79 lines
2.1 KiB
C#
79 lines
2.1 KiB
C#
using Microsoft.Xna.Framework.Graphics;
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using StardewModdingAPI;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardustCore.UIUtilities
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{
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public class Texture2DExtended
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{
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public string Name;
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public Texture2D texture;
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public string path;
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IModHelper helper;
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public string modID;
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/// <summary>
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/// Empty/null constructor.
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/// </summary>
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public Texture2DExtended()
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{
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this.Name = "";
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this.texture = null;
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this.path = "";
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this.helper = null;
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this.modID = "";
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="path">The relative path to file on disk. See StardustCore.Utilities.getRelativePath(modname,path);
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public Texture2DExtended(IModHelper helper,IManifest manifest,string path)
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{
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this.Name = Path.GetFileNameWithoutExtension(path);
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this.path = path;
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this.texture = helper.Content.Load<Texture2D>(path);
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this.helper = helper;
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this.modID = manifest.UniqueID;
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}
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public Texture2DExtended(IModHelper helper, string modID, string path)
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{
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this.Name = Path.GetFileNameWithoutExtension(path);
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this.path = path;
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this.texture = helper.Content.Load<Texture2D>(path);
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this.helper = helper;
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this.modID = modID;
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}
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public Texture2DExtended Copy()
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{
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return new Texture2DExtended(this.helper,this.modID,this.path);
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}
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public IModHelper getHelper()
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{
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return this.helper;
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}
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/// <summary>
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/// Returns the actual 2D texture held by this wrapper class.
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/// </summary>
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/// <returns></returns>
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public Texture2D getTexture()
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{
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return this.texture;
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}
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public void setTexure(Texture2D text)
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{
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this.texture = text;
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}
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}
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}
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