Ui-Info-Suite/SDVModTest/ModConfig.cs

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using StardewModdingAPI;
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namespace UIInfoSuite
{
class ModConfig
{
public int[][] Sprinkler { get; set; } = new int[][]
{
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
public int[][] QualitySprinkler { get; set; } = new int[][]
{
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
public int[][] IridiumSprinkler { get; set; } = new int[][]
{
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
public int[][] PrismaticSprinkler { get; set; } = new int[][]
{
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
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public int[][] Beehouse { get; set; } = new int[][]
{
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
new int[] { 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 },
new int[] { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 },
new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }
};
}
}