Stardew_Valley_Mods/GeneralMods/CustomNPCFramework/Framework/Graphics/AssetManager.cs

99 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CustomNPCFramework.Framework.Graphics
{
public class AssetManager
{
public List<AssetSheet> assets;
public Dictionary<string,string> paths;
/// <summary>
/// Basic constructor.
/// </summary>
public AssetManager()
{
this.assets = new List<AssetSheet>();
this.paths = new Dictionary<string, string>();
}
/// <summary>
/// Default loading function from paths.
/// </summary>
public void loadAssets()
{
foreach(var path in this.paths)
{
string[] files= Directory.GetFiles(path.Value, "*.json");
foreach(var file in files)
{
AssetInfo info = AssetInfo.readFromJson(file);
AssetSheet sheet = new AssetSheet(info,path.Value);
this.assets.Add(sheet);
}
}
}
/// <summary>
/// Add an asset to be handled from the asset manager.
/// </summary>
/// <param name="asset"></param>
public void addAsset(AssetSheet asset)
{
this.assets.Add(asset);
}
/// <summary>
/// Get an individual asset by its name.
/// </summary>
/// <param name="s"></param>
/// <returns></returns>
public AssetSheet getAssetByName(string s)
{
foreach(var v in assets)
{
if (v.assetInfo.name == s) return v;
}
return null;
}
/// <summary>
/// Add a new path to the asset manager and create the directory for it.
/// </summary>
/// <param name="path"></param>
public void addPathCreateDirectory(KeyValuePair<string,string> path)
{
this.addPath(path);
string dir = Path.Combine(Class1.ModHelper.DirectoryPath, path.Value);
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(Path.Combine(Class1.ModHelper.DirectoryPath, path.Value));
}
}
/// <summary>
/// Add a path to the dictionary.
/// </summary>
/// <param name="path"></param>
private void addPath(KeyValuePair<string,string> path)
{
this.paths.Add(path.Key, path.Value);
}
/// <summary>
/// Create appropriate directories for the path.
/// </summary>
private void createDirectoriesFromPaths()
{
foreach(var v in paths)
{
Directory.CreateDirectory(Path.Combine(Class1.ModHelper.DirectoryPath,v.Value));
}
}
}
}