70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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using StardewValley.Menus;
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using StardustCore.UIUtilities;
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using StardustCore.UIUtilities.MenuComponents.ComponentsV2.Buttons;
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namespace Revitalize.Framework.Menus
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{
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public class SimpleItemGrabMenu: StardustCore.UIUtilities.IClickableMenuExtended
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{
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public List<Item> stroageInventory;
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public List<Item> receivingInventory;
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public List<ItemDisplayButton> storageDisplay;
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public StardewValley.Menus.ItemGrabMenu playerInventory;
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public int amountToDisplay = 9;
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public SimpleItemGrabMenu(int xPos,int yPos,int width, int height,bool showCloseButton,List<Item> StorageInventory,List<Item>ReceivingInventory) : this(xPos, yPos, width, height, showCloseButton,StorageInventory,ReceivingInventory,9)
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{
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}
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public SimpleItemGrabMenu(int xPos, int yPos, int width, int height, bool showCloseButton, List<Item> StorageInventory, List<Item> ReceivingInventory,int AmountToDisplay) : base(xPos, yPos, width, height, showCloseButton)
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{
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this.stroageInventory = StorageInventory;
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this.receivingInventory = ReceivingInventory;
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this.storageDisplay = new List<ItemDisplayButton>();
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if (this.receivingInventory == null)
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{
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this.receivingInventory = (List<Item>)Game1.player.Items;
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}
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this.amountToDisplay = AmountToDisplay;
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this.playerInventory = new ItemGrabMenu(this.receivingInventory);
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}
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public override void performHoverAction(int x, int y)
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{
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}
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public override void receiveLeftClick(int x, int y, bool playSound = true)
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{
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this.playerInventory.receiveLeftClick(x, y, playSound);
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}
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public override void receiveRightClick(int x, int y, bool playSound = true)
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{
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}
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public override void update(GameTime time)
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{
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}
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public override void draw(SpriteBatch b)
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{
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this.drawDialogueBoxBackground();
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this.drawMouse(b);
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//base.draw(b);
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}
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}
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}
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