Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Menus/SimpleItemGrabMenu.cs

70 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
using StardewValley.Menus;
using StardustCore.UIUtilities;
using StardustCore.UIUtilities.MenuComponents.ComponentsV2.Buttons;
namespace Revitalize.Framework.Menus
{
public class SimpleItemGrabMenu: StardustCore.UIUtilities.IClickableMenuExtended
{
public List<Item> stroageInventory;
public List<Item> receivingInventory;
public List<ItemDisplayButton> storageDisplay;
public StardewValley.Menus.ItemGrabMenu playerInventory;
public int amountToDisplay = 9;
public SimpleItemGrabMenu(int xPos,int yPos,int width, int height,bool showCloseButton,List<Item> StorageInventory,List<Item>ReceivingInventory) : this(xPos, yPos, width, height, showCloseButton,StorageInventory,ReceivingInventory,9)
{
}
public SimpleItemGrabMenu(int xPos, int yPos, int width, int height, bool showCloseButton, List<Item> StorageInventory, List<Item> ReceivingInventory,int AmountToDisplay) : base(xPos, yPos, width, height, showCloseButton)
{
this.stroageInventory = StorageInventory;
this.receivingInventory = ReceivingInventory;
this.storageDisplay = new List<ItemDisplayButton>();
if (this.receivingInventory == null)
{
this.receivingInventory = (List<Item>)Game1.player.Items;
}
this.amountToDisplay = AmountToDisplay;
this.playerInventory = new ItemGrabMenu(this.receivingInventory);
}
public override void performHoverAction(int x, int y)
{
}
public override void receiveLeftClick(int x, int y, bool playSound = true)
{
this.playerInventory.receiveLeftClick(x, y, playSound);
}
public override void receiveRightClick(int x, int y, bool playSound = true)
{
}
public override void update(GameTime time)
{
}
public override void draw(SpriteBatch b)
{
this.drawDialogueBoxBackground();
this.drawMouse(b);
//base.draw(b);
}
}
}