boots and they type shoe.
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price= Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new StardewValley.Objects.Boots(obj_id),new int[2] { price, int.MaxValue });
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
|
|
}
|
|
|
|
if (obj_type == "WallPaper" || obj_type == "Wallpaper" || obj_type == "wallPaper" || obj_type == "wallpaper") //just incase someone forgets it's called boots and they type shoe.
|
|
{
|
|
if (i + 3 > lineCount) break;
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new StardewValley.Objects.Wallpaper(obj_id, false), new int[2] { price, int.MaxValue }); //add in support for wallpapers and carpets
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
|
|
}
|
|
|
|
if (obj_type == "Carpet" || obj_type == "carpet" || obj_type == "Floor" || obj_type == "floor" || obj_type == "Rug" || obj_type == "rug")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new StardewValley.Objects.Wallpaper(obj_id, true), new int[2] { price, int.MaxValue }); //add in support for wallpapers and carpets
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
|
|
if (obj_type == "Ring" || obj_type == "ring")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new StardewValley.Objects.Ring(obj_id), new int[2] { price, int.MaxValue });
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
if (obj_type == "Lamp" || obj_type == "lamp" || obj_type == "Torch" || obj_type == "torch" || obj_type == "Craftable" || obj_type == "craftable" || obj_type == "BigCraftable" || obj_type == "bigcraftable")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new StardewValley.Torch(Vector2.Zero, obj_id, true), new int[2] { price, int.MaxValue });
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
|
|
if (obj_type == "Sword" || obj_type == "sword" || obj_type == "Weapon" || obj_type == "weapon")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new MeleeWeapon(obj_id), new int[2] { price, int.MaxValue });
|
|
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
|
|
if (obj_type == "Hat" || obj_type == "hat" || obj_type == "Hats" || obj_type == "hats")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
// list_price.Add((Item)new Hat(obj_id), new int[2] { price, int.MaxValue });
|
|
list_price.Add((Item)new Hat(obj_id), new int[2]
|
|
{
|
|
price,
|
|
int.MaxValue
|
|
});
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
|
|
|
|
//TODO:
|
|
//add in support for colored objects
|
|
//add in support for tools
|
|
Log.Success(i);
|
|
if (i >= lineCount) break;
|
|
else {
|
|
obj_type = Convert.ToString(readtext[i]);
|
|
i += 2;
|
|
}
|
|
}
|
|
|
|
|
|
//NEED TO TEST ALL DATA FILES TO SEE WHAT CAN AND CANT BE ADDED
|
|
//list.Add((Item)new StardewValley.Objects.ColoredObject(475,300, Color.Aqua));
|
|
// Game1.activeClickableMenu = (IClickableMenu)new ShopMenu(list, 0, "Pierre");
|
|
|
|
|
|
|
|
|
|
Game1.activeClickableMenu = (IClickableMenu)new ShopMenu(list_price, 0, "Pierre");
|
|
|
|
} //very basic shop call with choosable menu to iterate through.
|
|
|
|
|
|
public static void external_shop_file_call(string path, string fileName)
|
|
{
|
|
List<Item> list = new List<Item>();
|
|
|
|
|
|
string mylocation = Path.Combine(path, fileName);
|
|
|
|
/// Log.Info(mylocation);
|
|
|
|
|
|
string[] readtext = File.ReadAllLines(mylocation);
|
|
|
|
var lineCount = File.ReadLines(mylocation).Count();
|
|
|
|
|
|
// Log.Info(lineCount);
|
|
|
|
int i = 4;
|
|
|
|
int obj_id = 0;
|
|
bool is_recipe;
|
|
int price;
|
|
int quality;
|
|
|
|
string obj_type;
|
|
|
|
obj_type = Convert.ToString(readtext[i]);
|
|
i += 2;
|
|
|
|
|
|
|
|
while (i < lineCount)
|
|
{
|
|
if (i >= lineCount) break;
|
|
if (obj_type == "") break;
|
|
if (readtext[i] == "") break;
|
|
|
|
//read in a line for obj type here
|
|
Log.Info(i);
|
|
Log.Info(obj_type);
|
|
if (obj_type == "item" || obj_type == "Item" || obj_type == "Object" || obj_type == "object")
|
|
{
|
|
|
|
obj_id = Convert.ToInt16(readtext[i]);
|
|
i += 2;
|
|
|
|
Log.Info(i);
|
|
is_recipe = Convert.ToBoolean(readtext[i]);
|
|
i += 2;
|
|
Log.Info(i);
|
|
price = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
Log.Info(i);
|
|
|
|
quality = Convert.ToInt32(readtext[i]);
|
|
// if (quality > 2) quality = 0;
|
|
|
|
|
|
if (price == -1)
|
|
{
|
|
StardewValley.Object myobj = new StardewValley.Object(obj_id, int.MaxValue, is_recipe, price, quality);
|
|
|
|
// Log.Info("MYPRICE");
|
|
// Log.Info(myobj.salePrice());
|
|
price = myobj.salePrice();
|
|
|
|
}
|
|
|
|
|
|
// list.Add((Item)new StardewValley.Object(obj_id, int.MaxValue, is_recipe, price, quality));
|
|
list_price.Add((Item)new StardewValley.Object(obj_id, int.MaxValue, is_recipe, price, quality), new int[2] { price, int.MaxValue });
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
if (obj_type == "Furniture" || obj_type == "furniture")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
|
|
// list.Add((Item)new Furniture(obj_id, Vector2.Zero)); //ADD FUNCTIONALITY TO SHOP FILES TO TEST IF FURNITURE OR NOT.
