Ui-Info-Suite/SDVModTest/Options/ModOptionsCheckbox.cs

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C#
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2017-07-20 11:51:05 +08:00
using UIInfoSuite.Extensions;
using StardewValley;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using StardewValley.Menus;
namespace UIInfoSuite.Options
{
class ModOptionsCheckbox : ModOptionsElement
{
private const int PixelSize = 9;
private readonly Action<bool> _toggleOptionsDelegate;
private bool _isChecked;
private readonly IDictionary<String, String> _options;
private readonly String _optionKey;
public ModOptionsCheckbox(
String label,
int whichOption,
Action<bool> toggleOptionDelegate,
IDictionary<String, String> options,
String optionKey,
bool defaultValue = true,
int x = -1,
int y = -1)
: base(label, x, y, PixelSize * Game1.pixelZoom, PixelSize * Game1.pixelZoom, whichOption)
{
_toggleOptionsDelegate = toggleOptionDelegate;
_options = options;
_optionKey = optionKey;
if (!_options.ContainsKey(_optionKey))
_options[_optionKey] = defaultValue.ToString();
_isChecked = _options[_optionKey].SafeParseBool();
_toggleOptionsDelegate(_isChecked);
}
public override void ReceiveLeftClick(int x, int y)
{
if (_canClick)
{
Game1.playSound("drumkit6");
base.ReceiveLeftClick(x, y);
_isChecked = !_isChecked;
_options[_optionKey] = _isChecked.ToString();
_toggleOptionsDelegate(_isChecked);
}
}
public override void Draw(SpriteBatch batch, int slotX, int slotY)
{
batch.Draw(Game1.mouseCursors, new Vector2(slotX + Bounds.X, slotY + Bounds.Y), new Rectangle?(_isChecked ? OptionsCheckbox.sourceRectChecked : OptionsCheckbox.sourceRectUnchecked), Color.White * (_canClick ? 1f : 0.33f), 0.0f, Vector2.Zero, Game1.pixelZoom, SpriteEffects.None, 0.4f);
base.Draw(batch, slotX, slotY);
}
}
}