253 lines
7.7 KiB
C#
253 lines
7.7 KiB
C#
using Microsoft.Xna.Framework.Audio;
|
|
using StardewModdingAPI;
|
|
using StardewValley;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace SimpleSoundManager.Framework
|
|
{
|
|
public class SoundManager
|
|
{
|
|
|
|
public Dictionary<string,Sound> sounds;
|
|
public Dictionary<string, XACTMusicPair> musicBanks;
|
|
|
|
|
|
public List<Sound> currentlyPlayingSounds = new List<Sound>();
|
|
/// <summary>
|
|
/// Constructor for this class.
|
|
/// </summary>
|
|
public SoundManager()
|
|
{
|
|
this.sounds = new Dictionary<string, Sound>();
|
|
this.musicBanks = new Dictionary<string, XACTMusicPair>();
|
|
currentlyPlayingSounds = new List<Sound>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructor for wav files.
|
|
/// </summary>
|
|
/// <param name="soundName"></param>
|
|
/// <param name="pathToWav"></param>
|
|
public void loadWavFile(string soundName,string pathToWav)
|
|
{
|
|
WavSound wav = new WavSound(soundName,pathToWav);
|
|
SimpleSoundManagerMod.ModMonitor.Log("Getting sound file:" + soundName);
|
|
try
|
|
{
|
|
this.sounds.Add(soundName, wav);
|
|
}
|
|
catch(Exception err)
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructor for wav files.
|
|
/// </summary>
|
|
/// <param name="helper"></param>
|
|
/// <param name="soundName"></param>
|
|
/// <param name="pathToWav"></param>
|
|
public void loadWavFile(IModHelper helper,string soundName,string pathToWav)
|
|
{
|
|
WavSound wav = new WavSound(helper ,soundName,pathToWav);
|
|
SimpleSoundManagerMod.ModMonitor.Log("Getting sound file:" + soundName);
|
|
try
|
|
{
|
|
this.sounds.Add(soundName, wav);
|
|
}
|
|
catch(Exception err)
|
|
{
|
|
//Sound already added so no need to worry?
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructor for wav files.
|
|
/// </summary>
|
|
/// <param name="helper"></param>
|
|
/// <param name="songName"></param>
|
|
/// <param name="pathToWav"></param>
|
|
public void loadWavFile(IModHelper helper,string songName,List<string> pathToWav)
|
|
{
|
|
WavSound wav = new WavSound(helper,songName,pathToWav);
|
|
SimpleSoundManagerMod.ModMonitor.Log("Getting sound file:" + songName);
|
|
try
|
|
{
|
|
this.sounds.Add(songName, wav);
|
|
}
|
|
catch(Exception err)
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructor for XACT files.
|
|
/// </summary>
|
|
/// <param name="waveBank"></param>
|
|
/// <param name="soundBank"></param>
|
|
/// <param name="songName"></param>
|
|
public void loadXACTFile(WaveBank waveBank, ISoundBank soundBank, string songName)
|
|
{
|
|
XACTSound xactSound = new XACTSound(waveBank, soundBank, songName);
|
|
this.sounds.Add(songName, xactSound);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructor for XACT files based on already added music packs.
|
|
/// </summary>
|
|
/// <param name="pairName"></param>
|
|
/// <param name="songName"></param>
|
|
public void loadXACTFile(string pairName, string songName)
|
|
{
|
|
XACTMusicPair musicPair = getMusicPack(pairName);
|
|
if (pairName == null)
|
|
{
|
|
return;
|
|
}
|
|
loadXACTFile(musicPair.waveBank, musicPair.soundBank, songName);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Creates a music pack pair that holds .xwb and .xsb music files.
|
|
/// </summary>
|
|
/// <param name="helper">The mod's helper that will handle the path of the files.</param>
|
|
/// <param name="pairName">The name of this music pack pair.</param>
|
|
/// <param name="wavName">The relative path to the .xwb file</param>
|
|
/// <param name="soundName">The relative path to the .xsb file</param>
|
|
public void loadXACTMusicBank(IModHelper helper,string pairName,string wavName, string soundName)
|
|
{
|
|
this.musicBanks.Add(pairName,new XACTMusicPair(helper, wavName, soundName));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the music pack pair from the sound pool.
|
|
/// </summary>
|
|
/// <param name="name"></param>
|
|
/// <returns></returns>
|
|
public XACTMusicPair getMusicPack(string name)
|
|
{
|
|
foreach(var pack in this.musicBanks)
|
|
{
|
|
if (name == pack.Key) return pack.Value;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a clone of the loaded sound.
|
|
/// </summary>
|
|
/// <param name="name"></param>
|
|
/// <returns></returns>
|
|
public Sound getSoundClone(string name)
|
|
{
|
|
foreach(var sound in this.sounds)
|
|
{
|
|
if (sound.Key == name) return sound.Value.clone();
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Play the sound with the given name.
|
|
/// </summary>
|
|
/// <param name="soundName"></param>
|
|
public void playSound(string soundName)
|
|
{
|
|
SimpleSoundManagerMod.ModMonitor.Log("Trying to play sound: " + soundName);
|
|
foreach(var sound in this.sounds)
|
|
{
|
|
if (sound.Key == soundName)
|
|
{
|
|
SimpleSoundManagerMod.ModMonitor.Log("Time to play sound: " + soundName);
|
|
var s=getSoundClone(soundName);
|
|
s.play();
|
|
this.currentlyPlayingSounds.Add(s);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stop the sound that is playing.
|
|
/// </summary>
|
|
/// <param name="soundName"></param>
|
|
public void stopSound(string soundName)
|
|
{
|
|
List<Sound> removalList = new List<Sound>();
|
|
foreach (var sound in this.currentlyPlayingSounds)
|
|
{
|
|
if (sound.getSoundName() == soundName)
|
|
{
|
|
sound.stop();
|
|
removalList.Add(sound);
|
|
}
|
|
}
|
|
foreach(var v in removalList)
|
|
{
|
|
this.currentlyPlayingSounds.Remove(v);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pause the sound with this name?
|
|
/// </summary>
|
|
/// <param name="soundName"></param>
|
|
public void pauseSound(string soundName)
|
|
{
|
|
List<Sound> removalList = new List<Sound>();
|
|
foreach (var sound in this.currentlyPlayingSounds)
|
|
{
|
|
if (sound.getSoundName() == soundName)
|
|
{
|
|
sound.pause();
|
|
removalList.Add(sound);
|
|
}
|
|
}
|
|
foreach (var v in removalList)
|
|
{
|
|
this.currentlyPlayingSounds.Remove(v);
|
|
}
|
|
}
|
|
|
|
public void swapSounds(string newSong)
|
|
{
|
|
this.playSound(newSong);
|
|
}
|
|
|
|
public void update()
|
|
{
|
|
List<Sound> removalList = new List<Sound>();
|
|
foreach(Sound song in this.currentlyPlayingSounds)
|
|
{
|
|
if (song.isStopped())
|
|
{
|
|
removalList.Add(song);
|
|
}
|
|
}
|
|
foreach(var v in removalList)
|
|
{
|
|
this.currentlyPlayingSounds.Remove(v);
|
|
}
|
|
}
|
|
|
|
public void stopAllSounds()
|
|
{
|
|
foreach(var v in this.currentlyPlayingSounds)
|
|
{
|
|
v.stop();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|