|
|
list_price.Add((Item)new Furniture(obj_id, Vector2.Zero), new int[2] { price, int.MaxValue });
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
if (obj_type == "Boots" || obj_type == "boots" || obj_type == "shoe" || obj_type == "Shoe") //just incase someone forgets it's called boots and they type shoe.
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new StardewValley.Objects.Boots(obj_id), new int[2] { price, int.MaxValue });
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
|
|
}
|
|
|
|
if (obj_type == "WallPaper" || obj_type == "Wallpaper" || obj_type == "wallPaper" || obj_type == "wallpaper") //just incase someone forgets it's called boots and they type shoe.
|
|
{
|
|
if (i + 3 > lineCount) break;
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new StardewValley.Objects.Wallpaper(obj_id, false), new int[2] { price, int.MaxValue }); //add in support for wallpapers and carpets
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
|
|
}
|
|
|
|
if (obj_type == "Carpet" || obj_type == "carpet" || obj_type == "Floor" || obj_type == "floor" || obj_type == "Rug" || obj_type == "rug")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new StardewValley.Objects.Wallpaper(obj_id, true), new int[2] { price, int.MaxValue }); //add in support for wallpapers and carpets
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
|
|
if (obj_type == "Ring" || obj_type == "ring")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new StardewValley.Objects.Ring(obj_id), new int[2] { price, int.MaxValue });
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
if (obj_type == "Lamp" || obj_type == "lamp" || obj_type == "Torch" || obj_type == "torch" || obj_type == "Craftable" || obj_type == "craftable" || obj_type == "BigCraftable" || obj_type == "bigcraftable")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new StardewValley.Torch(Vector2.Zero, obj_id, true), new int[2] { price, int.MaxValue });
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
|
|
if (obj_type == "Sword" || obj_type == "sword" || obj_type == "Weapon" || obj_type == "weapon")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new MeleeWeapon(obj_id), new int[2] { price, int.MaxValue });
|
|
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
|
|
if (obj_type == "Hat" || obj_type == "hat" || obj_type == "Hats" || obj_type == "hats")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
// list_price.Add((Item)new Hat(obj_id), new int[2] { price, int.MaxValue });
|
|
list_price.Add((Item)new Hat(obj_id), new int[2]
|
|
{
|
|
price,
|
|
int.MaxValue
|
|
});
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
|
|
|
|
//TODO:
|
|
//add in support for colored objects
|
|
//add in support for tools
|
|
Log.Success(i);
|
|
if (i >= lineCount) break;
|
|
else {
|
|
obj_type = Convert.ToString(readtext[i]);
|
|
i += 2;
|
|
}
|
|
}
|
|
|
|
|
|
//NEED TO TEST ALL DATA FILES TO SEE WHAT CAN AND CANT BE ADDED
|
|
//list.Add((Item)new StardewValley.Objects.ColoredObject(475,300, Color.Aqua));
