Stardew_Valley_Mods/GeneralMods/TimeFreeze/TimeFreeze.cs

65 lines
2.2 KiB
C#

using System;
using Omegasis.TimeFreeze.Framework;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Locations;
namespace Omegasis.TimeFreeze
{
/// <summary>The mod entry point.</summary>
public class TimeFreeze : Mod
{
/*********
** Properties
*********/
/// <summary>The mod configuration.</summary>
private ModConfig Config;
/*********
** Public methods
*********/
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides simplified APIs for writing mods.</param>
public override void Entry(IModHelper helper)
{
this.Config = helper.ReadConfig<ModConfig>();
GameEvents.UpdateTick += this.GameEvents_UpdateTick;
}
/*********
** Private methods
*********/
/// <summary>The method invoked when the game updates (roughly 60 times per second).</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param>
private void GameEvents_UpdateTick(object sender, EventArgs e)
{
if (!Context.IsWorldReady)
return;
if (this.ShouldFreezeTime(Game1.player, Game1.player.currentLocation))
Game1.gameTimeInterval = 0;
}
/// <summary>Get whether time should be frozen for the player at the given location.</summary>
/// <param name="player">The player to check.</param>
/// <param name="location">The location to check.</param>
private bool ShouldFreezeTime(StardewValley.Farmer player, GameLocation location)
{
if (location.name == "Mine" || location.name == "SkullCave" || location.name == "UndergroundMine" || location.isOutdoors)
return false;
if (player.swimming)
{
if (this.Config.PassTimeWhileSwimmingInBathhouse && location is BathHousePool)
return false;
if (this.Config.PassTimeWhileSwimming)
return false;
}
return true;
}
}
}