476 lines
16 KiB
C#
476 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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namespace Revitalize.Framework.Managers
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{
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/// <summary>
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/// A liquid used for various mod purposes.
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/// </summary>
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public class Liquid
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{
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/// <summary>
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/// The name of the liquid.
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/// </summary>
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public string name;
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/// <summary>
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/// The color for the liquid.
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/// </summary>
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public Color color;
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/// <summary>
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/// Constructor.
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/// </summary>
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public Liquid()
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{
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="Name"></param>
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/// <param name="LiquidColor"></param>
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public Liquid(string Name, Color LiquidColor)
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{
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this.name = Name;
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this.color = LiquidColor;
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}
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/// <summary>
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/// Liquid comparison check to see if two liquids are the same.
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/// </summary>
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/// <param name="Other"></param>
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/// <returns></returns>
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public bool isLiquidHomogenous(Liquid Other)
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{
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if (this.name.Equals(Other.name)) return true;
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return false;
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}
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/// <summary>
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/// Copys over the liquid.
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/// </summary>
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/// <returns></returns>
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public Liquid Copy()
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{
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return new Liquid(this.name, this.color);
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}
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}
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public class MachineLiquidTank
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{
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/// <summary>
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/// The liquid inside of the tank.
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/// </summary>
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public Liquid liquid;
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/// <summary>
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/// How much liquid is inside the tank currently.
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/// </summary>
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public int amount;
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/// <summary>
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/// How much liquid the tank can hold.
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/// </summary>
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public int capacity;
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/// <summary>
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/// The remaining capacity on the tank.
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/// </summary>
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public int remainingCapacity
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{
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get
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{
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return this.capacity - this.amount;
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}
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}
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/// <summary>
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/// Checks to see if this tank is full.
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/// </summary>
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public bool IsFull
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{
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get
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{
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return this.amount == this.capacity;
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}
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}
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/// <summary>
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/// Checks if there is fluid inside the tank.
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/// </summary>
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public bool IsEmpty
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{
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get
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{
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return this.amount == 0;
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}
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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public MachineLiquidTank()
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{
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="Capacity"></param>
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public MachineLiquidTank(int Capacity)
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{
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this.capacity = Capacity;
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this.amount = 0;
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this.liquid = null;
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="Capacity"></param>
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/// <param name="Amount"></param>
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/// <param name="Liquid"></param>
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public MachineLiquidTank(int Capacity, int Amount, Liquid Liquid)
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{
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this.capacity = Capacity;
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this.amount = Amount;
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this.liquid = Liquid;
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}
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/// <summary>
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/// Checks to see if this tank can recieve this liquid.
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/// </summary>
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/// <param name="L"></param>
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/// <returns></returns>
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public bool CanRecieveThisLiquid(Liquid L)
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{
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if (this.IsFull) return false;
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if (this.liquid == null) return true;
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if (this.liquid.isLiquidHomogenous(L)) return true;
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if (this.IsEmpty) return true;
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else return false;
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}
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/// <summary>
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/// Takes in liquid into this tank.
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/// </summary>
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/// <param name="L"></param>
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/// <param name="Amount"></param>
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public void intakeLiquid(Liquid L, int Amount)
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{
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if (this.CanRecieveThisLiquid(L))
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{
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if (this.liquid == null) this.liquid = L.Copy();
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else
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{
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int intakeAmount=Math.Min(this.remainingCapacity, Amount);
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this.amount = this.amount + intakeAmount;
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}
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}
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else return;
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}
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/// <summary>
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/// Consumes, aka reduces the internal liquid on this tank by the amount given or the amount remaining in the tank.
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/// </summary>
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/// <param name="Amount"></param>
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public void consumeLiquid(int Amount)
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{
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if (this.IsEmpty) return;
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if (this.liquid == null) return;
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int consumeAmount = Math.Min(this.amount, Amount);
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this.amount = this.amount - consumeAmount;
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if (this.amount <= 0) this.liquid = null;
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}
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/// <summary>
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/// Checks to see if this tank has enough
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/// </summary>
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/// <param name="L"></param>
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/// <param name="Amount"></param>
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/// <returns></returns>
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public bool DoesThisTankHaveEnoughLiquid(Liquid L, int Amount)
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{
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if (this.GetAmountOfLiquidInThisTank(L) >= Amount) return true;
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return false;
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}
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/// <summary>
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/// Drains the tank completly
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/// </summary>
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public void emptyTank()
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{
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this.liquid = null;
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this.amount = 0;
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}
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/// <summary>
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/// Gets the amount of liquid in this tank for the given liquid.
