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using Microsoft.Xna.Framework ;
using Microsoft.Xna.Framework.Graphics ;
using UIInfoSuite.Extensions ;
using StardewModdingAPI.Events ;
using StardewValley ;
using StardewValley.Locations ;
using StardewValley.Menus ;
using StardewValley.Objects ;
using StardewValley.Tools ;
using System ;
using System.Collections.Generic ;
namespace UIInfoSuite.UIElements
{
class ShowItemHoverInformation : IDisposable
{
private readonly Dictionary < String , List < int > > _prunedRequiredBundles = new Dictionary < string , List < int > > ( ) ;
private readonly ClickableTextureComponent _bundleIcon =
new ClickableTextureComponent (
"" ,
new Rectangle ( 0 , 0 , Game1 . tileSize , Game1 . tileSize ) ,
"" ,
Game1 . content . LoadString ( "Strings\\UI:GameMenu_JunimoNote_Hover" , new object [ 0 ] ) ,
Game1 . mouseCursors ,
new Rectangle ( 331 , 374 , 15 , 14 ) ,
Game1 . pixelZoom ) ;
private Item _hoverItem ;
private CommunityCenter _communityCenter ;
private Dictionary < String , String > _bundleData ;
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private readonly IModEvents _events ;
public ShowItemHoverInformation ( IModEvents events )
{
_events = events ;
}
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public void ToggleOption ( bool showItemHoverInformation )
{
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_events . Player . InventoryChanged - = OnInventoryChanged ;
_events . Display . Rendered - = OnRendered ;
_events . Display . RenderedHud - = OnRenderedHud ;
_events . Display . Rendering - = OnRendering ;
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if ( showItemHoverInformation )
{
_communityCenter = Game1 . getLocationFromName ( "CommunityCenter" ) as CommunityCenter ;
_bundleData = Game1 . content . Load < Dictionary < String , String > > ( "Data\\Bundles" ) ;
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PopulateRequiredBundles ( ) ;
_events . Player . InventoryChanged + = OnInventoryChanged ;
_events . Display . Rendered + = OnRendered ;
_events . Display . RenderedHud + = OnRenderedHud ;
_events . Display . Rendering + = OnRendering ;
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}
}
public void Dispose ( )
{
ToggleOption ( false ) ;
}
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/// <summary>Raised before the game draws anything to the screen in a draw tick, as soon as the sprite batch is opened.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
private void OnRendering ( object sender , EventArgs e )
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{
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_hoverItem = Tools . GetHoveredItem ( ) ;
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}
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/// <summary>Raised after drawing the HUD (item toolbar, clock, etc) to the sprite batch, but before it's rendered to the screen. The vanilla HUD may be hidden at this point (e.g. because a menu is open). Content drawn to the sprite batch at this point will appear over the HUD.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
private void OnRenderedHud ( object sender , EventArgs e )
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{
if ( Game1 . activeClickableMenu = = null )
{
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DrawAdvancedTooltip ( ) ;
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}
}
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/// <summary>Raised after the game draws to the sprite patch in a draw tick, just before the final sprite batch is rendered to the screen.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
private void OnRendered ( object sender , EventArgs e )
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{
if ( Game1 . activeClickableMenu ! = null )
{
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DrawAdvancedTooltip ( ) ;
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}
}
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/// <summary>Raised after items are added or removed to a player's inventory. NOTE: this event is currently only raised for the current player.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
