Stardew_Valley_Mods/GeneralMods/Revitalize/ModCore.cs

275 lines
13 KiB
C#

using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using PyTK.Extensions;
using PyTK.Types;
using Revitalize.Framework.Crafting;
using Revitalize.Framework.Environment;
using Revitalize.Framework.Graphics;
using Revitalize.Framework.Graphics.Animations;
using Revitalize.Framework.Illuminate;
using Revitalize.Framework.Objects;
using Revitalize.Framework.Player;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Objects;
namespace Revitalize
{
// TODO:
// -Multiple Lights On Object
// -Illumination Colors
// Furniture:
// -rugs
// -tables
// -lamps
// -chairs
// -dressers/other storage containers
// -fun interactables
// -More crafting tables
// -Machines
// !=Energy
// -Furnace
// -Seed Maker
// -Stone Quarry
// -Materials
// -Tin/Bronze/Alluminum/Silver?Platinum/Etc
// -Crafting Menu
// -Item Grab Menu (Extendable)
// -Gift Boxes
// Magic!
// -Alchemy Bags
// -Transmutation
// -Effect Crystals
// -Spell books
// -Potions!
// -Magic Meter
// -Connected chests much like Project EE2 from MC
//
//
//
// -Bigger chests
//
// Festivals
// -Firework festival?
// Stargazing???
// -Moon Phases+DarkerNight
// Bigger/Better Museum?
// More Crops?
// More Food?
//
// Equippables!
// -accessories that provide buffs/regen/friendship
// -braclets/rings/broaches....more crafting for these???
//
// Music???
// -IDK maybe add in instruments???
//
// More buildings????
//
// More Animals???
//
// Readable Books?
//
// Custom NPCs for shops???
//
// Frisbee Minigame?
//
// HorseRace Minigame/Betting?
//
// Locations:
// -Small Island Home?
//
// More crops
//
// More monsters
// -boss fights
//
// More dungeons??
public class ModCore : Mod
{
public static IModHelper ModHelper;
public static IMonitor ModMonitor;
public static Dictionary<string, CustomObject> customObjects;
public static PlayerInfo playerInfo;
public override void Entry(IModHelper helper)
{
ModHelper = helper;
ModMonitor = this.Monitor;
this.createDirectories();
this.initailizeComponents();
ModHelper.Events.GameLoop.SaveLoaded += this.GameLoop_SaveLoaded;
ModHelper.Events.GameLoop.TimeChanged += this.GameLoop_TimeChanged;
ModHelper.Events.GameLoop.UpdateTicked += this.GameLoop_UpdateTicked;
playerInfo = new PlayerInfo();
Framework.Graphics.TextureManager.TextureManagers.Add("Furniture", new TextureManager());
TextureManager.TextureManagers["Furniture"].addTexture("Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "OakChair.png")));
}
private void createDirectories()
{
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Configs"));
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content"));
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath,"Content" ,"Graphics"));
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics","Furniture"));
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture","Chairs"));
}
private void initailizeComponents()
{
DarkerNight.InitializeConfig();
}
private void GameLoop_UpdateTicked(object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e)
{
DarkerNight.SetDarkerColor();
playerInfo.update();
}
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e)
{
DarkerNight.CalculateDarkerNightColor();
}
private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
{
MultiTiledComponent obj = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(new Texture2DExtended(Game1.objectSpriteSheet), new Animation(new Rectangle(0, 0, 16, 16))), Color.Red, true, null, null));
MultiTiledComponent obj2 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest2", "SomeFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(new Texture2DExtended(Game1.objectSpriteSheet), new Animation(new Rectangle(0, 16, 16, 16))), Color.Red, false, null, null));
MultiTiledComponent obj3 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(new Texture2DExtended(Game1.objectSpriteSheet), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null));
obj.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj);
MultiTiledObject bigObject = new MultiTiledObject(new BasicItemInformation("MultiTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.BigTiledTest", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledObject), null, new AnimationManager(), Color.White, false, null, null));
bigObject.addComponent(new Vector2(0, 0), obj);
bigObject.addComponent(new Vector2(1, 0), obj2);
bigObject.addComponent(new Vector2(2, 0), obj3);
Recipe pie = new Recipe(new Dictionary<Item, int>()
{
[bigObject] = 1
}, new KeyValuePair<Item, int>(new Furniture(3, Vector2.Zero), 1),new StatCost(100,50,0,0));
Framework.Objects.Furniture.ChairTileComponent chairTop = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Basic.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, false, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16)), new Dictionary<string, List<Animation>>() {
{ "Default_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,0,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,0,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(32,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(32,32,16,32))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,0,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,0,16,16))
}
}
}, "Default_" + (int)Framework.Enums.Direction.Down), Color.White, true, new Framework.Utilities.InventoryManager(), new LightManager()),new Framework.Objects.InformationFiles.Furniture.ChairInformation(false));
Framework.Objects.Furniture.ChairTileComponent chairBottom = new Framework.Objects.Furniture.ChairTileComponent(new BasicItemInformation("Oak Chair", "A basic wooden chair", "Chairs", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Basic.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Framework.Graphics.TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture, Color.White, 0, false, typeof(Framework.Objects.Furniture.ChairTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary<string, List<Animation>>() {
{ "Default_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,16,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Down , new List<Animation>()
{
new Animation(new Rectangle(0,16,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,16,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Right , new List<Animation>()
{
new Animation(new Rectangle(16,16,16,16))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(32,16,16,16))
}
},
{ "Sitting_" + (int)Framework.Enums.Direction.Up , new List<Animation>()
{
new Animation(new Rectangle(48,32,16,32))
}
},
{ "Default_" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,16,16,16))
}
},
{ "Sitting" + (int)Framework.Enums.Direction.Left , new List<Animation>()
{
new Animation(new Rectangle(48,16,16,16))
}
}
}, "Default_"+(int)Framework.Enums.Direction.Down), Color.White, false, new Framework.Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.ChairInformation(true));
Framework.Objects.Furniture.ChairMultiTiledObject oakChair = new Framework.Objects.Furniture.ChairMultiTiledObject(new BasicItemInformation("Oak Chair","A wood chair you can place anywhere.","Chair",Color.White,-300,0,true,100,Vector2.Zero,true,true,"Omegasis.Revitalize.Furniture.OakChair", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048",TextureManager.TextureManagers["Furniture"].getTexture("Oak Chair").texture,Color.White,0,true,typeof(Revitalize.Framework.Objects.Furniture.ChairMultiTiledObject),null,new AnimationManager(),Color.White,false,new Framework.Utilities.InventoryManager(), new LightManager()));
oakChair.addComponent(new Vector2(0, 0), chairTop);
oakChair.addComponent(new Vector2(0, 1), chairBottom);
Game1.player.addItemToInventory(oakChair);
new InventoryItem(bigObject, 100, 1).addToNPCShop("Gus");
Game1.player.addItemToInventory(bigObject);
if (pie.PlayerCanCraft())
{
//pie.craft();
}
}
public static void log(object message)
{
ModMonitor.Log(message.ToString());
}
}
}