62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
using System;
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using System.IO;
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namespace Omegasis.SaveAnywhere.Framework
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{
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/// <summary>Provides methods for reading and writing the config file.</summary>
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internal class ConfigUtilities
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{
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/*********
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** Properties
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*********/
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/// <summary>The full path to the mod folder.</summary>
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private readonly string ModPath;
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/*********
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** Accessors
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*********/
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/// <summary>The key which saves the game.</summary>
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public string KeyBinding { get; private set; } = "K";
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="modPath">The full path to the mod folder.</param>
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public ConfigUtilities(string modPath)
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{
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this.ModPath = modPath;
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}
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/// <summary>Load the configuration settings.</summary>
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public void LoadConfig()
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{
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string path = Path.Combine(this.ModPath, "Save_Anywhere_Config.txt");
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if (!File.Exists(path))
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this.KeyBinding = "K";
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else
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{
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string[] text = File.ReadAllLines(path);
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this.KeyBinding = Convert.ToString(text[3]);
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}
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}
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/// <summary>Save the configuration settings.</summary>
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public void WriteConfig()
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{
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string path = Path.Combine(this.ModPath, "Save_Anywhere_Config.txt");
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string[] text = new string[20];
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text[0] = "Config: Save_Anywhere Info. Feel free to mess with these settings.";
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text[1] = "====================================================================================";
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text[2] = "Key binding for saving anywhere. Press this key to save anywhere!";
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text[3] = this.KeyBinding;
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File.WriteAllLines(path, text);
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}
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}
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}
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