private void OnInventoryChanged ( object sender , InventoryChangedEventArgs e )
{
if ( e . IsLocalPlayer )
this . PopulateRequiredBundles ( ) ;
}
private void PopulateRequiredBundles ( )
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{
_prunedRequiredBundles . Clear ( ) ;
foreach ( var bundle in _bundleData )
{
String [ ] bundleRoomInfo = bundle . Key . Split ( '/' ) ;
String bundleRoom = bundleRoomInfo [ 0 ] ;
int roomNum ;
switch ( bundleRoom )
{
case "Pantry" : roomNum = 0 ; break ;
case "Crafts Room" : roomNum = 1 ; break ;
case "Fish Tank" : roomNum = 2 ; break ;
case "Boiler Room" : roomNum = 3 ; break ;
case "Vault" : roomNum = 4 ; break ;
case "Bulletin Board" : roomNum = 5 ; break ;
default : continue ;
}
if ( _communityCenter . shouldNoteAppearInArea ( roomNum ) )
{
int bundleNumber = bundleRoomInfo [ 1 ] . SafeParseInt32 ( ) ;
string [ ] bundleInfo = bundle . Value . Split ( '/' ) ;
string bundleName = bundleInfo [ 0 ] ;
string [ ] bundleValues = bundleInfo [ 2 ] . Split ( ' ' ) ;
List < int > source = new List < int > ( ) ;
for ( int i = 0 ; i < bundleValues . Length ; i + = 3 )
{
int bundleValue = bundleValues [ i ] . SafeParseInt32 ( ) ;
if ( bundleValue ! = - 1 & &
! _communityCenter . bundles [ bundleNumber ] [ i / 3 ] )
{
source . Add ( bundleValue ) ;
}
}
if ( source . Count > 0 )
_prunedRequiredBundles . Add ( bundleName , source ) ;
}
}
}
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private void DrawAdvancedTooltip ( )
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{
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if ( _hoverItem ! = null & &
_hoverItem . Name ! = "Scythe" & &
! ( _hoverItem is StardewValley . Tools . FishingRod ) )
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{
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//String text = string.Empty;
//String extra = string.Empty;
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int truePrice = Tools . GetTruePrice ( _hoverItem ) ;
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int itemPrice = 0 ;
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int stackPrice = 0 ;
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if ( truePrice > 0 )
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{
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itemPrice = truePrice / 2 ;
//int width = (int)Game1.smallFont.MeasureString(" ").Length();
//int numberOfSpaces = 46 / ((int)Game1.smallFont.MeasureString(" ").Length()) + 1;
//StringBuilder spaces = new StringBuilder();
//for (int i = 0; i < numberOfSpaces; ++i)
//{
// spaces.Append(" ");
//}
//text = "\n" + spaces.ToString() + (truePrice / 2);
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if ( _hoverItem . getStack ( ) > 1 )
{
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stackPrice = ( itemPrice * _hoverItem . getStack ( ) ) ;
//text += " (" + (truePrice / 2 * _hoverItem.getStack()) + ")";
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}
}
int cropPrice = 0 ;
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//bool flag = false;
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if ( _hoverItem is StardewValley . Object & &
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( _hoverItem as StardewValley . Object ) . Type = = "Seeds" & &
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itemPrice > 0 & &
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( _hoverItem . Name ! = "Mixed Seeds" | |
_hoverItem . Name ! = "Winter Seeds" ) )
{
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StardewValley . Object itemObject = new StardewValley . Object ( new Debris ( new Crop ( _hoverItem . ParentSheetIndex , 0 , 0 ) . indexOfHarvest . Value , Game1 . player . position , Game1 . player . position ) . chunkType . Value , 1 ) ;
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//extra += " " + itemObject.Price;
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cropPrice = itemObject . Price ;
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//flag = true;
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}
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//String hoverTile = _hoverItem.DisplayName + text + extra;
