Stardew_Valley_Mods/Revitalize/RevitalizeProjectCompiled/Revitalize
c4d7e7500b Updating revitalize. Modular furniture can be placed. Now how to remove it... 2017-08-06 01:21:18 -07:00
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CropsNSeeds Made a pretty big chnage to workflow to allow for a single .bat file to copy over all of my resorurces from my external working directory to my github as well as compiling all of the contnet using xnb_node and then building the mod from scratch. Good if I want everything to be updated all the time. 2017-02-16 02:05:59 -08:00
Fonts/colorlessSpriteFont Fixed GameMenu.cs to use ClickableTextureComponentsExpanded instead of ClickableComponentExtended. Also I hate my naming conventions. Also seperated the icons and updated the objectInformation.yaml to 1.2 compatability. 2017-06-06 14:24:22 -07:00
Furniture Updating revitalize. Modular furniture can be placed. Now how to remove it... 2017-08-06 01:21:18 -07:00
Lights/AdjustableLights Finally got around to updating the adjustable lights. The prismatic light uses the same color logic as the spell book to allow for a lot of different variants quite easily. All that would be left for this part is different sprites for the lights. 2017-02-27 23:37:37 -08:00
LooseSprites Updated most core objects to have a color attached to them for coloring purposes. Also finally finished GiftPackage to have contents in name, and Adjustable lights to do that dynamic recoloring thing I wanted. 2017-02-28 02:53:12 -08:00
MagicSystem Minor decription update to Spell.xnb 2017-02-27 20:39:49 -08:00
Menus/GameMenu/TabIcons Fixed GameMenu.cs to use ClickableTextureComponentsExpanded instead of ClickableComponentExtended. Also I hate my naming conventions. Also seperated the icons and updated the objectInformation.yaml to 1.2 compatability. 2017-06-06 14:24:22 -07:00
Paint Fixed GameMenu.cs to use ClickableTextureComponentsExpanded instead of ClickableComponentExtended. Also I hate my naming conventions. Also seperated the icons and updated the objectInformation.yaml to 1.2 compatability. 2017-06-06 14:24:22 -07:00
ObjectInformation.xnb Made a pretty big chnage to workflow to allow for a single .bat file to copy over all of my resorurces from my external working directory to my github as well as compiling all of the contnet using xnb_node and then building the mod from scratch. Good if I want everything to be updated all the time. 2017-02-16 02:05:59 -08:00
springobjects.xnb Made a pretty big chnage to workflow to allow for a single .bat file to copy over all of my resorurces from my external working directory to my github as well as compiling all of the contnet using xnb_node and then building the mod from scratch. Good if I want everything to be updated all the time. 2017-02-16 02:05:59 -08:00