Stardew_Valley_Mods/GeneralMods/SimpleSoundManager
02d3ab39e5 Updated SSM to be able to handle XWB and WAV files. 2018-05-31 14:38:24 -07:00
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Properties Made SimpleSoundManager for allowing mods to be able to use custom sounds when things happen. Also made an example mod for it. 2017-08-21 16:18:21 -07:00
README.md update for release 2017-10-11 16:20:46 -04:00
SimpleSoundManager.csproj Updated SSM to be able to handle XWB and WAV files. 2018-05-31 14:38:24 -07:00
SimpleSoundManagerMod.cs standardise SimpleSoundManager entry class & prevent other mods from accessing its mod helper 2017-10-11 16:09:12 -04:00
Sound.cs Updated SSM to be able to handle XWB and WAV files. 2018-05-31 14:38:24 -07:00
SoundManager.cs Updated SSM to be able to handle XWB and WAV files. 2018-05-31 14:38:24 -07:00
WavSound.cs Updated SSM to be able to handle XWB and WAV files. 2018-05-31 14:38:24 -07:00
XACTSound.cs Updated SSM to be able to handle XWB and WAV files. 2018-05-31 14:38:24 -07:00
XactMusicPair.cs Updated SSM to be able to handle XWB and WAV files. 2018-05-31 14:38:24 -07:00
manifest.json Updated SSM to be able to handle XWB and WAV files. 2018-05-31 14:38:24 -07:00
packages.config The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit. 2018-04-30 18:21:31 -07:00

README.md

SimpleSoundManager is a Stardew Valley mod which lets SMAPI mods use custom wave/sound banks for their mods. This allows for things such as playing music/sounds at a time of day, when an object is interacted with, etc.

Compatible with Stardew Valley 1.2+ on Linux, Mac, and Windows.

Installation

  1. Install the latest version of SMAPI.
  2. Install this mod from Nexus mods.
  3. Run the game using SMAPI.

Usage

  1. Download this mod and reference it when making your mod.
  2. Create new wave/sound banks using XACT.
  3. Create a new SoundManager in your mod.
  4. Play sounds to your heart's content.

Versions

1.0:

  • Initial release.

1.0.1:

  • Enabled update checks in SMAPI 2.0+.
  • Fixed compatibility with SMAPI 2.0.