//String description = _hoverItem.getDescription();
//Vector2 vector2 = DrawTooltip(Game1.spriteBatch, _hoverItem.getDescription(), hoverTile, _hoverItem);
//vector2.X += 30;
//vector2.Y -= 10;
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String requiredBundleName = null ;
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foreach ( var requiredBundle in _prunedRequiredBundles )
{
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if ( requiredBundle . Value . Contains ( _hoverItem . ParentSheetIndex ) & &
! _hoverItem . Name . Contains ( "arecrow" ) & &
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_hoverItem . Name ! = "Chest" & &
_hoverItem . Name ! = "Recycling Machine" & &
_hoverItem . Name ! = "Solid Gold Lewis" )
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{
requiredBundleName = requiredBundle . Key ;
break ;
}
}
int largestTextWidth = 0 ;
int stackTextWidth = ( int ) ( Game1 . smallFont . MeasureString ( stackPrice . ToString ( ) ) . Length ( ) ) ;
int itemTextWidth = ( int ) ( Game1 . smallFont . MeasureString ( itemPrice . ToString ( ) ) . Length ( ) ) ;
largestTextWidth = ( stackTextWidth > itemTextWidth ) ? stackTextWidth : itemTextWidth ;
int windowWidth = Math . Max ( largestTextWidth + 90 , String . IsNullOrEmpty ( requiredBundleName ) ? 100 : 300 ) ;
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int windowHeight = 75 ;
if ( stackPrice > 0 )
windowHeight + = 40 ;
if ( cropPrice > 0 )
windowHeight + = 40 ;
int windowY = Game1 . getMouseY ( ) + 20 ;
windowY = Game1 . viewport . Height - windowHeight - windowY < 0 ? Game1 . viewport . Height - windowHeight : windowY ;
int windowX = Game1 . getMouseX ( ) - windowWidth - 25 ;
if ( Game1 . getMouseX ( ) > Game1 . viewport . Width - 300 )
{
windowX = Game1 . viewport . Width - windowWidth - 350 ;
}
else if ( windowX < 0 )
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{
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windowX = Game1 . getMouseX ( ) + 350 ;
}
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Vector2 windowPos = new Vector2 ( windowX , windowY ) ;
Vector2 currentDrawPos = new Vector2 ( windowPos . X + 30 , windowPos . Y + 40 ) ;
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if ( itemPrice > 0 )
{
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IClickableMenu . drawTextureBox (
Game1 . spriteBatch ,
Game1 . menuTexture ,
new Rectangle ( 0 , 256 , 60 , 60 ) ,
( int ) windowPos . X ,
( int ) windowPos . Y ,
windowWidth ,
windowHeight ,
Color . White ) ;
Game1 . spriteBatch . Draw (
Game1 . debrisSpriteSheet ,
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new Vector2 ( currentDrawPos . X , currentDrawPos . Y + 4 ) ,
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Game1 . getSourceRectForStandardTileSheet ( Game1 . debrisSpriteSheet , 8 , 16 , 16 ) ,
Color . White ,
0 ,
new Vector2 ( 8 , 8 ) ,
Game1 . pixelZoom ,
SpriteEffects . None ,
0.95f ) ;
Game1 . spriteBatch . DrawString (
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Game1 . smallFont ,
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itemPrice . ToString ( ) ,
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new Vector2 ( currentDrawPos . X + 22 , currentDrawPos . Y - 8 ) ,
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Game1 . textShadowColor ) ;
Game1 . spriteBatch . DrawString (
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Game1 . smallFont ,
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itemPrice . ToString ( ) ,
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new Vector2 ( currentDrawPos . X + 20 , currentDrawPos . Y - 10 ) ,
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Game1 . textColor ) ;
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currentDrawPos . Y + = 40 ;
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if ( stackPrice > 0 )
{
Game1 . spriteBatch . Draw (
Game1 . debrisSpriteSheet ,
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new Vector2 ( currentDrawPos . X , currentDrawPos . Y ) ,
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Game1 . getSourceRectForStandardTileSheet ( Game1 . debrisSpriteSheet , 8 , 16 , 16 ) ,
Color . White ,
0 ,
new Vector2 ( 8 , 8 ) ,
Game1 . pixelZoom ,
SpriteEffects . None ,
0.95f ) ;
Game1 . spriteBatch . Draw (
Game1 . debrisSpriteSheet ,
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new Vector2 ( currentDrawPos . X , currentDrawPos . Y + 10 ) ,
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Game1 . getSourceRectForStandardTileSheet ( Game1 . debrisSpriteSheet , 8 , 16 , 16 ) ,
Color . White ,
0 ,
new Vector2 ( 8 , 8 ) ,
Game1 . pixelZoom ,
SpriteEffects . None ,
0.95f ) ;
Game1 . spriteBatch . DrawString (
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Game1 . smallFont ,
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stackPrice . ToString ( ) ,
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new Vector2 ( currentDrawPos . X + 22 , currentDrawPos . Y - 8 ) ,
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Game1 . textShadowColor ) ;
Game1 . spriteBatch . DrawString (
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Game1 . smallFont ,
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stackPrice . ToString ( ) ,
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new Vector2 ( currentDrawPos . X + 20 , currentDrawPos . Y - 10 ) ,
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Game1 . textColor ) ;
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currentDrawPos . Y + = 40 ;
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}
//Game1.spriteBatch.Draw(
// Game1.debrisSpriteSheet,
// new Vector2(vector2.X, vector2.Y),
// Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 8, 16, 16),
// Color.White,
// 0,
// new Vector2(8, 8),
// Game1.pixelZoom,
// SpriteEffects.None,
// 0.95f);
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if ( cropPrice > 0 )
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{
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//Game1.spriteBatch.Draw(
// Game1.mouseCursors, new Vector2(vector2.X + Game1.dialogueFont.MeasureString(text).X - 10.0f, vector2.Y - 20f),
// new Rectangle(60, 428, 10, 10),
// Color.White,
// 0.0f,
// Vector2.Zero,
// Game1.pixelZoom,
// SpriteEffects.None,
// 0.85f);
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Game1 . spriteBatch . Draw (
Game1 . mouseCursors ,
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new Vector2 ( currentDrawPos . X - 15 , currentDrawPos . Y - 10 ) ,
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new Rectangle ( 60 , 428 , 10 , 10 ) ,
Color . White ,
0.0f ,
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Vector2 . Zero ,
Game1 . pixelZoom * 0.75f ,
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SpriteEffects . None ,
0.85f ) ;
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Game1 . spriteBatch . DrawString (
Game1 . smallFont ,
cropPrice . ToString ( ) ,
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new Vector2 ( currentDrawPos . X + 22 , currentDrawPos . Y - 8 ) ,
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Game1 . textShadowColor ) ;
Game1 . spriteBatch . DrawString (
Game1 . smallFont ,
cropPrice . ToString ( ) ,
new Vector2 ( currentDrawPos . X + 20 , currentDrawPos . Y - 10 ) ,
Game1 . textColor ) ;
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}
}
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if ( ! String . IsNullOrEmpty ( requiredBundleName ) )
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{
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int num1 = ( int ) windowPos . X - 30 ;
int num2 = ( int ) windowPos . Y - 10 ;
int num3 = num1 + 52 ;
int y3 = num2 - 2 ;
int num4 = 288 ;
int height = 36 ;
int num5 = 36 ;
int width = num4 / num5 ;
int num6 = 6 ;
for ( int i = 0 ; i < 36 ; + + i )
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{
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float num7 = ( float ) ( i > = num6 ? 0.92 - ( i - num6 ) * ( 1.0 / ( num5 - num6 ) ) : 0.92f ) ;
Game1 . spriteBatch . Draw (
Game1 . staminaRect ,
new Rectangle ( num3 + width * i , y3 , width , height ) ,
Color . Crimson * num7 ) ;
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}
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Game1 . spriteBatch . DrawString (
Game1 . dialogueFont ,
requiredBundleName ,
new Vector2 ( num1 + 72 , num2 ) ,
Color . White ) ;
_bundleIcon . bounds . X = num1 + 16 ;
_bundleIcon . bounds . Y = num2 ;
_bundleIcon . scale = 3 ;
_bundleIcon . draw ( Game1 . spriteBatch ) ;
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}
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//RestoreMenuState();
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}
}
private void RestoreMenuState ( )
{
if ( Game1 . activeClickableMenu is ItemGrabMenu )
{
( Game1 . activeClickableMenu as MenuWithInventory ) . hoveredItem = _hoverItem ;
}
}
private static Vector2 DrawTooltip ( SpriteBatch batch , String hoverText , String hoverTitle , Item hoveredItem )
{
bool flag = hoveredItem ! = null & &
hoveredItem is StardewValley . Object & &
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( hoveredItem as StardewValley . Object ) . Edibility ! = - 300 ;
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int healAmmountToDisplay = flag ? ( hoveredItem as StardewValley . Object ) . Edibility : - 1 ;
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string [ ] buffIconsToDisplay = null ;
if ( flag )
{
String objectInfo = Game1 . objectInformation [ ( hoveredItem as StardewValley . Object ) . ParentSheetIndex ] ;
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if ( Game1 . objectInformation [ ( hoveredItem as StardewValley . Object ) . ParentSheetIndex ] . Split ( '/' ) . Length > = 7 )
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{
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buffIconsToDisplay = Game1 . objectInformation [ ( hoveredItem as StardewValley . Object ) . ParentSheetIndex ] . Split ( '/' ) [ 6 ] . Split ( '^' ) ;
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}
}
return DrawHoverText ( batch , hoverText , Game1 . smallFont , - 1 , - 1 , - 1 , hoverTitle , - 1 , buffIconsToDisplay , hoveredItem ) ;
}
private static Vector2 DrawHoverText ( SpriteBatch batch , String text , SpriteFont font , int xOffset = 0 , int yOffset = 0 , int moneyAmountToDisplayAtBottom = - 1 , String boldTitleText = null , int healAmountToDisplay = - 1 , string [ ] buffIconsToDisplay = null , Item hoveredItem = null )
{
Vector2 result = Vector2 . Zero ;
if ( String . IsNullOrEmpty ( text ) )
{
result = Vector2 . Zero ;
}
else
{
if ( String . IsNullOrEmpty ( boldTitleText ) )
boldTitleText = null ;
int num1 = 20 ;
int infoWindowWidth = ( int ) Math . Max ( healAmountToDisplay ! = - 1 ? font . MeasureString ( healAmountToDisplay . ToString ( ) + "+ Energy" + ( Game1 . tileSize / 2 ) ) . X : 0 , Math . Max ( font . MeasureString ( text ) . X , boldTitleText ! = null ? Game1 . dialogueFont . MeasureString ( boldTitleText ) . X : 0 ) ) + Game1 . tileSize / 2 ;
int extraInfoBackgroundHeight = ( int ) Math . Max (
num1 * 3 ,
font . MeasureString ( text ) . Y + Game1 . tileSize / 2 + ( moneyAmountToDisplayAtBottom > - 1 ? ( font . MeasureString ( string . Concat ( moneyAmountToDisplayAtBottom ) ) . Y + 4.0 ) : 0 ) + ( boldTitleText ! = null ? Game1 . dialogueFont . MeasureString ( boldTitleText ) . Y + ( Game1 . tileSize / 4 ) : 0 ) + ( healAmountToDisplay ! = - 1 ? 38 : 0 ) ) ;
if ( buffIconsToDisplay ! = null )
{
for ( int i = 0 ; i < buffIconsToDisplay . Length ; + + i )
{
if ( ! buffIconsToDisplay [ i ] . Equals ( "0" ) )
extraInfoBackgroundHeight + = 34 ;
}
extraInfoBackgroundHeight + = 4 ;
}
String categoryName = null ;
if ( hoveredItem ! = null )
{
extraInfoBackgroundHeight + = ( Game1 . tileSize + 4 ) * hoveredItem . attachmentSlots ( ) ;
categoryName = hoveredItem . getCategoryName ( ) ;
if ( categoryName . Length > 0 )
extraInfoBackgroundHeight + = ( int ) font . MeasureString ( "T" ) . Y ;
if ( hoveredItem is MeleeWeapon )
{
extraInfoBackgroundHeight = ( int ) ( Math . Max (
num1 * 3 ,
( boldTitleText ! = null ?
Game1 . dialogueFont . MeasureString ( boldTitleText ) . Y + ( Game1 . tileSize / 4 )
: 0 ) +
Game1 . tileSize / 2 ) +
font . MeasureString ( "T" ) . Y +
( moneyAmountToDisplayAtBottom > - 1 ?
font . MeasureString ( string . Concat ( moneyAmountToDisplayAtBottom ) ) . Y + 4.0
: 0 ) +
( hoveredItem as MeleeWeapon ) . getNumberOfDescriptionCategories ( ) *
Game1 . pixelZoom * 12 +
