479 lines
25 KiB
C#
479 lines
25 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Revitalize.Framework.Menus;
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using Revitalize.Framework.Objects;
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using Revitalize.Framework.Objects.Machines;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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using StardustCore.Animations;
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using StardustCore.UIUtilities;
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using StardustCore.UIUtilities.MenuComponents.ComponentsV2.Buttons;
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namespace Revitalize.Framework.Crafting
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{
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public class CraftingRecipeBook
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{
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/// <summary>
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/// Organizes crafting recipes by group. So a workbench would have a workbench crafting book, and anvil has different recipes, etc.
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/// </summary>
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public static Dictionary<string, CraftingRecipeBook> CraftingRecipesByGroup;
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/// <summary>
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/// All of the crafting recipes contained by this crafting list.
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/// </summary>
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public Dictionary<string, UnlockableCraftingRecipe> craftingRecipes;
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/// <summary>
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/// All of the crafting tabs to be used for the menu.
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/// </summary>
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public Dictionary<string, AnimatedButton> craftingMenuTabs;
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/// <summary>
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/// Which group of crafting recipes this book belongs to.
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/// </summary>
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public string craftingGroup;
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public string defaultTab;
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public CraftingRecipeBook()
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{
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}
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public CraftingRecipeBook(string CraftingGroup)
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{
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this.craftingGroup = CraftingGroup;
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this.craftingRecipes = new Dictionary<string, UnlockableCraftingRecipe>();
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this.craftingMenuTabs = new Dictionary<string, AnimatedButton>();
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}
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/// <summary>
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/// Adds in a new crafting recipe.
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/// </summary>
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/// <param name="Name"></param>
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/// <param name="Recipe"></param>
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public void addCraftingRecipe(string Name, UnlockableCraftingRecipe Recipe)
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{
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if (this.craftingRecipes.ContainsKey(Name) == false)
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{
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this.craftingRecipes.Add(Name, Recipe);
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}
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else
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{
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throw new Exception("This crafting book already contains a recipe with the same id!");
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}
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}
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/// <summary>
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/// Adds in a crafting recipe.
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/// </summary>
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/// <param name="Name"></param>
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/// <param name="Recipe"></param>
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/// <param name="Unlocked">Is this recipe already unlocked?</param>
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public void addCraftingRecipe(string Name, Recipe Recipe, bool Unlocked)
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{
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UnlockableCraftingRecipe recipe = new UnlockableCraftingRecipe(this.craftingGroup, Recipe, Unlocked);
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this.addCraftingRecipe(Name, recipe);
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}
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public void addInCraftingTab(string TabName, AnimatedButton TabSprite, bool IsDefaultTab)
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{
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if (this.craftingMenuTabs.ContainsKey(TabName))
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{
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throw new Exception("A tab with the same name already exists!");
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}
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else
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{
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this.craftingMenuTabs.Add(TabName, TabSprite);
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}
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if (IsDefaultTab)
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{
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this.defaultTab = TabName;
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}
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}
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/// <summary>
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/// Gets the crafting recipe by it's name.
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/// </summary>
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/// <param name="Name"></param>
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/// <returns></returns>
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public UnlockableCraftingRecipe getCraftingRecipe(string Name)
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{
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if (this.craftingRecipes.ContainsKey(Name))
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{
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return this.craftingRecipes[Name];
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}
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else return null;
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}
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/// <summary>
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/// Checks to see if a crafting recipe has been unlocked.
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/// </summary>
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/// <param name="Name"></param>
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/// <returns></returns>
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public bool hasUnlockedCraftingRecipe(string Name)
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{
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UnlockableCraftingRecipe recipe = this.getCraftingRecipe(Name);
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if (recipe == null) return false;
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else return recipe.hasUnlocked;
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}
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/// <summary>
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/// Unlocks the crating recipe so that it can be shown in the menu.
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/// </summary>
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/// <param name="Name"></param>
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public void unlockRecipe(string Name)
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{
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UnlockableCraftingRecipe recipe = this.getCraftingRecipe(Name);
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if (recipe == null) return;
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else recipe.unlock();
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}
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/// <summary>
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/// Opens up a crafting menu from this crafting book.
