Stardew_Valley_Mods/GeneralMods/AdditionalCropsFramework
bce270d6ce Updated PlanterBox to correctly draw crops when held and in the menu. Planter boxes also are auto-watered by rain. 2017-09-27 18:17:45 -07:00
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Framework Fixed animation glitch when harvesting crops, and now draw green + when crops are fully grown. 2017-09-15 11:15:51 -07:00
Properties Started AdditionalCropsFramework. Addedin proof for modded crop seeds, seed bags, (crop objects? needs testing) and planter boxes. Still more to do. 2017-08-22 17:45:30 -07:00
AdditionalCropsFramework.csproj Made Planter Boxes be a possible greenhouse, self watering, dead crops work again and are removed automatical per mod config, and dead crops can be removed by tools. 2017-09-14 13:49:19 -07:00
ModCore.cs Made Planter Boxes be a possible greenhouse, self watering, dead crops work again and are removed automatical per mod config, and dead crops can be removed by tools. 2017-09-14 13:49:19 -07:00
ModularCrop.cs Updated PlanterBox to correctly draw crops when held and in the menu. Planter boxes also are auto-watered by rain. 2017-09-27 18:17:45 -07:00
ModularCropObject.cs Stuff serializes into chests 2017-09-13 17:11:05 -07:00
ModularSeeds.cs Stuff serializes into chests 2017-09-13 17:11:05 -07:00
PlanterBox.cs Updated PlanterBox to correctly draw crops when held and in the menu. Planter boxes also are auto-watered by rain. 2017-09-27 18:17:45 -07:00
manifest.json Adding in Animation manager to animate objects. Also updating Stardust to be able to display info for objects from mods such as what mod an object is from. 2017-09-11 18:35:31 -07:00
packages.config Moved around soem files, made a core library mod that will include a bunch of things in the future. For the moment, a custom serializer/deserializer. Implemented it with AdditionalCrops. Needs some more work. 2017-09-05 04:13:42 -07:00