38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
this.mostRecentBed = Utility.PointToVector2((this.currentLocation as FarmHouse).getBedSpot()) * (float)Game1.tileSize;
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Game1.player.position = Utility.PointToVector2(Utility.getHomeOfFarmer(Game1.player).getBedSpot()) * (float)Game1.tileSize;
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else if (Game1.farmEvent != null && Game1.farmEvent.tickUpdate(gameTime))
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{
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Game1.farmEvent.makeChangesToLocation();
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Game1.timeOfDay = 600;
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Game1.UpdateOther(gameTime);
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Game1.displayHUD = true;
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Game1.farmEvent = null;
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Game1.currentLocation = Game1.getLocationFromName("FarmHouse");
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Game1.player.position = Utility.PointToVector2(Utility.getHomeOfFarmer(Game1.player).getBedSpot()) * (float)Game1.tileSize;
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Farmer expr_9F3_cp_0_cp_0 = Game1.player;
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expr_9F3_cp_0_cp_0.position.X = expr_9F3_cp_0_cp_0.position.X - (float)Game1.tileSize;
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Game1.changeMusicTrack("none");
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Game1.currentLocation.resetForPlayerEntry();
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Game1.player.forceCanMove();
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Game1.freezeControls = false;
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Game1.displayFarmer = true;
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Game1.outdoorLight = Color.White;
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Game1.viewportFreeze = false;
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Game1.fadeToBlackAlpha = 0f;
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Game1.fadeToBlack = false;
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Game1.globalFadeToClear(null, 0.02f);
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Game1.player.mailForTomorrow.Clear();
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Game1.showEndOfNightStuff();
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}
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public static void newDayAfterFade()
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