Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Objects/Furniture/TableTileComponent.cs

108 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using PyTK.CustomElementHandler;
using Revitalize.Framework.Objects.InformationFiles.Furniture;
using StardewValley;
namespace Revitalize.Framework.Objects.Furniture
{
public class TableTileComponent : FurnitureTileComponent
{
public TableInformation furnitureInfo;
public bool CanPlaceItemsHere
{
get
{
return this.furnitureInfo.canPlaceItemsHere;
}
}
public TableTileComponent() : base()
{
}
public TableTileComponent(BasicItemInformation Info, TableInformation FurnitureInfo) : base(Info)
{
this.furnitureInfo = FurnitureInfo;
}
public TableTileComponent(BasicItemInformation Info, Vector2 TileLocation, TableInformation FurnitureInfo) : base(Info, TileLocation)
{
this.furnitureInfo = FurnitureInfo;
}
public override bool clicked(Farmer who)
{
return base.clicked(who);
}
public override bool rightClicked(Farmer who)
{
///Not sure.
return true;
//return base.rightClicked(who);
}
public override bool shiftRightClicked(Farmer who)
{
return base.shiftRightClicked(who);
}
public override Item getOne()
{
TableTileComponent component = new TableTileComponent(this.info, (TableInformation)this.furnitureInfo);
component.containerObject = this.containerObject;
component.offsetKey = this.offsetKey;
return component;
}
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
//instead of using this.offsetkey.x use get additional save data function and store offset key there
Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
TableTileComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<TableTileComponent>(additionalSaveData["GUID"]);
if (self == null)
{
return null;
}
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
{
//Get new container
TableMultiTiledObject obj = (TableMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<TableMultiTiledObject>(additionalSaveData["ParentGUID"]);
self.containerObject = obj;
obj.addComponent(offsetKey, self);
//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
}
else
{
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
//Revitalize.ModCore.log("READD AN OBJECT!!!!");
}
return (ICustomObject)self;
}
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string, string> saveData = base.getAdditionalSaveData();
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
return saveData;
}
}
}