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StardewValley
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Stardew_Valley_Mods
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Stardew_Valley_Mods
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Revitalize
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RevitalizeProjectCompiled
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601da5cf50
Fixed GameMenu.cs to use ClickableTextureComponentsExpanded instead of ClickableComponentExtended. Also I hate my naming conventions. Also seperated the icons and updated the objectInformation.yaml to 1.2 compatability.
2017-06-06 14:24:22 -07:00
..
Data
Fixed GameMenu.cs to use ClickableTextureComponentsExpanded instead of ClickableComponentExtended. Also I hate my naming conventions. Also seperated the icons and updated the objectInformation.yaml to 1.2 compatability.
2017-06-06 14:24:22 -07:00
LooseSprites
ADDED IN THE MAGIC SYSTEM!!!! OHH YEA!!!! Also made the magic meter better, just need to add in more magic functions. =)
2017-02-23 03:21:15 -08:00
Maps
Finished Adjustable lights and started work on making menu compatability patches for gamepads. Also the farm swapper seems to be broken at the moment. Pitty.
2017-03-06 16:39:33 -08:00
Revitalize
Fixed GameMenu.cs to use ClickableTextureComponentsExpanded instead of ClickableComponentExtended. Also I hate my naming conventions. Also seperated the icons and updated the objectInformation.yaml to 1.2 compatability.
2017-06-06 14:24:22 -07:00
TileSheets
Made a pretty big chnage to workflow to allow for a single .bat file to copy over all of my resorurces from my external working directory to my github as well as compiling all of the contnet using xnb_node and then building the mod from scratch. Good if I want everything to be updated all the time.
2017-02-16 02:05:59 -08:00