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/// </summary>
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/// <param name="L"></param>
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/// <returns> Returns 0 if the tank doesn't contain liquid of the same type. Otherwise returns the amount stored in the tank.</returns>
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public int GetAmountOfLiquidInThisTank(Liquid L)
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{
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if (this.liquid == null) return 0;
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if (this.liquid.isLiquidHomogenous(L)) return this.amount;
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return 0;
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}
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/// <summary>
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/// Gets the amount of liquid this take can take in in acordance with the parameter liquid.
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/// </summary>
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/// <param name="L"></param>
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/// <returns></returns>
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public int GetAmountOfLiquidThisTankCanReceieve(Liquid L)
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{
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if (this.liquid == null) return this.capacity;
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if (this.liquid.isLiquidHomogenous(L)) return this.remainingCapacity;
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return 0;
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}
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/// <summary>
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/// Checks to see if this tank contains this liquid at all.
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/// </summary>
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/// <param name="L"></param>
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/// <returns></returns>
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public bool DoesTankContainThisLiquid(Liquid L)
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{
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if (this.liquid == null) return false;
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if (this.liquid.isLiquidHomogenous(L)) return true;
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return false;
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}
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}
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public class LiquidManagerV2
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{
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public MachineLiquidTank inputTank1;
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public MachineLiquidTank inputTank2;
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public MachineLiquidTank outputTank;
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public bool needsUpdate;
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/// <summary>
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/// Does this machine allow the same fluid in both tanks?
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/// </summary>
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public bool allowDoubleInput;
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public LiquidManagerV2()
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{
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this.inputTank1 = new MachineLiquidTank(0);
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this.inputTank2 = new MachineLiquidTank(0);
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this.outputTank = new MachineLiquidTank(0);
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this.needsUpdate = false;
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="Capacity"></param>
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/// <param name="OnlyOutput"></param>
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/// <param name="AllowDoubleInput">Can both input tanks store the same liquid?</param>
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public LiquidManagerV2(int Capacity, bool OnlyOutput, bool AllowDoubleInput=false)
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{
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if (OnlyOutput)
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{
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this.outputTank = new MachineLiquidTank(Capacity);
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this.inputTank1 = new MachineLiquidTank(0);
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this.inputTank2 = new MachineLiquidTank(0);
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}
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else
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{
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this.outputTank = new MachineLiquidTank(Capacity);
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this.inputTank1 = new MachineLiquidTank(Capacity);
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this.inputTank2 = new MachineLiquidTank(Capacity);
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}
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this.allowDoubleInput = AllowDoubleInput;
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this.needsUpdate = false;
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}
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/// <summary>
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/// Produces a given amount of liquid and puts it into the output tank for this liquid manager.
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/// </summary>
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/// <param name="L"></param>
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/// <param name="Amount"></param>
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public void produceLiquid(Liquid L, int Amount)
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{
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if (this.outputTank.CanRecieveThisLiquid(L))
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{
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this.outputTank.intakeLiquid(L, Amount);
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this.needsUpdate = true;
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}
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}
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/// <summary>
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/// Intakes liquid into the input takes on this liquid manager.
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/// </summary>
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/// <param name="L"></param>
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/// <param name="Amount"></param>
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public void intakeLiquid(Liquid L, int Amount)
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{
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int remainingAmount = Amount;
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if (this.allowDoubleInput)
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{
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if (this.inputTank1.CanRecieveThisLiquid(L) && remainingAmount>0)
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{
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int allowedAmount = this.inputTank1.remainingCapacity;
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this.inputTank1.intakeLiquid(L, remainingAmount);
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remainingAmount -= allowedAmount;
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}
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if (this.inputTank2.CanRecieveThisLiquid(L)&& remainingAmount>0)
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{
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int allowedAmount = this.inputTank2.remainingCapacity;
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this.inputTank2.intakeLiquid(L, remainingAmount);
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remainingAmount -= allowedAmount;
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}
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this.needsUpdate = true;
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}
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else
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{
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if (this.inputTank1.CanRecieveThisLiquid(L) && remainingAmount > 0 && this.inputTank2.DoesTankContainThisLiquid(L)==false)
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{
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int allowedAmount = this.inputTank1.remainingCapacity;
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this.inputTank1.intakeLiquid(L, remainingAmount);
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remainingAmount -= allowedAmount;
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this.needsUpdate = true;
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return;
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}
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if (this.inputTank2.CanRecieveThisLiquid(L) && remainingAmount > 0 && this.inputTank1.DoesTankContainThisLiquid(L) == false)
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{
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int allowedAmount = this.inputTank2.remainingCapacity;
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this.inputTank2.intakeLiquid(L, remainingAmount);
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remainingAmount -= allowedAmount;
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this.needsUpdate = true;
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return;
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}
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}
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}
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/// <summary>
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/// Consumes the liquid in the input tanks. Mainly used for machine processing but shouldn't be drained outwards.
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/// </summary>
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/// <param name="L"></param>
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/// <param name="Amount"></param>
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public void consumeLiquid(Liquid L, int Amount)
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{
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if (this.doTheInputTanksHaveEnoughLiquid(L, Amount) == false) return;
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int requiredAmount = Amount;
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int tank1Amount = this.inputTank1.GetAmountOfLiquidInThisTank(L);
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int tank2Amount= this.inputTank2.GetAmountOfLiquidInThisTank(L);
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if (tank1Amount > 0 && requiredAmount>0)
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{
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this.inputTank1.consumeLiquid(requiredAmount);
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requiredAmount -= tank1Amount;
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this.needsUpdate = true;
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}
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if(tank2Amount>0 && requiredAmount > 0)
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{
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this.inputTank2.consumeLiquid(requiredAmount);
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requiredAmount -= tank2Amount;
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this.needsUpdate = true;
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}
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//Consumes liquid from both tanks if double input is enabled. Otherwise it only drains from the appropriate tank.
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}
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public void drainOutputTank(int Amount)
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{
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this.outputTank.consumeLiquid(Amount);
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if (this.outputTank.IsEmpty) this.outputTank.liquid = null;
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this.needsUpdate = true;
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}
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/// <summary>
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/// Checks to see if the input tanks have enough liquid combined to process the request.
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/// </summary>
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/// <param name="L"></param>
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/// <param name="Amount"></param>
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/// <returns></returns>
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public bool doTheInputTanksHaveEnoughLiquid(Liquid L, int Amount)
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{
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int tankTotals = this.inputTank1.GetAmountOfLiquidInThisTank(L) + this.inputTank2.GetAmountOfLiquidInThisTank(L);
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if (tankTotals >= Amount) return true;
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else return false;
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}
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/// <summary>
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/// Gets the total amount of liquid that the input tanks can recieve
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/// </summary>
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/// <param name="L"></param>
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/// <returns></returns>
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public int getMaxAmountOfLiquidIntakePossible(Liquid L)
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{
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if (this.allowDoubleInput)
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{
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int amount = 0;
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amount += this.inputTank1.GetAmountOfLiquidThisTankCanReceieve(L);
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amount += this.inputTank2.GetAmountOfLiquidThisTankCanReceieve(L);
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}
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else
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{
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if(this.inputTank1.CanRecieveThisLiquid(L) && this.inputTank2.DoesTankContainThisLiquid(L) == false)
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{
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return this.inputTank1.GetAmountOfLiquidThisTankCanReceieve(L);
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}
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if (this.inputTank1.CanRecieveThisLiquid(L) && this.inputTank2.DoesTankContainThisLiquid(L) == false)
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{
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return this.inputTank2.GetAmountOfLiquidThisTankCanReceieve(L);
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}
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}
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return 0;
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}
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/// <summary>
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/// Checks to see if the input tanks on this liquid manager have the capacity to take in this liquid at all.
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/// </summary>
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/// <param name="L"></param>
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/// <returns></returns>
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public bool canRecieveThisLiquid(Liquid L)
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{
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if (L == null) return false;
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if (this.allowDoubleInput)
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{
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if (this.inputTank1.CanRecieveThisLiquid(L) || this.inputTank2.CanRecieveThisLiquid(L))
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{
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return true;
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}
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}
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else
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{
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if (this.inputTank1.CanRecieveThisLiquid(L) && this.inputTank2.DoesTankContainThisLiquid(L) == false)
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{
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return false;
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}
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if (this.inputTank2.CanRecieveThisLiquid(L) && this.inputTank1.DoesTankContainThisLiquid(L) == false)
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Takes the fluid in this output tank and tries to transfer it to another liquid manager who has an tank available.
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/// </summary>
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/// <param name="Other"></param>
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public void outputLiquidToOtherSources(LiquidManagerV2 Other)
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{
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if (this.outputTank.liquid == null) return;
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if (Other.canRecieveThisLiquid(this.outputTank.liquid))
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{
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int actualAmount = Math.Min(this.outputTank.amount, Other.getMaxAmountOfLiquidIntakePossible(this.outputTank.liquid));
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Other.intakeLiquid(this.outputTank.liquid,actualAmount);
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this.drainOutputTank(actualAmount);
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}
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}
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}
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}
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