Stardew_Valley_Mods/GeneralMods/Revitalize/Framework
JoshuaNavarro c8a1ce8e86 Added in the skeleton for tables but they don't do anything yet. Also the hack for no bounding boxes does make things super derpy for removal/placement of objects. 2019-05-15 13:43:09 -07:00
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Crafting Added additional costs to recipes such as magic, health, stamina, and gold. 2019-01-05 23:25:50 -08:00
Enums Player sits correct direction, and started work on making furniture. 2019-01-05 22:25:22 -08:00
Environment apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
Factories/Objects Added in the skeleton for tables but they don't do anything yet. Also the hack for no bounding boxes does make things super derpy for removal/placement of objects. 2019-05-15 13:43:09 -07:00
Graphics Serialization works a bit, just need to incorporate that into the recreate functions for objects. 2019-01-10 09:14:16 -08:00
Illuminate unsure how to continue... 2019-01-10 02:31:23 -08:00
Objects Added in the skeleton for tables but they don't do anything yet. Also the hack for no bounding boxes does make things super derpy for removal/placement of objects. 2019-05-15 13:43:09 -07:00
Player Experimenting with benches and updated serializer to serialize to strings. 2019-01-13 14:46:31 -08:00
Utilities Got the base working for the FurnitureFactory which makes adding in new furniture objects 100000000x easier. 2019-05-15 12:42:48 -07:00