|
|
// Game1.activeClickableMenu = (IClickableMenu)new ShopMenu(list, 0, "Pierre");
|
|
|
|
|
|
mymenu = (IClickableMenu)new ShopMenu(list_price, 0, "Pierre");
|
|
|
|
Game1.activeClickableMenu = mymenu; //(IClickableMenu)new ShopMenu(list_price, 0, "Pierre");
|
|
|
|
}//basic default of Pierre
|
|
|
|
|
|
public static void external_shop_file_call(string path, string fileName, string shopChat, NPC my_npc )
|
|
{
|
|
|
|
List<Item> list = new List<Item>();
|
|
|
|
|
|
string mylocation = Path.Combine(path, fileName);
|
|
|
|
/// Log.Info(mylocation);
|
|
|
|
|
|
string[] readtext = File.ReadAllLines(mylocation);
|
|
|
|
var lineCount = File.ReadLines(mylocation).Count();
|
|
|
|
|
|
// Log.Info(lineCount);
|
|
|
|
int i = 4;
|
|
|
|
int obj_id = 0;
|
|
bool is_recipe;
|
|
int price;
|
|
int quality;
|
|
|
|
string obj_type;
|
|
|
|
obj_type = Convert.ToString(readtext[i]);
|
|
i += 2;
|
|
|
|
|
|
|
|
while (i < lineCount)
|
|
{
|
|
if (i >= lineCount) break;
|
|
if (obj_type == "") break;
|
|
if (readtext[i] == "") break;
|
|
|
|
//read in a line for obj type here
|
|
Log.Info(i);
|
|
Log.Info(obj_type);
|
|
if (obj_type == "item" || obj_type == "Item" || obj_type == "Object" || obj_type == "object")
|
|
{
|
|
|
|
obj_id = Convert.ToInt16(readtext[i]);
|
|
i += 2;
|
|
|
|
Log.Info(i);
|
|
is_recipe = Convert.ToBoolean(readtext[i]);
|
|
i += 2;
|
|
Log.Info(i);
|
|
price = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
Log.Info(i);
|
|
|
|
quality = Convert.ToInt32(readtext[i]);
|
|
// if (quality > 2) quality = 0;
|
|
|
|
|
|
if (price == -1)
|
|
{
|
|
StardewValley.Object myobj = new StardewValley.Object(obj_id, int.MaxValue, is_recipe, price, quality);
|
|
|
|
// Log.Info("MYPRICE");
|
|
// Log.Info(myobj.salePrice());
|
|
price = myobj.salePrice();
|
|
|
|
}
|
|
|
|
|
|
// list.Add((Item)new StardewValley.Object(obj_id, int.MaxValue, is_recipe, price, quality));
|
|
list_price.Add((Item)new StardewValley.Object(obj_id, int.MaxValue, is_recipe, price, quality), new int[2] { price, int.MaxValue });
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
if (obj_type == "Furniture" || obj_type == "furniture")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
|
|
// list.Add((Item)new Furniture(obj_id, Vector2.Zero)); //ADD FUNCTIONALITY TO SHOP FILES TO TEST IF FURNITURE OR NOT.
|
|
list_price.Add((Item)new Furniture(obj_id, Vector2.Zero), new int[2] { price, int.MaxValue });
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
if (obj_type == "Boots" || obj_type == "boots" || obj_type == "shoe" || obj_type == "Shoe") //just incase someone forgets it's called boots and they type shoe.
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new StardewValley.Objects.Boots(obj_id), new int[2] { price, int.MaxValue });
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
|
|
}
|
|
|
|
if (obj_type == "WallPaper" || obj_type == "Wallpaper" || obj_type == "wallPaper" || obj_type == "wallpaper") //just incase someone forgets it's called boots and they type shoe.