font . MeasureString ( Game1 . parseText ( ( hoveredItem as MeleeWeapon ) . Description ,
Game1 . smallFont ,
Game1 . tileSize * 4 +
Game1 . tileSize / 4 ) ) . Y ) ;
infoWindowWidth = ( int ) Math . Max ( infoWindowWidth , font . MeasureString ( "99-99 Damage" ) . X + ( 15 * Game1 . pixelZoom ) + ( Game1 . tileSize / 2 ) ) ;
}
else if ( hoveredItem is Boots )
{
Boots hoveredBoots = hoveredItem as Boots ;
extraInfoBackgroundHeight = extraInfoBackgroundHeight - ( int ) font . MeasureString ( text ) . Y + ( int ) ( hoveredBoots . getNumberOfDescriptionCategories ( ) * Game1 . pixelZoom * 12 + font . MeasureString ( Game1 . parseText ( hoveredBoots . description , Game1 . smallFont , Game1 . tileSize * 4 + Game1 . tileSize / 4 ) ) . Y ) ;
infoWindowWidth = ( int ) Math . Max ( infoWindowWidth , font . MeasureString ( "99-99 Damage" ) . X + ( 15 * Game1 . pixelZoom ) + ( Game1 . tileSize / 2 ) ) ;
}
else if ( hoveredItem is StardewValley . Object & &
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( hoveredItem as StardewValley . Object ) . Edibility ! = - 300 )
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{
StardewValley . Object hoveredObject = hoveredItem as StardewValley . Object ;
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healAmountToDisplay = ( int ) Math . Ceiling ( hoveredObject . Edibility * 2.5 ) + hoveredObject . Quality * hoveredObject . Edibility ;
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extraInfoBackgroundHeight + = ( Game1 . tileSize / 2 + Game1 . pixelZoom * 2 ) * ( healAmountToDisplay > 0 ? 2 : 1 ) ;
}
}
//Crafting ingredients were never used
int xPos = Game1 . getOldMouseX ( ) + Game1 . tileSize / 2 + xOffset ;
int yPos = Game1 . getOldMouseY ( ) + Game1 . tileSize / 2 + yOffset ;
if ( xPos + infoWindowWidth > Game1 . viewport . Width )
{
xPos = Game1 . viewport . Width - infoWindowWidth ;
yPos + = Game1 . tileSize / 4 ;
}
if ( yPos + extraInfoBackgroundHeight > Game1 . viewport . Height )
{
xPos + = Game1 . tileSize / 4 ;
yPos = Game1 . viewport . Height - extraInfoBackgroundHeight ;
}
int hoveredItemHeight = ( int ) ( hoveredItem = = null | | categoryName . Length < = 0 ? 0 : font . MeasureString ( "asd" ) . Y ) ;
IClickableMenu . drawTextureBox (
batch ,
Game1 . menuTexture ,
new Rectangle ( 0 , 256 , 60 , 60 ) ,
xPos ,
yPos ,
infoWindowWidth ,
extraInfoBackgroundHeight ,
Color . White ) ;
if ( boldTitleText ! = null )
{
IClickableMenu . drawTextureBox (
batch ,
Game1 . menuTexture ,
new Rectangle ( 0 , 256 , 60 , 60 ) ,
xPos ,
yPos ,
infoWindowWidth ,
( int ) ( Game1 . dialogueFont . MeasureString ( boldTitleText ) . Y + Game1 . tileSize / 2 + hoveredItemHeight - Game1 . pixelZoom ) ,
Color . White ,
1 ,
false ) ;
batch . Draw (
Game1 . menuTexture ,
new Rectangle ( xPos + Game1 . pixelZoom * 3 , yPos + ( int ) Game1 . dialogueFont . MeasureString ( boldTitleText ) . Y + Game1 . tileSize / 2 + hoveredItemHeight - Game1 . pixelZoom , infoWindowWidth - Game1 . pixelZoom * 6 , Game1 . pixelZoom ) ,
new Rectangle ( 44 , 300 , 4 , 4 ) ,
Color . White ) ;
batch . DrawString (
Game1 . dialogueFont ,
boldTitleText ,
new Vector2 ( xPos + Game1 . tileSize / 4 , yPos + Game1 . tileSize / 4 + 4 ) + new Vector2 ( 2 , 2 ) ,
Game1 . textShadowColor ) ;
batch . DrawString (
Game1 . dialogueFont ,
boldTitleText ,
new Vector2 ( xPos + Game1 . tileSize / 4 , yPos + Game1 . tileSize / 4 + 4 ) + new Vector2 ( 0 , 2 ) ,
Game1 . textShadowColor ) ;
batch . DrawString (
Game1 . dialogueFont ,
boldTitleText ,
new Vector2 ( xPos + Game1 . tileSize / 4 , yPos + Game1 . tileSize / 4 + 4 ) ,
Game1 . textColor ) ;
yPos + = ( int ) Game1 . dialogueFont . MeasureString ( boldTitleText ) . Y ;
}
int yPositionToReturn = yPos ;
if ( hoveredItem ! = null & & categoryName . Length > 0 )
{
yPos - = 4 ;
Utility . drawTextWithShadow (
batch ,
categoryName ,
font ,
new Vector2 ( xPos + Game1 . tileSize / 4 , yPos + Game1 . tileSize / 4 + 4 ) ,
hoveredItem . getCategoryColor ( ) ,
1 ,
- 1 ,
2 ,
2 ) ;
yPos + = ( int ) ( font . MeasureString ( "T" ) . Y + ( boldTitleText ! = null ? Game1 . tileSize / 4 : 0 ) + Game1 . pixelZoom ) ;
}
else
{
yPos + = ( boldTitleText ! = null ? Game1 . tileSize / 4 : 0 ) ;
}
if ( hoveredItem is Boots )
