44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using DebugSandBoxAndReferences.Framework.Commands;
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using Microsoft.Xna.Framework;
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using StardewModdingAPI;
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using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DebugSandBoxAndReferences
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{
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public class DebugSandBox : Mod
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{
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/*
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* Notes:
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* Game1.player will always target the appropriate player whether it is the FarmHand or the main player.
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* Game1.MainPlayer will always target the host player.
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*
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*/
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public override void Entry(IModHelper helper)
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{
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TimeCommands.registerCommands(helper);
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}
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/*
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/// <summary>
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/// This is how you will iterate across a new dictionary in stardew valley
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/// </summary>
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public void dictionaryAccess()
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{
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GameLocation location=Game1.getLocationFromName("Farm");
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in location.objects.Pairs)
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{
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}
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}
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*/
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}
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}
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