122 lines
6.6 KiB
XML
122 lines
6.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{44EF6CEC-FBF1-4B45-8135-81D4EBE84DDD}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Revitalize</RootNamespace>
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<AssemblyName>Revitalize</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json">
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<Version>12.0.1</Version>
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</PackageReference>
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<PackageReference Include="Pathoschild.Stardew.ModBuildConfig" Version="2.2.0" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="PyTK">
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<HintPath>$(GamePath)\Mods\PyTK\PyTK.dll</HintPath>
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</Reference>
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<Reference Include="StardustCore">
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<HintPath>$(GamePath)\Mods\StardustCore\StardustCore.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Framework\Crafting\Recipe.cs" />
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<Compile Include="Framework\Crafting\StatCost.cs" />
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<Compile Include="Framework\Enums\Enums.cs" />
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<Compile Include="Framework\Environment\DarkerNight.cs" />
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<Compile Include="Framework\Environment\DarkerNightConfig.cs" />
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<Compile Include="Framework\Factories\Objects\Furniture\FurnitureFactory.cs" />
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<Compile Include="Framework\Factories\Objects\Furniture\ChairFactoryInfo.cs" />
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<Compile Include="Framework\Factories\Objects\FactoryInfo.cs" />
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<Compile Include="Framework\Factories\Objects\Furniture\TableFactoryInfo.cs" />
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<Compile Include="Framework\Graphics\Animations\Animation.cs" />
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<Compile Include="Framework\Graphics\Animations\AnimationManager.cs" />
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<Compile Include="Framework\Illuminate\ColorExtensions.cs" />
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<Compile Include="Framework\Illuminate\FakeLightSource.cs" />
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<Compile Include="Framework\Illuminate\LightManager.cs" />
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<Compile Include="Framework\Menus\SimpleItemGrabMenu.cs" />
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<Compile Include="Framework\Objects\BasicItemInformation.cs" />
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<Compile Include="Framework\Objects\CustomObject.cs" />
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<Compile Include="Framework\Objects\Furniture\Bench.cs" />
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<Compile Include="Framework\Objects\Furniture\ChairMultiTiledObject.cs" />
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<Compile Include="Framework\Objects\Furniture\ChairTileComponent.cs" />
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<Compile Include="Framework\Objects\Furniture\CustomFurniture.cs" />
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<Compile Include="Framework\Objects\Furniture\FurnitureTileComponent.cs" />
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<Compile Include="Framework\Objects\Furniture\LampMultiTiledObject.cs" />
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<Compile Include="Framework\Objects\Furniture\LampTileComponent.cs" />
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<Compile Include="Framework\Objects\Furniture\RugMultiTiledObject.cs" />
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<Compile Include="Framework\Objects\Furniture\RugTileComponent.cs" />
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<Compile Include="Framework\Objects\Furniture\TableMultiTiledObject.cs" />
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<Compile Include="Framework\Objects\Furniture\TableTileComponent.cs" />
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<Compile Include="Framework\Objects\InformationFiles\Furniture\ChairInformation.cs" />
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<Compile Include="Framework\Objects\InformationFiles\Furniture\FurnitureInformation.cs" />
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<Compile Include="Framework\Objects\InformationFiles\Furniture\TableInformation.cs" />
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<Compile Include="Framework\Objects\InformationFiles\ObjectGUIDInfo.cs" />
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<Compile Include="Framework\Objects\MultiTiledComponent.cs" />
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<Compile Include="Framework\Objects\MultiTiledObject.cs" />
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<Compile Include="Framework\Objects\ObjectManager.cs" />
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<Compile Include="Framework\Player\Managers\MagicManager.cs" />
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<Compile Include="Framework\Player\Managers\SittingInfo.cs" />
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<Compile Include="Framework\Player\PlayerInfo.cs" />
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<Compile Include="Framework\Utilities\BoundingBoxInfo.cs" />
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<Compile Include="Framework\Utilities\InventoryManager.cs" />
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<Compile Include="Framework\Utilities\PyTKHelper.cs" />
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<Compile Include="Framework\Utilities\Serialization\ContractResolvers\NetFieldContract.cs" />
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<Compile Include="Framework\Utilities\Serialization\Converters\ItemCoverter.cs" />
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<Compile Include="Framework\Utilities\Serialization\Converters\NetFieldConverter.cs" />
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<Compile Include="Framework\Utilities\Serialization\Converters\RectangleConverter.cs" />
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<Compile Include="Framework\Utilities\Serialization\Converters\Texture2DConverter.cs" />
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<Compile Include="Framework\Utilities\Serialization\Converters\Vector2Converter.cs" />
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<Compile Include="Framework\Utilities\Serialization\Serialization.cs" />
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<Compile Include="Framework\Utilities\Serialization\SpriteBatchUtilities.cs" />
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<Compile Include="ModCore.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="manifest.json" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Content\Graphics\Furniture\Chairs\Oak Chair.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Graphics\Furniture\Lamps\Oak Lamp.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Graphics\Furniture\Tables\Oak Table.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |