A variety of mods made for Stardew Valley to add different styles of play.
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dcafabcaa0 Added in a custom shipping menu for coreObjects. Called before normal shipping menu. Modded crops can be harvested. Need to fix regular crops. 2017-09-13 02:39:50 -07:00
FrameworksExamples/SimpleSoundManager/ClassLibrary1 Moved around soem files, made a core library mod that will include a bunch of things in the future. For the moment, a custom serializer/deserializer. Implemented it with AdditionalCrops. Needs some more work. 2017-09-05 04:13:42 -07:00
GeneralMods Added in a custom shipping menu for coreObjects. Called before normal shipping menu. Modded crops can be harvested. Need to fix regular crops. 2017-09-13 02:39:50 -07:00
Revitalize Started AdditionalCropsFramework. Addedin proof for modded crop seeds, seed bags, (crop objects? needs testing) and planter boxes. Still more to do. 2017-08-22 17:45:30 -07:00
SunDrop Moved around soem files, made a core library mod that will include a bunch of things in the future. For the moment, a custom serializer/deserializer. Implemented it with AdditionalCrops. Needs some more work. 2017-09-05 04:13:42 -07:00
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StardewValleyCues RAW.txt Created a program that gets all of the cue names from a hex dump file so I can call specific music while playing StardewValley. 2017-02-01 12:54:29 -08:00

README.md

This repository contains my SMAPI mods for Stardew Valley. See the individual mods for documentation and release notes.

Mods

Active mods:

  • Auto Speed (source)
    Lets you move faster without the need to enter commands in the console.

  • Billboard Anywhere (source)
    Lets you look at the billboard anywhere in-game for easy access to upcoming events and birthdays.

  • Build Endurance (source)
    Lets you level up your endurance to increase your max stamina as you play.

  • Build Health (source)
    Lets you level up your endurance to increase your max health as you play.

  • Buy Back Collectables (source)
    Lets you buy items from the collectables menu by pressing a key, at a configurable markup.

  • Daily Quest Anywhere (source)
    Lets you open the daily quest menu from anywhere in-game.

  • Fall 28 Snow Day (source)
    Snow falls on the last day of fall.

  • Happy Birthday (source)
    Lets you pick a day for your birthday. On your birthday, you get letters from your parents, and villagers give you gifts and wish you happy birthday.

  • More Rain (source)
    Lets you adjust the probability of rain and storms for each season.

  • Museum Rearranger (source)
    Lets you rearrange donated items in the museum by pressing a key, even if you don't have a new item to donate.

  • Night Owl (source)
    Lets you stay up a full 24 hours instead of collapsing at 2am, including a morning light transition as the sun rises.

  • No More Pets (source)
    Removes all pets from the game.

  • Save Anywhere (source)
    Lets you save your game anywhere by pressing a key.

  • Save Backup (source)
    Automatically backs up your save files before you play and every in-game night.

  • Stardew Symphony (source)
    Lets you add music packs to Stardew Valley and play them without editing the game's default sound files. Music can be conditional on location, season, and weather.

  • Time Freeze (source)
    Freezes time while indoors. Configurably lets time pass while bathing.

Inactive mods:

  • Custom Shops Redux GUI (source)
    In development. Lets you create custom shops by editing text files.

Compiling the mods

Installing stable releases from Nexus Mods is recommended for most users. If you really want to compile the mod yourself, read on.

These mods use the crossplatform build config so they can be built on Linux, Mac, and Windows without changes. See the build config documentation for troubleshooting.

To compile a mod and add it to your game's Mods directory:

  1. Rebuild the project in Visual Studio or MonoDevelop.
    This will compile the code and package it into the mod directory.
  2. Launch the project with debugging.
    This will start the game through SMAPI and attach the Visual Studio debugger.

To package a mod for release:

  1. Rebuild the project in release mode.
  2. The release zips will be generated in the _releases folder.