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/// </summary>
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public void openCraftingMenu()
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{
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CraftingMenuV1 menu = new Framework.Menus.CraftingMenuV1(100, 100, 400, 700, Color.White, Game1.player.Items);
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//menu.addInCraftingPageTab("Default", new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Default Tab", new Vector2(100 + 48, 100 + (24 * 4)), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "MenuTabHorizontal"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f));
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foreach (KeyValuePair<string, AnimatedButton> pair in this.craftingMenuTabs)
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{
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menu.addInCraftingPageTab(pair.Key, pair.Value);
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}
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foreach (KeyValuePair<string, UnlockableCraftingRecipe> pair in this.craftingRecipes)
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{
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if (pair.Value.hasUnlocked)
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{
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menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(pair.Value.recipe, null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), pair.Value.whichTab);
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ModCore.log("Add in a crafting recipe to the menu!");
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}
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else
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{
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ModCore.log("Recipe is locked!");
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}
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}
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menu.currentTab = this.defaultTab;
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menu.sortRecipes();
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if (Game1.activeClickableMenu == null) Game1.activeClickableMenu = menu;
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}
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public CraftingMenuV1 getCraftingMenuForMachine(int x, int y, int width, int height,ref IList<Item> Items,ref IList<Item> Output,Machine Machine)
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{
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CraftingMenuV1 menu = new Framework.Menus.CraftingMenuV1(x, y, width, height, Color.White, ref Items,ref Output,Machine);
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//menu.addInCraftingPageTab("Default", new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Default Tab", new Vector2(100 + 48, 100 + (24 * 4)), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "MenuTabHorizontal"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f));
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foreach (KeyValuePair<string, AnimatedButton> pair in this.craftingMenuTabs)
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{
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menu.addInCraftingPageTab(pair.Key, pair.Value);
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}
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foreach (KeyValuePair<string, UnlockableCraftingRecipe> pair in this.craftingRecipes)
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{
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if (pair.Value.hasUnlocked)
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{
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menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(pair.Value.recipe, null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), pair.Value.whichTab);
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ModCore.log("Add in a crafting recipe to the menu!");
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}
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else
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{
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ModCore.log("Recipe is locked!");
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}
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}
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menu.currentTab = this.defaultTab;
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menu.sortRecipes();
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return menu;
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}
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public void openCraftingMenu(int x, int y, int width, int height, ref IList<Item> items)
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{
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CraftingMenuV1 menu = new Framework.Menus.CraftingMenuV1(x, y, width, height, Color.White, items);
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//menu.addInCraftingPageTab("Default", new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Default Tab", new Vector2(100 + 48, 100 + (24 * 4)), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "MenuTabHorizontal"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f));
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foreach (KeyValuePair<string, AnimatedButton> pair in this.craftingMenuTabs)
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{
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menu.addInCraftingPageTab(pair.Key, pair.Value);
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}
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foreach (KeyValuePair<string, UnlockableCraftingRecipe> pair in this.craftingRecipes)
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{
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if (pair.Value.hasUnlocked)
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{
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menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(pair.Value.recipe, null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), pair.Value.whichTab);
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ModCore.log("Add in a crafting recipe to the menu!");
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}
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else
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{
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ModCore.log("Recipe is locked!");
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}
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}
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menu.currentTab = this.defaultTab;
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menu.sortRecipes();
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if (Game1.activeClickableMenu == null) Game1.activeClickableMenu = menu;
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}
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#region
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//~~~~~~~~~~~~~~~~~~~~//
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// Static Functions //
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//~~~~~~~~~~~~~~~~~~~~//
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public static void BeforeSave_SaveRecipeBooks(object o, StardewModdingAPI.Events.SavingEventArgs e)
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{
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if (!Directory.Exists(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"))) Directory.CreateDirectory(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"));
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string[] directories = Directory.GetDirectories(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"));
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string playerData = Path.Combine(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"), PlayerUtilities.GetUniqueCharacterString());
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string objectPath = Path.Combine(playerData, "RecipeInformation");
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Directory.CreateDirectory(objectPath);
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string[] objectFiles = Directory.GetFiles(objectPath);
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foreach (KeyValuePair<string, CraftingRecipeBook> book in CraftingRecipeBook.CraftingRecipesByGroup)
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{
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string recipePath = Path.Combine(objectPath, book.Key + ".json");
