Stardew_Valley_Mods/Revitalize/RevitalizeProjectCompiled
601da5cf50 Fixed GameMenu.cs to use ClickableTextureComponentsExpanded instead of ClickableComponentExtended. Also I hate my naming conventions. Also seperated the icons and updated the objectInformation.yaml to 1.2 compatability. 2017-06-06 14:24:22 -07:00
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Data Fixed GameMenu.cs to use ClickableTextureComponentsExpanded instead of ClickableComponentExtended. Also I hate my naming conventions. Also seperated the icons and updated the objectInformation.yaml to 1.2 compatability. 2017-06-06 14:24:22 -07:00
LooseSprites ADDED IN THE MAGIC SYSTEM!!!! OHH YEA!!!! Also made the magic meter better, just need to add in more magic functions. =) 2017-02-23 03:21:15 -08:00
Maps Finished Adjustable lights and started work on making menu compatability patches for gamepads. Also the farm swapper seems to be broken at the moment. Pitty. 2017-03-06 16:39:33 -08:00
Revitalize Fixed GameMenu.cs to use ClickableTextureComponentsExpanded instead of ClickableComponentExtended. Also I hate my naming conventions. Also seperated the icons and updated the objectInformation.yaml to 1.2 compatability. 2017-06-06 14:24:22 -07:00
TileSheets Made a pretty big chnage to workflow to allow for a single .bat file to copy over all of my resorurces from my external working directory to my github as well as compiling all of the contnet using xnb_node and then building the mod from scratch. Good if I want everything to be updated all the time. 2017-02-16 02:05:59 -08:00