Ui-Info-Suite/SDVModTest/ModEntry.cs

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C#
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using UIInfoSuite.Options;
using UIInfoSuite.UIElements;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Globalization;
using static StardewValley.LocalizedContentManager;
using System.Resources;
using System.Reflection;
namespace UIInfoSuite
{
public class ModEntry : Mod
{
private readonly SkipIntro _skipIntro = new SkipIntro();
private String _modDataFileName;
private readonly Dictionary<String, String> _options = new Dictionary<string, string>();
public static IMonitor MonitorObject { get; private set; }
public static CultureInfo SpecificCulture { get; private set; }
//public static ResourceManager Resources { get; private set; }
//public static IModHelper Helper { get; private set; }
private ModOptionsPageHandler _modOptionsPageHandler;
public ModEntry()
{
}
public override void Entry(IModHelper helper)
{
//Helper = helper;
MonitorObject = Monitor;
SaveEvents.AfterLoad += LoadModData;
SaveEvents.AfterSave += SaveModData;
SaveEvents.AfterReturnToTitle += ReturnToTitle;
GraphicsEvents.OnPreRenderEvent += IconHandler.Handler.Reset;
LocalizedContentManager.OnLanguageChange += LocalizedContentManager_OnLanguageChange;
LocalizedContentManager_OnLanguageChange(LocalizedContentManager.CurrentLanguageCode);
//Resources = new ResourceManager("UIInfoSuite.Resource.strings", Assembly.GetAssembly(typeof(ModEntry)));
//try
//{
// //Test to make sure the culture specific files are there
// Resources.GetString(LanguageKeys.Days, ModEntry.SpecificCulture);
//}
//catch
//{
// Resources = Properties.Resources.ResourceManager;
//}
}
private void LocalizedContentManager_OnLanguageChange(LanguageCode code)
{
String cultureString = code.ToString();
SpecificCulture = CultureInfo.CreateSpecificCulture(cultureString);
}
private void ReturnToTitle(object sender, EventArgs e)
{
_modOptionsPageHandler.Dispose();
_modOptionsPageHandler = null;
}
private void SaveModData(object sender, EventArgs e)
{
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if (!String.IsNullOrWhiteSpace(_modDataFileName))
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{
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if (File.Exists(_modDataFileName))
File.Delete(_modDataFileName);
XmlWriterSettings settings = new XmlWriterSettings();
settings.Indent = true;
settings.IndentChars = " ";
using (XmlWriter writer = XmlWriter.Create(File.Open(_modDataFileName, FileMode.Create, FileAccess.Write, FileShare.ReadWrite), settings))
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{
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writer.WriteStartElement("options");
foreach (var option in _options)
{
writer.WriteStartElement("option");
writer.WriteAttributeString("name", option.Key);
writer.WriteValue(option.Value);
writer.WriteEndElement();
}
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writer.WriteEndElement();
}
}
}
private void LoadModData(object sender, EventArgs e)
{
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String playerName = Game1.player.Name;
try
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{
try
{
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_modDataFileName = Path.Combine(Helper.DirectoryPath, Game1.player.Name + "_modData.xml");
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}
catch
{
Monitor.Log("Error: Player name contains character that cannot be used in file name. Using generic file name." + Environment.NewLine +
"Options may not be able to be different between characters.", LogLevel.Warn);
_modDataFileName = Path.Combine(Helper.DirectoryPath, "default_modData.xml");
}
if (File.Exists(_modDataFileName))
{
XmlDocument document = new XmlDocument();
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document.Load(_modDataFileName);
XmlNodeList nodes = document.GetElementsByTagName("option");
foreach (XmlNode node in nodes)
{
String key = node.Attributes["name"]?.Value;
String value = node.InnerText;
if (key != null)
_options[key] = value;
}
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}
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}
catch (Exception ex)
{
Monitor.Log("Error loading mod config. " + ex.Message + Environment.NewLine + ex.StackTrace, LogLevel.Error);
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}
_modOptionsPageHandler = new ModOptionsPageHandler(Helper, _options);
}
}
}