Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Utilities
JoshuaNavarro 1838c80ccb Added in kill zones but also just made it so if enemies or projectiles go too far off the map they die. Also finished making spawners for targets and reworked managers to be stored in a single entity manager. 2019-07-22 20:46:33 -07:00
..
Serialization Changed animations and animation managers to use Stardust Core. Also started working on Seaside Scramble Lite Edition. 2019-07-17 10:18:51 -07:00
BoundingBoxInfo.cs The experiment failed. It looks like I won't be able to do perfect object placement unless I figure something else out. 2019-01-09 18:05:03 -08:00
InventoryManager.cs apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
PyTKHelper.cs MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers. 2019-07-16 02:09:42 -07:00
Vector2Utilities.cs Added in kill zones but also just made it so if enemies or projectiles go too far off the map they die. Also finished making spawners for targets and reworked managers to be stored in a single entity manager. 2019-07-22 20:46:33 -07:00