Stardew_Valley_Mods/GeneralMods/CustomNPCFramework/Framework/Graphics/DirectionalTexture.cs

79 lines
2.9 KiB
C#

using CustomNPCFramework.Framework.Enums;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CustomNPCFramework.Framework.Graphics
{
public class DirectionalTexture
{
public Texture2D leftTexture;
public Texture2D rightTexture;
public Texture2D downTexture;
public Texture2D upTexture;
public Texture2D currentTexture;
public DirectionalTexture(Texture2D left, Texture2D right, Texture2D up, Texture2D down, Direction direction=Direction.down)
{
this.leftTexture = left;
this.rightTexture = right;
this.upTexture = up;
this.downTexture = down;
if (direction == Direction.left) this.currentTexture = leftTexture;
if (direction == Direction.right) this.currentTexture = rightTexture;
if (direction == Direction.up) this.currentTexture = upTexture;
if (direction == Direction.down) this.currentTexture = downTexture;
}
public DirectionalTexture(NamePairings info, string path, Direction direction = Direction.down)
{
this.leftTexture = Class1.ModHelper.Content.Load<Texture2D>(Class1.getShortenedDirectory(Path.Combine(path, info.leftString + ".png")).Remove(0, 1));
this.rightTexture = Class1.ModHelper.Content.Load<Texture2D>(Class1.getShortenedDirectory(Path.Combine(path, info.rightString + ".png")).Remove(0, 1));
this.upTexture = Class1.ModHelper.Content.Load<Texture2D>(Class1.getShortenedDirectory(Path.Combine(path, info.upString + ".png")).Remove(0, 1));
this.downTexture = Class1.ModHelper.Content.Load<Texture2D>(Class1.getShortenedDirectory(Path.Combine(path, info.downString + ".png")).Remove(0, 1));
if (direction == Direction.left) this.currentTexture = leftTexture;
if (direction == Direction.right) this.currentTexture = rightTexture;
if (direction == Direction.up) this.currentTexture = upTexture;
if (direction == Direction.down) this.currentTexture = downTexture;
}
public void setLeft()
{
this.currentTexture = leftTexture;
}
public void setUp()
{
this.currentTexture = upTexture;
}
public void setDown()
{
this.currentTexture = downTexture;
}
public void setRight()
{
this.currentTexture = rightTexture;
}
public virtual Texture2D getTextureFromDirection(Direction direction)
{
if (direction == Direction.left) return this.leftTexture;
if (direction == Direction.right) return this.rightTexture;
if (direction == Direction.up) return this.upTexture;
if (direction == Direction.down) return this.downTexture;
return null;
}
}
}