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ModCore.Serializer.Serialize(recipePath, book.Value);
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}
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}
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public static void AfterLoad_LoadRecipeBooks(object o, StardewModdingAPI.Events.SaveLoadedEventArgs e)
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{
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if (!Directory.Exists(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"))) Directory.CreateDirectory(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"));
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string[] directories = Directory.GetDirectories(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"));
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string playerData = Path.Combine(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"), PlayerUtilities.GetUniqueCharacterString());
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string objectPath = Path.Combine(playerData, "RecipeInformation");
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Directory.CreateDirectory(objectPath);
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string[] objectFiles = Directory.GetFiles(objectPath);
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foreach (string file in objectFiles)
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{
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CraftingRecipeBook book = ModCore.Serializer.Deserialize<CraftingRecipeBook>(file);
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string fileName = Path.GetFileNameWithoutExtension(file);
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CraftingRecipeBook.CraftingRecipesByGroup.Add(fileName, book);
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}
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InitializeRecipeBooks();
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for(int bookIndex=0;bookIndex<CraftingRecipesByGroup.Count;bookIndex++)
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{
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KeyValuePair<string, CraftingRecipeBook> pair = CraftingRecipesByGroup.ElementAt(bookIndex);
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for(int recipeIndex=0;recipeIndex<pair.Value.craftingRecipes.Count;recipeIndex++)
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{
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KeyValuePair<string, UnlockableCraftingRecipe> recipe = pair.Value.craftingRecipes.ElementAt(recipeIndex);
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for (int i = 0; i < recipe.Value.recipe.ingredients.Count; i++)
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{
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if (recipe.Value.recipe.ingredients[i].item is MultiTiledObject)
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{
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ModCore.log("Found a multi tiled object as an output!");
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//ModCore.log("Found a multi tiled object!");
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Type t = recipe.Value.recipe.ingredients[i].item.GetType();
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string id = (recipe.Value.recipe.ingredients[i].item as MultiTiledObject).info.id;
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recipe.Value.recipe.ingredients[i].item = ModCore.ObjectManager.getItemByIDAndType(id, t);
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}
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}
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for (int i = 0; i < recipe.Value.recipe.outputs.Count; i++)
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{
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if (recipe.Value.recipe.outputs[i].item is MultiTiledObject)
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{
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ModCore.log("Found a multi tiled object as an output!");
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//ModCore.log("Found a multi tiled object!");
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Type t = recipe.Value.recipe.outputs[i].item.GetType();
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string id = (recipe.Value.recipe.outputs[i].item as MultiTiledObject).info.id;
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recipe.Value.recipe.outputs[i].item = ModCore.ObjectManager.getItemByIDAndType(id, t);
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ModCore.log("Components are: "+(recipe.Value.recipe.outputs[i].item as MultiTiledObject).objects.Count);
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}
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}
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}
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}
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}
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private static void InitializeRecipeBooks()
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{
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//~~~~~~~~~~~~~~~~~~~//
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// Workbench Recipes //
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//~~~~~~~~~~~~~~~~~~~//
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#region
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CraftingRecipeBook WorkbenchRecipes = new CraftingRecipeBook("Workbench");
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WorkbenchRecipes.addInCraftingTab("Default", new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Default Tab", new Vector2(100 + 48, 100 + (24 * 4)), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "MenuTabHorizontal"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f),true);
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WorkbenchRecipes.addCraftingRecipe("Anvil", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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//Inputs here
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SteelIngot"),20)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("Anvil"), 1)), true));
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WorkbenchRecipes.addCraftingRecipe("Pickaxe", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Stone,20),20),
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Wood,10),10)
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},new CraftingRecipeComponent(new StardewValley.Tools.Pickaxe() {UpgradeLevel=0},1)),true));
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WorkbenchRecipes.addCraftingRecipe("Axe", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Stone,20),20),
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Wood,10),10)
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}, new CraftingRecipeComponent(new StardewValley.Tools.Axe() { UpgradeLevel = 0 }, 1)), true));
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WorkbenchRecipes.addCraftingRecipe("Hoe", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Stone,20),20),
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Wood,10),10)
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}, new CraftingRecipeComponent(new StardewValley.Tools.Hoe() { UpgradeLevel = 0 }, 1)), true));
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WorkbenchRecipes.addCraftingRecipe("Watering Can", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.Stone,20),20),
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}, new CraftingRecipeComponent(new StardewValley.Tools.WateringCan() { UpgradeLevel = 0 }, 1)), true));
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if (CraftingRecipesByGroup.ContainsKey(WorkbenchRecipes.craftingGroup))
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{
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foreach(KeyValuePair<string, UnlockableCraftingRecipe> recipe in WorkbenchRecipes.craftingRecipes)
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{
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if (CraftingRecipesByGroup[WorkbenchRecipes.craftingGroup].craftingRecipes.ContainsKey(recipe.Key))
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{
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}
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else
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{
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CraftingRecipesByGroup[WorkbenchRecipes.craftingGroup].craftingRecipes.Add(recipe.Key, recipe.Value); //Add in new recipes automatically without having to delete the old crafting recipe book.
