56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CustomNPCFramework.Framework.Graphics
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{
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public class AssetInfo
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{
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public string assetName;
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public NamePairings standingAssetPaths;
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public NamePairings swimmingAssetPaths;
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public NamePairings movingAssetPaths;
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public NamePairings sittingAssetPaths;
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public string downAssetName;
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public Vector2 assetSize;
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public bool randomizeUponLoad;
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public AssetInfo()
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{
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}
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public AssetInfo(string assetName,NamePairings StandingAssetPaths, NamePairings MovingAssetPaths, NamePairings SwimmingAssetPaths, NamePairings SittingAssetPaths, Vector2 assetSize, bool randomizeUponLoad)
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{
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this.sittingAssetPaths = SittingAssetPaths;
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this.standingAssetPaths = StandingAssetPaths;
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this.movingAssetPaths = MovingAssetPaths;
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this.swimmingAssetPaths = SwimmingAssetPaths;
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this.assetSize = assetSize;
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this.randomizeUponLoad = randomizeUponLoad;
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}
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/// <summary>
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/// Save the json to a certain location.
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/// </summary>
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/// <param name="path"></param>
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public void writeToJson(string path)
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{
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Class1.ModHelper.WriteJsonFile<AssetInfo>(path, this);
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}
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/// <summary>
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/// Read the json from a certain location.
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/// </summary>
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/// <param name="path"></param>
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/// <returns></returns>
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public static AssetInfo readFromJson(string path)
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{
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return Class1.ModHelper.ReadJsonFile<AssetInfo>(path);
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}
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}
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}
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