79 lines
2.9 KiB
C#
79 lines
2.9 KiB
C#
using CustomNPCFramework.Framework.Enums;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CustomNPCFramework.Framework.Graphics
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{
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public class DirectionalTexture
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{
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public Texture2D leftTexture;
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public Texture2D rightTexture;
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public Texture2D downTexture;
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public Texture2D upTexture;
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public Texture2D currentTexture;
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public DirectionalTexture(Texture2D left, Texture2D right, Texture2D up, Texture2D down, Direction direction=Direction.down)
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{
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this.leftTexture = left;
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this.rightTexture = right;
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this.upTexture = up;
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this.downTexture = down;
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if (direction == Direction.left) this.currentTexture = leftTexture;
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if (direction == Direction.right) this.currentTexture = rightTexture;
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if (direction == Direction.up) this.currentTexture = upTexture;
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if (direction == Direction.down) this.currentTexture = downTexture;
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}
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public DirectionalTexture(NamePairings info, string path, Direction direction = Direction.down)
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{
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this.leftTexture = Class1.ModHelper.Content.Load<Texture2D>(Class1.getShortenedDirectory(Path.Combine(path, info.leftString + ".png")).Remove(0, 1));
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this.rightTexture = Class1.ModHelper.Content.Load<Texture2D>(Class1.getShortenedDirectory(Path.Combine(path, info.rightString + ".png")).Remove(0, 1));
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this.upTexture = Class1.ModHelper.Content.Load<Texture2D>(Class1.getShortenedDirectory(Path.Combine(path, info.upString + ".png")).Remove(0, 1));
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this.downTexture = Class1.ModHelper.Content.Load<Texture2D>(Class1.getShortenedDirectory(Path.Combine(path, info.downString + ".png")).Remove(0, 1));
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if (direction == Direction.left) this.currentTexture = leftTexture;
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if (direction == Direction.right) this.currentTexture = rightTexture;
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if (direction == Direction.up) this.currentTexture = upTexture;
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if (direction == Direction.down) this.currentTexture = downTexture;
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}
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public void setLeft()
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{
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this.currentTexture = leftTexture;
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}
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public void setUp()
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{
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this.currentTexture = upTexture;
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}
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public void setDown()
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{
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this.currentTexture = downTexture;
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}
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public void setRight()
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{
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this.currentTexture = rightTexture;
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}
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public virtual Texture2D getTextureFromDirection(Direction direction)
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{
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if (direction == Direction.left) return this.leftTexture;
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if (direction == Direction.right) return this.rightTexture;
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if (direction == Direction.up) return this.upTexture;
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if (direction == Direction.down) return this.downTexture;
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return null;
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}
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}
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}
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