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}
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}
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}
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else
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{
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CraftingRecipesByGroup.Add("Workbench", WorkbenchRecipes);
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}
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#endregion
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//~~~~~~~~~~~~~~~~~~//
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// Anvil Recipes //
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//~~~~~~~~~~~~~~~~~~//
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CraftingRecipeBook AnvilRecipes = new CraftingRecipeBook("Anvil");
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AnvilRecipes.addInCraftingTab("Default", new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Default Tab", new Vector2(100 + 48, 100 + (24 * 4)), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "MenuTabHorizontal"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f), true);
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//~~~~~~~~~~~~~~~~~~~~~~~//
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//Alternate Vanilla Tools//
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//~~~~~~~~~~~~~~~~~~~~~~~//
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#region
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//Watering Cans
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AnvilRecipes.addCraftingRecipe("Bronze Watering Can", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("BronzeIngot",15),15),
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new CraftingRecipeComponent(new StardewValley.Tools.WateringCan(){ UpgradeLevel=0},1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("BronzeWateringCan"), 1)), true));
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AnvilRecipes.addCraftingRecipe("Hardened Watering Can", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SteelIngot",10),10),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("LeadIngot",5),5),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("BronzeWateringCan"),1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("HardenedWateringCan"), 1)), true));
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AnvilRecipes.addCraftingRecipe("Titanium Watering Can", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("TitaniumIngot",15),15),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("HardenedWateringCan"),1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("TitaniumWateringCan"), 1)), true));
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//Pickaxes
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AnvilRecipes.addCraftingRecipe("Bronze Pickaxe", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("BronzeIngot",15),15),
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new CraftingRecipeComponent(new StardewValley.Tools.Pickaxe(){ UpgradeLevel=0},1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("BronzePickaxe"), 1)), true));
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AnvilRecipes.addCraftingRecipe("Hardened Pickaxe", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SteelIngot",10),10),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("LeadIngot",5),5),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("BronzePickaxe"),1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("HardenedPickaxe"), 1)), true));
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AnvilRecipes.addCraftingRecipe("Titanium Pickaxe", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("TitaniumIngot",15),15),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("HardenedPickaxe"),1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("TitaniumPickaxe"), 1)), true));
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//Axes
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AnvilRecipes.addCraftingRecipe("Bronze Axe", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("BronzeIngot",15),15),
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new CraftingRecipeComponent(new StardewValley.Tools.Axe(){ UpgradeLevel=0},1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("BronzeAxe"), 1)), true));
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AnvilRecipes.addCraftingRecipe("Hardened Axe", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SteelIngot",10),10),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("LeadIngot",5),5),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("BronzeAxe"),1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("HardenedAxe"), 1)), true));
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AnvilRecipes.addCraftingRecipe("Titanium Axe", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("TitaniumIngot",15),15),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("HardenedAxe"),1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("TitaniumAxe"), 1)), true));
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///Plows
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AnvilRecipes.addCraftingRecipe("Bronze Hoe", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("BronzeIngot",15),15),
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new CraftingRecipeComponent(new StardewValley.Tools.Hoe(){ UpgradeLevel=0},1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("BronzeHoe"), 1)), true));
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AnvilRecipes.addCraftingRecipe("Hardened Hoe", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SteelIngot",10),10),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("LeadIngot",5),5),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("BronzeHoe"),1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("HardenedHoe"), 1)), true));
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AnvilRecipes.addCraftingRecipe("Titanium Hoe", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("TitaniumIngot",15),15),
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new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("HardenedHoe"),1)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetTool("TitaniumHoe"), 1)), true));
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#endregion
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AnvilRecipes.addCraftingRecipe("Trash Can", new UnlockableCraftingRecipe("Default", new Recipe(new List<CraftingRecipeComponent>()
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{
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new CraftingRecipeComponent(new StardewValley.Object((int)Enums.SDVObject.IronBar,5),5)
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}, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("TrashCan"), 1)),true));
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if (CraftingRecipesByGroup.ContainsKey(AnvilRecipes.craftingGroup))
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{
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foreach (KeyValuePair<string, UnlockableCraftingRecipe> recipe in AnvilRecipes.craftingRecipes)
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{
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if (CraftingRecipesByGroup[AnvilRecipes.craftingGroup].craftingRecipes.ContainsKey(recipe.Key))
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{
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}
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else
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{
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CraftingRecipesByGroup[AnvilRecipes.craftingGroup].craftingRecipes.Add(recipe.Key, recipe.Value); //Add in new recipes automatically without having to delete the old crafting recipe book.
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}
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}
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}
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else
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{
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CraftingRecipesByGroup.Add("Anvil", AnvilRecipes);
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}
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}
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#endregion
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}
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}
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