Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Utilities
JoshuaNavarro f93fac1637 Added in capacitor. 2019-09-19 14:44:46 -07:00
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Serialization Got farmhand inventory to be reconstructed even when farmhand is offline. 2019-08-31 18:23:47 -07:00
BoundingBoxInfo.cs The experiment failed. It looks like I won't be able to do perfect object placement unless I figure something else out. 2019-01-09 18:05:03 -08:00
IntRange.cs Updated oreResourceInfo class to have more statistics for farm, quarry, skull cave, and mine as well as including functions for checking floors to spawn/exlucde on. 2019-08-15 20:32:12 -07:00
InventoryManager.cs Added in capacitor. 2019-09-19 14:44:46 -07:00
LocationUtilities.cs URevert "Fixed vanilla machines not rendering CustomObject(s) when finished producing." 2019-08-26 16:34:03 -07:00
MultiplayerUtilities.cs Updated all furniture and objects to sync additional data. Got items to sync better with less issues, and ore seems to not cause as many problems as I thought. 2019-08-28 12:29:51 -07:00
ObjectUtilities.cs Started work on the machine summary menu. 2019-09-11 14:40:22 -07:00
PlayerUtilities.cs Added in capacitor. 2019-09-19 14:44:46 -07:00
PyTKHelper.cs MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers. 2019-07-16 02:09:42 -07:00
RotationUtilities.cs Added in arcade cabinet type. Added in seaside scramble. 2019-07-25 17:16:14 -07:00
TimeUtilities.cs Added in wires, the battery bin, fixed machines not consuming energy. 2019-09-18 13:05:31 -07:00
Vector2Utilities.cs Added in kill zones but also just made it so if enemies or projectiles go too far off the map they die. Also finished making spawners for targets and reworked managers to be stored in a single entity manager. 2019-07-22 20:46:33 -07:00
WeatherUtilities.cs Added in status for time remaining for the machine summary menu. 2019-09-16 16:33:19 -07:00