Ui-Info-Suite/SDVModTest/Options/ModOptionsPageHandler.cs

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C#
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using UIInfoSuite.UIElements;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
using System;
using System.Collections.Generic;
using System.Reflection;
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using UIInfoSuite.Extensions;
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namespace UIInfoSuite.Options
{
class ModOptionsPageHandler : IDisposable
{
private List<ModOptionsElement> _optionsElements = new List<ModOptionsElement>();
private readonly List<IDisposable> _elementsToDispose;
private readonly IDictionary<string, String> _options;
private ModOptionsPageButton _modOptionsPageButton;
private ModOptionsPage _modOptionsPage;
private readonly IModHelper _helper;
private int _modOptionsTabPageNumber;
private readonly LuckOfDay _luckOfDay;
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private readonly ShowBirthdayIcon _showBirthdayIcon;
private readonly ShowAccurateHearts _showAccurateHearts;
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private readonly LocationOfTownsfolk _locationOfTownsfolk;
private readonly ShowWhenAnimalNeedsPet _showWhenAnimalNeedsPet;
private readonly ShowCalendarAndBillboardOnGameMenuButton _showCalendarAndBillboardOnGameMenuButton;
private readonly ShowCropAndBarrelTime _showCropAndBarrelTime;
private readonly ShowItemEffectRanges _showScarecrowAndSprinklerRange;
private readonly ExperienceBar _experienceBar;
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private readonly ShowItemHoverInformation _showItemHoverInformation;
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private readonly ShowTravelingMerchant _showTravelingMerchant;
private readonly ShopHarvestPrices _shopHarvestPrices;
private readonly ShowQueenOfSauceIcon _showQueenOfSauceIcon;
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private readonly ShowToolUpgradeStatus _showToolUpgradeStatus;
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public ModOptionsPageHandler(IModHelper helper, IDictionary<String, String> options)
{
_options = options;
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helper.Events.Display.MenuChanged += ToggleModOptions;
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_helper = helper;
ModConfig modConfig = _helper.ReadConfig<ModConfig>();
_luckOfDay = new LuckOfDay(helper);
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_showBirthdayIcon = new ShowBirthdayIcon(helper.Events);
_showAccurateHearts = new ShowAccurateHearts(helper.Events);
_locationOfTownsfolk = new LocationOfTownsfolk(helper, _options);
_showWhenAnimalNeedsPet = new ShowWhenAnimalNeedsPet(helper);
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_showCalendarAndBillboardOnGameMenuButton = new ShowCalendarAndBillboardOnGameMenuButton(helper);
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_showScarecrowAndSprinklerRange = new ShowItemEffectRanges(modConfig, helper.Events);
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_experienceBar = new ExperienceBar(helper);
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_showItemHoverInformation = new ShowItemHoverInformation(helper.Events);
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_shopHarvestPrices = new ShopHarvestPrices(helper);
_showQueenOfSauceIcon = new ShowQueenOfSauceIcon(helper);
_showTravelingMerchant = new ShowTravelingMerchant(helper);
_showCropAndBarrelTime = new ShowCropAndBarrelTime(helper);
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_showToolUpgradeStatus = new ShowToolUpgradeStatus(helper);
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_elementsToDispose = new List<IDisposable>()
{
_luckOfDay,
_showBirthdayIcon,
_showAccurateHearts,
_locationOfTownsfolk,
_showWhenAnimalNeedsPet,
_showCalendarAndBillboardOnGameMenuButton,
_showCropAndBarrelTime,
_experienceBar,
_showItemHoverInformation,
_showTravelingMerchant,
_shopHarvestPrices,
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_showQueenOfSauceIcon,
_showToolUpgradeStatus
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};
int whichOption = 1;
Version thisVersion = Assembly.GetAssembly(this.GetType()).GetName().Version;
_optionsElements.Add(new ModOptionsElement("UI Info Suite v" +
thisVersion.Major + "." + thisVersion.Minor + "." + thisVersion.Build));
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_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.ShowLuckIcon), whichOption++, _luckOfDay.Toggle, _options, OptionKeys.ShowLuckIcon));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.ShowLevelUpAnimation), whichOption++, _experienceBar.ToggleLevelUpAnimation, _options, OptionKeys.ShowLevelUpAnimation));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.ShowExperienceBar), whichOption++, _experienceBar.ToggleShowExperienceBar, _options, OptionKeys.ShowExperienceBar));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.AllowExperienceBarToFadeOut), whichOption++, _experienceBar.ToggleExperienceBarFade, _options, OptionKeys.AllowExperienceBarToFadeOut));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.ShowExperienceGain), whichOption++, _experienceBar.ToggleShowExperienceGain, _options, OptionKeys.ShowExperienceGain));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.ShowLocationOfTownsPeople), whichOption++, _locationOfTownsfolk.ToggleShowNPCLocationsOnMap, _options, OptionKeys.ShowLocationOfTownsPeople));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.ShowBirthdayIcon), whichOption++, _showBirthdayIcon.ToggleOption, _options, OptionKeys.ShowBirthdayIcon));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.ShowHeartFills), whichOption++, _showAccurateHearts.ToggleOption, _options, OptionKeys.ShowHeartFills));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.ShowAnimalsNeedPets), whichOption++, _showWhenAnimalNeedsPet.ToggleOption, _options, OptionKeys.ShowAnimalsNeedPets));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.DisplayCalendarAndBillboard), whichOption++, _showCalendarAndBillboardOnGameMenuButton.ToggleOption, _options, OptionKeys.DisplayCalendarAndBillboard));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.ShowCropAndBarrelTooltip), whichOption++, _showCropAndBarrelTime.ToggleOption, _options, OptionKeys.ShowCropAndBarrelTooltip));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.ShowItemEffectRanges), whichOption++, _showScarecrowAndSprinklerRange.ToggleOption, _options, OptionKeys.ShowItemEffectRanges));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.ShowExtraItemInformation), whichOption++, _showItemHoverInformation.ToggleOption, _options, OptionKeys.ShowExtraItemInformation));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.ShowTravelingMerchant), whichOption++, _showTravelingMerchant.ToggleOption, _options, OptionKeys.ShowTravelingMerchant));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.ShowHarvestPricesInShop), whichOption++, _shopHarvestPrices.ToggleOption, _options, OptionKeys.ShowHarvestPricesInShop));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.ShowWhenNewRecipesAreAvailable), whichOption++, _showQueenOfSauceIcon.ToggleOption, _options, OptionKeys.ShowWhenNewRecipesAreAvailable));
_optionsElements.Add(new ModOptionsCheckbox(_helper.SafeGetString(OptionKeys.ShowToolUpgradeStatus), whichOption++, _showToolUpgradeStatus.ToggleOption, _options, OptionKeys.ShowToolUpgradeStatus));
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}
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public void Dispose()
{
foreach (var item in _elementsToDispose)
item.Dispose();
}
private void OnButtonLeftClicked(object sender, EventArgs e)
{
if (Game1.activeClickableMenu is GameMenu)
{
SetActiveClickableMenuToModOptionsPage();
Game1.playSound("smallSelect");
}
}
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/// <summary>Raised after a game menu is opened, closed, or replaced.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
private void ToggleModOptions(object sender, MenuChangedEventArgs e)
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{
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// remove from old menu
if (e.OldMenu != null)
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{
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_helper.Events.Display.RenderedActiveMenu -= DrawButton;
if (_modOptionsPageButton != null)
_modOptionsPageButton.OnLeftClicked -= OnButtonLeftClicked;
if (e.OldMenu is GameMenu)
{
List<IClickableMenu> tabPages = _helper.Reflection.GetField<List<IClickableMenu>>(e.OldMenu, "pages").GetValue();
tabPages.Remove(_modOptionsPage);
}
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}
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// add to new menu
if (e.NewMenu is GameMenu newMenu)
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{
if (_modOptionsPageButton == null)
{
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_modOptionsPage = new ModOptionsPage(_optionsElements, _helper.Events);
_modOptionsPageButton = new ModOptionsPageButton(_helper.Events);
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}
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_helper.Events.Display.RenderedActiveMenu += DrawButton;
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_modOptionsPageButton.OnLeftClicked += OnButtonLeftClicked;
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List<IClickableMenu> tabPages = _helper.Reflection.GetField<List<IClickableMenu>>(newMenu, "pages").GetValue();
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_modOptionsTabPageNumber = tabPages.Count;
tabPages.Add(_modOptionsPage);
}
}
private void SetActiveClickableMenuToModOptionsPage()
{
if (Game1.activeClickableMenu is GameMenu menu)
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menu.currentTab = _modOptionsTabPageNumber;
}
private void DrawButton(object sender, EventArgs e)
{
if (Game1.activeClickableMenu is GameMenu &&
(Game1.activeClickableMenu as GameMenu).currentTab != 3) //don't render when the map is showing
{
if ((Game1.activeClickableMenu as GameMenu).currentTab == _modOptionsTabPageNumber)
{
_modOptionsPageButton.yPositionOnScreen = Game1.activeClickableMenu.yPositionOnScreen + 24;
}
else
{
_modOptionsPageButton.yPositionOnScreen = Game1.activeClickableMenu.yPositionOnScreen + 16;
}
_modOptionsPageButton.draw(Game1.spriteBatch);
//Might need to render hover text here
}
}
}
}