67 lines
2.8 KiB
C#
67 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Revitalize.Framework.Crafting;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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using SObject = StardewValley.Object;
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namespace Revitalize.Framework.Hacks
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{
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public class ObjectInteractionHacks
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{
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/// <summary>
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/// Returns the object underneath the mouse's position.
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/// </summary>
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/// <returns></returns>
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public static SObject GetItemAtMouseTile()
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{
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if (Game1.player == null) return null;
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if (Game1.player.currentLocation == null) return null;
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Vector2 mouseTilePosition = Game1.currentCursorTile;
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if (Game1.player.currentLocation.isObjectAtTile((int)mouseTilePosition.X, (int)mouseTilePosition.Y))
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{
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return Game1.player.currentLocation.getObjectAtTile((int)mouseTilePosition.X, (int)mouseTilePosition.Y);
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}
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else
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{
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return null;
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}
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}
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/// <summary>
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/// Checks for right mouse button iteraction with the world.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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public static void Input_CheckForObjectInteraction(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e)
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{
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if(e.Button== StardewModdingAPI.SButton.MouseRight)
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{
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SObject obj= GetItemAtMouseTile();
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if (obj == null) return;
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if (ObjectUtilities.IsObjectFurnace(obj) && ObjectUtilities.IsObjectHoldingItem(obj)==false)
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{
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bool crafted=VanillaRecipeBook.VanillaRecipes.TryToCraftRecipe(obj);
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if (crafted == false) return;
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obj.initializeLightSource((Vector2)(obj.TileLocation), false);
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obj.showNextIndex.Value = true;
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/*
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Game1.multiplayer.broadcastSprites(who.currentLocation, new TemporaryAnimatedSprite(30, this.tileLocation.Value * 64f + new Vector2(0.0f, -16f), Color.White, 4, false, 50f, 10, 64, (float)(((double)this.tileLocation.Y + 1.0) * 64.0 / 10000.0 + 9.99999974737875E-05), -1, 0)
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{
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alphaFade = 0.005f
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});
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*/
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(Game1.player.currentLocation).TemporarySprites.Add(new TemporaryAnimatedSprite(30, obj.TileLocation * 64f + new Vector2(0.0f, -16f), Color.White, 4, false, 50f, 10, 64, (float)(((double)obj.TileLocation.Y + 1.0) * 64.0 / 10000.0 + 9.99999974737875E-05), -1, 0));
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obj.addWorkingAnimation(Game1.player.currentLocation);
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}
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}
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}
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}
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}
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