147 lines
4.9 KiB
C#
147 lines
4.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardustCore.Animations;
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namespace StardustCore.Animations
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{
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/// <summary>
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/// Deals with animated sprites.
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/// </summary>
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public class AnimatedSprite
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{
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/// <summary>
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/// The position of the sprite.
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/// </summary>
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public Vector2 position;
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/// <summary>
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/// The animation manager for the sprite.
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/// </summary>
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public AnimationManager animation;
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/// <summary>
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/// The name of the sprite.
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/// </summary>
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public string name;
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/// <summary>
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/// The draw color for the sprite.
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/// </summary>
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public Color color;
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/// <summary>
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/// Constructor.
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/// </summary>
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public AnimatedSprite()
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{
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="Name">The name of the sprite.</param>
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/// <param name="Position">The position of the sprite.</param>
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/// <param name="Animation">The animation manager for the sprite.</param>
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/// <param name="DrawColor">The draw color for the sprite.</param>
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public AnimatedSprite(string Name, Vector2 Position, AnimationManager Animation, Color DrawColor)
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{
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this.position = Position;
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this.name = Name;
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this.animation = Animation;
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this.color = DrawColor;
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}
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/// <summary>
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/// Updates the sprite's logic.
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/// </summary>
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/// <param name="Time"></param>
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public virtual void Update(GameTime Time)
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{
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}
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/// <summary>
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/// Draws the sprite to the screen.
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/// </summary>
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/// <param name="b"></param>
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public virtual void draw(SpriteBatch b,float Alpha=1f)
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{
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this.draw(b, 1f, 0f,Alpha);
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}
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/// <summary>
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/// Draws the sprite to the screen.
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/// </summary>
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/// <param name="b"></param>
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/// <param name="Position"></param>
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/// <param name="Scale"></param>
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/// <param name="Alpha"></param>
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public virtual void draw(SpriteBatch b,Vector2 Position,float Scale ,float Alpha = 1f)
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{
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this.draw(b, Position, Scale,0f,Alpha);
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}
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public virtual void draw(SpriteBatch b,float Scale ,float Alpha = 1f)
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{
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this.draw(b, Scale, 0f, Alpha);
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}
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/// <summary>
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/// Draws the sprite to the screen.
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/// </summary>
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/// <param name="b"></param>
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/// <param name="scale"></param>
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/// <param name="depth"></param>
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/// <param name="alpha"></param>
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public virtual void draw(SpriteBatch b, float scale, float depth,float alpha=1f)
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{
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this.animation.draw(b, this.position, new Color(this.color.R, this.color.G, this.color.B, alpha), scale, SpriteEffects.None, depth);
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}
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/// <summary>
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/// Draws the sprite to the screen.
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/// </summary>
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/// <param name="b"></param>
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/// <param name="position"></param>
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/// <param name="scale"></param>
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/// <param name="depth"></param>
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/// /// <param name="alpha"></param>
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public virtual void draw(SpriteBatch b,Vector2 position ,float scale, float depth,float alpha=1f)
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{
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this.animation.draw(b, position, new Color(this.color.R, this.color.G, this.color.B, alpha), scale, SpriteEffects.None, depth);
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}
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/// <summary>
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/// Draws the sprite to the screen.
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/// </summary>
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/// <param name="b">The spritebatch which to draw the sprite.</param>
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/// <param name="position">The position on screen.</param>
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/// <param name="scale">The scale of the sprite.</param>
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/// <param name="rotation">The rotation of the sprite.</param>
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/// <param name="depth">The depth of the sprite.</param>
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/// <param name="alpha">The alpha for the sprite.</param>
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public virtual void draw(SpriteBatch b, Vector2 position, float scale,float rotation ,float depth,float alpha=1f)
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{
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this.animation.draw(b, position, new Color(this.color.R,this.color.G,this.color.B,alpha), scale, rotation,SpriteEffects.None, depth);
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}
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/// <summary>
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/// Draws the sprite to the screen.
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/// </summary>
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/// <param name="b"></param>
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/// <param name="position"></param>
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/// <param name="scale"></param>
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/// <param name="depth"></param>
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/// <param name="alpha"></param>
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public virtual void draw(SpriteBatch b, Vector2 position, Vector2 scale, float depth,float alpha=1f)
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{
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this.animation.draw(b, position, new Color(this.color.R, this.color.G, this.color.B, alpha), scale, SpriteEffects.None, depth);
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}
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}
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}
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