|
|
{
|
|
if (i + 3 > lineCount) break;
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new StardewValley.Objects.Wallpaper(obj_id, false), new int[2] { price, int.MaxValue }); //add in support for wallpapers and carpets
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
|
|
}
|
|
|
|
if (obj_type == "Carpet" || obj_type == "carpet" || obj_type == "Floor" || obj_type == "floor" || obj_type == "Rug" || obj_type == "rug")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new StardewValley.Objects.Wallpaper(obj_id, true), new int[2] { price, int.MaxValue }); //add in support for wallpapers and carpets
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
|
|
if (obj_type == "Ring" || obj_type == "ring")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new StardewValley.Objects.Ring(obj_id), new int[2] { price, int.MaxValue });
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
if (obj_type == "Lamp" || obj_type == "lamp" || obj_type == "Torch" || obj_type == "torch" || obj_type == "Craftable" || obj_type == "craftable" || obj_type == "BigCraftable" || obj_type == "bigcraftable")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new StardewValley.Torch(Vector2.Zero, obj_id, true), new int[2] { price, int.MaxValue });
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
|
|
if (obj_type == "Sword" || obj_type == "sword" || obj_type == "Weapon" || obj_type == "weapon")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
list_price.Add((Item)new MeleeWeapon(obj_id), new int[2] { price, int.MaxValue });
|
|
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
|
|
if (obj_type == "Hat" || obj_type == "hat" || obj_type == "Hats" || obj_type == "hats")
|
|
{
|
|
obj_id = Convert.ToInt32(readtext[i]);
|
|
i += 2;
|
|
price = Convert.ToInt32(readtext[i]);
|
|
// list_price.Add((Item)new Hat(obj_id), new int[2] { price, int.MaxValue });
|
|
list_price.Add((Item)new Hat(obj_id), new int[2]
|
|
{
|
|
price,
|
|
int.MaxValue
|
|
});
|
|
i += 3;
|
|
if (i >= lineCount) break;
|
|
}
|
|
|
|
|
|
//TODO:
|
|
//add in support for colored objects
|
|
//add in support for tools
|
|
Log.Success(i);
|
|
if (i >= lineCount) break;
|
|
else {
|
|
obj_type = Convert.ToString(readtext[i]);
|
|
i += 2;
|
|
}
|
|
}
|
|
|
|
|
|
//NEED TO TEST ALL DATA FILES TO SEE WHAT CAN AND CANT BE ADDED
|
|
//list.Add((Item)new StardewValley.Objects.ColoredObject(475,300, Color.Aqua));
|
|
// Game1.activeClickableMenu = (IClickableMenu)new ShopMenu(list, 0, "Pierre");
|
|
|
|
var shop_menu=new ShopMenu(list_price, 0, my_npc.name);
|
|
|
|
shop_menu.potraitPersonDialogue = Game1.parseText(shopChat, Game1.dialogueFont, Game1.tileSize * 5 - Game1.pixelZoom * 4);
|
|
shop_menu.portraitPerson = my_npc;
|
|
|
|
mymenu = shop_menu;
|
|
|
|
|
|
Game1.activeClickableMenu = mymenu; //(IClickableMenu)new ShopMenu(list_price, 0, "Pierre");
|
|
|
|
} //uses NPCS with new dialogue and portraits
|
|
|
|
//example of a shop that I don't use.
|
|
public static List<Item> myshop()
|
|
{
|
|
List<Item> list = new List<Item>();
|
|
list.Add((Item)new StardewValley.Object(478, int.MaxValue, false, -1, 0)); //int parentsheet index OR object_ID/int.MaxValue, bool is recipe, price, quality
|
|
list.Add((Item)new StardewValley.Object(486, int.MaxValue, false, -1, 0));
|
|
list.Add((Item)new StardewValley.Object(494, int.MaxValue, false, -1, 0)); //Might be able to manipulate this code to give me recipes!!!!
|
|
list.Add((Item)new StardewValley.Object(495, int.MaxValue, false, 800, 0)); //price is *2 of value shown. -1 means inherit default value
|
|
switch (Game1.dayOfMonth % 7)
|
|
{
|
|
case 0:
|
|
list.Add((Item)new StardewValley.Object(233, int.MaxValue, false, -1, 0));
|
|
break;
|
|
case 1:
|
|
list.Add((Item)new StardewValley.Object(88, int.MaxValue, false, -1, 0));
|
|
break;
|
|
case 2:
|
|
list.Add((Item)new StardewValley.Object(90, int.MaxValue, false, -1, 0));
|
|
break;
|
|
case 3:
|
|
list.Add((Item)new StardewValley.Object(749, int.MaxValue, false, 500, 0));
|
|
break;
|
|
case 4:
|
|
list.Add((Item)new StardewValley.Object(466, int.MaxValue, false, -1, 0));
|
|
break;
|
|
case 5:
|
|
list.Add((Item)new StardewValley.Object(340, int.MaxValue, false, -1, 0));
|
|
break;
|
|
case 6:
|
|
list.Add((Item)new StardewValley.Object(371, int.MaxValue, false, 100, 0));
|
|
break;
|
|
}
|
|
return list;
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
//end class |