Ui-Info-Suite/SDVModTest/UIElements/ShowTravelingMerchant.cs

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UIInfoSuite.Extensions;
namespace UIInfoSuite.UIElements
{
class ShowTravelingMerchant : IDisposable
{
private bool _travelingMerchantIsHere = false;
private ClickableTextureComponent _travelingMerchantIcon;
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private readonly IModHelper _helper;
public void ToggleOption(bool showTravelingMerchant)
{
GraphicsEvents.OnPreRenderHudEvent -= DrawTravelingMerchant;
GraphicsEvents.OnPostRenderHudEvent -= DrawHoverText;
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TimeEvents.AfterDayStarted -= DayChanged;
if (showTravelingMerchant)
{
DayChanged(null, new EventArgsIntChanged(0, Game1.dayOfMonth));
GraphicsEvents.OnPreRenderHudEvent += DrawTravelingMerchant;
GraphicsEvents.OnPostRenderHudEvent += DrawHoverText;
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TimeEvents.AfterDayStarted += DayChanged;
}
}
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public ShowTravelingMerchant(IModHelper helper)
{
_helper = helper;
}
public void Dispose()
{
ToggleOption(false);
}
private void DayChanged(object sender, EventArgs e)
{
int dayOfWeek = Game1.dayOfMonth % 7;
_travelingMerchantIsHere = dayOfWeek == 0 || dayOfWeek == 5;
}
private void DrawTravelingMerchant(object sender, EventArgs e)
{
if (!Game1.eventUp &&
_travelingMerchantIsHere)
{
Point iconPosition = IconHandler.Handler.GetNewIconPosition();
_travelingMerchantIcon =
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new ClickableTextureComponent(
new Rectangle(iconPosition.X, iconPosition.Y, 40, 40),
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Game1.mouseCursors,
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new Rectangle(192, 1411, 20, 20),
2f);
_travelingMerchantIcon.draw(Game1.spriteBatch);
}
}
private void DrawHoverText(object sender, EventArgs e)
{
if (_travelingMerchantIsHere &&
_travelingMerchantIcon.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
{
string hoverText = _helper.SafeGetString(
LanguageKeys.TravelingMerchantIsInTown);
IClickableMenu.drawHoverText(
Game1.spriteBatch,
hoverText, Game1.dialogueFont);
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}
}
}
}