59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
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using Microsoft.Xna.Framework.Input;
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using StardewModdingAPI.Events;
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using StardewValley;
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using StardewValley.Menus;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace UIInfoSuite.UIElements
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{
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class SkipIntro
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{
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//private bool _skipIntro = false;
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public SkipIntro()
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{
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//GameEvents.QuarterSecondTick += CheckForSkip;
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ControlEvents.KeyPressed += ControlEvents_KeyPressed;
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SaveEvents.AfterLoad += StopCheckingForSkipKey;
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//MenuEvents.MenuChanged += SkipToTitleButtons;
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}
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private void StopCheckingForSkipKey(object sender, EventArgs e)
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{
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ControlEvents.KeyPressed -= ControlEvents_KeyPressed;
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SaveEvents.AfterLoad -= StopCheckingForSkipKey;
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}
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private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e)
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{
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if (Game1.activeClickableMenu is TitleMenu &&
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e.KeyPressed == Keys.Escape)
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{
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(Game1.activeClickableMenu as TitleMenu)?.skipToTitleButtons();
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ControlEvents.KeyPressed -= ControlEvents_KeyPressed;
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}
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}
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//private void CheckForSkip(object sender, EventArgs e)
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//{
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// if (Game1.activeClickableMenu is TitleMenu &&
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// _skipIntro)
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// {
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// _skipIntro = false;
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// (Game1.activeClickableMenu as TitleMenu)?.skipToTitleButtons();
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// }
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//}
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//private void SkipToTitleButtons(object sender, EventArgsClickableMenuChanged e)
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//{
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// TitleMenu menu = e.NewMenu as TitleMenu;
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// menu?.skipToTitleButtons();
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// //MenuEvents.MenuChanged -= SkipToTitleButtons;
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//}
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}
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}
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