2018-12-25 12:36:39 +08:00
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using StardewModdingAPI;
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2017-07-20 11:51:05 +08:00
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namespace UIInfoSuite
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{
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class ModConfig
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{
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public string[] KeysForBarrelAndCropTimes { get; set; } = new string[]
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{
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2018-12-25 12:36:39 +08:00
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SButton.LeftShift.ToString()
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2017-07-20 11:51:05 +08:00
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};
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public bool CanRightClickForBarrelAndCropTimes { get; set; } = true;
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public int[][] Sprinkler { get; set; } = new int[][]
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{
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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public int[][] QualitySprinkler { get; set; } = new int[][]
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{
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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public int[][] IridiumSprinkler { get; set; } = new int[][]
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{
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
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new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
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new int[] { 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0 },
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new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
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new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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2019-01-07 11:59:58 +08:00
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public int[][] PrismaticSprinkler { get; set; } = new int[][]
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{
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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2017-07-20 11:51:05 +08:00
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public int[][] Beehouse { get; set; } = new int[][]
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{
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new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
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new int[] { 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 },
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new int[] { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }
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};
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}
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}
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