75 lines
2.2 KiB
C#
75 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using PyTK.CustomElementHandler;
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using StardewValley;
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using StardewValley.Objects;
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namespace Revitalize.Framework.Objects.Furniture
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{
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/// <summary>
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/// Object which encapsulates all of the pieces that make up a chair object in-game.
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/// </summary>
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public class ChairMultiTiledObject:MultiTiledObject
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{
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public ChairMultiTiledObject() : base()
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{
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}
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public ChairMultiTiledObject(BasicItemInformation Info) : base(Info)
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{
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}
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public ChairMultiTiledObject(BasicItemInformation Info, Vector2 TilePosition) : base(Info, TilePosition)
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{
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}
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public ChairMultiTiledObject(BasicItemInformation Info,Vector2 TilePosition,Dictionary<Vector2,MultiTiledComponent> Objects) : base(Info, TilePosition, Objects) {
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}
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/// <summary>
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/// Rotate all chair components associated with this chair object.
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/// </summary>
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public override void rotate()
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{
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Revitalize.ModCore.log("Rotate!");
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foreach(KeyValuePair<Vector2,MultiTiledComponent> pair in this.objects)
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{
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pair.Value.rotate();
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}
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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{
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(pair.Value as ChairTileComponent).checkForSpecialUpSittingAnimation();
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}
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base.rotate();
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}
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public override Item getOne()
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{
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return new ChairMultiTiledObject(this.info, this.TileLocation, this.objects);
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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BasicItemInformation data = (BasicItemInformation)CustomObjectData.collection[additionalSaveData["id"]];
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return new ChairMultiTiledObject(data, (replacement as Chest).TileLocation, this.objects);
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}
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public override bool canBePlacedHere(GameLocation l, Vector2 tile)
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{
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return base.canBePlacedHere(l, tile);
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}
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}
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}
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