Stardew_Valley_Mods/GeneralMods/StardustCore
JoshuaNavarro c5e4b5ecdc Finished target enemy. They now die on being hit by a projectile. Also cleaned up a debug log. 2019-07-22 17:15:23 -07:00
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Animations Finished target enemy. They now die on being hit by a projectile. Also cleaned up a debug log. 2019-07-22 17:15:23 -07:00
Content Made multi tile objects that can be used in the future for things like machines and more furniture. Bigger things here we come. Need to edit sme click functionality however. 2018-06-13 02:36:52 -07:00
Enums apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
IlluminateFramework apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
Math apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
Menus apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
Properties Moved around soem files, made a core library mod that will include a bunch of things in the future. For the moment, a custom serializer/deserializer. Implemented it with AdditionalCrops. Needs some more work. 2017-09-05 04:13:42 -07:00
UIUtilities Finished target enemy. They now die on being hit by a projectile. Also cleaned up a debug log. 2019-07-22 17:15:23 -07:00
ModConfig.cs apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
ModCore.cs MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers. 2019-07-16 02:09:42 -07:00
StardustCore.csproj More work on title screen. Also made animated sprite class. 2019-07-19 11:17:37 -07:00
StaticClass.cs apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
manifest.json MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers. 2019-07-16 02:09:42 -07:00