Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Utilities
JoshuaNavarro e0d61f19cc Got container objects to sync across the net which is good. 2019-08-27 15:10:56 -07:00
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Serialization Got container objects to sync across the net which is good. 2019-08-27 15:10:56 -07:00
BoundingBoxInfo.cs The experiment failed. It looks like I won't be able to do perfect object placement unless I figure something else out. 2019-01-09 18:05:03 -08:00
IntRange.cs Updated oreResourceInfo class to have more statistics for farm, quarry, skull cave, and mine as well as including functions for checking floors to spawn/exlucde on. 2019-08-15 20:32:12 -07:00
InventoryManager.cs Updated inventory manager to have bug fixes, added in vanilla recipe and recipe books for adding in custom recipes to vanilla furnaces. 2019-08-22 13:43:11 -07:00
LocationUtilities.cs URevert "Fixed vanilla machines not rendering CustomObject(s) when finished producing." 2019-08-26 16:34:03 -07:00
MultiplayerUtilities.cs Got container objects to sync across the net which is good. 2019-08-27 15:10:56 -07:00
ObjectUtilities.cs Updated inventory manager to have bug fixes, added in vanilla recipe and recipe books for adding in custom recipes to vanilla furnaces. 2019-08-22 13:43:11 -07:00
PyTKHelper.cs MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers. 2019-07-16 02:09:42 -07:00
RotationUtilities.cs Added in arcade cabinet type. Added in seaside scramble. 2019-07-25 17:16:14 -07:00
TimeUtilities.cs Added in ores to be bought from Clints shop. Added in the rest of the vanilla furnace ingot smelting recipes. 2019-08-22 20:04:49 -07:00
Vector2Utilities.cs Added in kill zones but also just made it so if enemies or projectiles go too far off the map they die. Also finished making spawners for targets and reworked managers to be stored in a single entity manager. 2019-07-22 20:46:33 -07:00