{
Boots boots = hoveredItem as Boots ;
Utility . drawTextWithShadow (
batch ,
Game1 . parseText (
boots . description ,
Game1 . smallFont ,
Game1 . tileSize * 4 + Game1 . tileSize / 4 ) ,
font ,
new Vector2 ( xPos + Game1 . tileSize / 4 , yPos + Game1 . tileSize / 4 + 4 ) ,
Game1 . textColor ) ;
yPos + = ( int ) font . MeasureString (
Game1 . parseText (
boots . description ,
Game1 . smallFont ,
Game1 . tileSize * 4 + Game1 . tileSize / 4 ) ) . Y ;
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if ( boots . defenseBonus . Value > 0 )
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{
Utility . drawWithShadow (
batch ,
Game1 . mouseCursors ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom , yPos + Game1 . tileSize / 4 + 4 ) ,
new Rectangle ( 110 , 428 , 10 , 10 ) ,
Color . White ,
0 ,
Vector2 . Zero ,
Game1 . pixelZoom ) ;
Utility . drawTextWithShadow (
batch ,
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Game1 . content . LoadString ( "Strings\\UI:ItemHover_DefenseBonus" , new object [ ] { boots . defenseBonus . Value } ) ,
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font ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 13 , yPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 3 ) ,
Game1 . textColor * 0.9f ) ;
yPos + = ( int ) Math . Max ( font . MeasureString ( "TT" ) . Y , 12 * Game1 . pixelZoom ) ;
}
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if ( boots . immunityBonus . Value > 0 )
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{
Utility . drawWithShadow (
batch ,
Game1 . mouseCursors ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom , yPos + Game1 . tileSize / 4 + 4 ) ,
new Rectangle ( 150 , 428 , 10 , 10 ) ,
Color . White ,
0 ,
Vector2 . Zero ,
Game1 . pixelZoom ) ;
Utility . drawTextWithShadow (
batch ,
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Game1 . content . LoadString ( "Strings\\UI:ItemHover_ImmunityBonus" , new object [ ] { boots . immunityBonus . Value } ) ,
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font ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 13 , yPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 3 ) ,
Game1 . textColor * 0.9f ) ;
yPos + = ( int ) Math . Max ( font . MeasureString ( "TT" ) . Y , 12 * Game1 . pixelZoom ) ;
}
}
else if ( hoveredItem is MeleeWeapon )
{
MeleeWeapon meleeWeapon = hoveredItem as MeleeWeapon ;
Utility . drawTextWithShadow (
batch ,
Game1 . parseText ( meleeWeapon . Description , Game1 . smallFont , Game1 . tileSize * 4 + Game1 . tileSize / 4 ) ,
font ,
new Vector2 ( xPos + Game1 . tileSize / 4 , yPos + Game1 . tileSize / 4 + 4 ) ,
Game1 . textColor ) ;
yPos + = ( int ) font . MeasureString ( Game1 . parseText ( meleeWeapon . Description , Game1 . smallFont , Game1 . tileSize * 4 + Game1 . tileSize / 4 ) ) . Y ;
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if ( ( meleeWeapon as Tool ) . IndexOfMenuItemView ! = 47 )
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{
Utility . drawWithShadow (
batch ,
Game1 . mouseCursors ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom , yPos + Game1 . tileSize / 4 + 4 ) ,
new Rectangle ( 120 , 428 , 10 , 10 ) ,
Color . White ,
0 ,
Vector2 . Zero ,
Game1 . pixelZoom ) ;
Utility . drawTextWithShadow (
batch ,
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Game1 . content . LoadString ( "Strings\\UI:ItemHover_Damage" , new object [ ] { meleeWeapon . minDamage . Value , meleeWeapon . maxDamage . Value } ) ,
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font ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 13 , yPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 3 ) ,
Game1 . textColor * 0.9f ) ;
yPos + = ( int ) Math . Max ( font . MeasureString ( "TT" ) . Y , 12 * Game1 . pixelZoom ) ;
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if ( meleeWeapon . speed . Value ! = ( meleeWeapon . type . Value = = 2 ? - 8 : 0 ) )
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{
Utility . drawWithShadow (
batch ,
Game1 . mouseCursors ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom , yPos + Game1 . tileSize / 4 + 4 ) ,
new Rectangle ( 130 , 428 , 10 , 10 ) ,
Color . White ,
0 ,
Vector2 . Zero ,
Game1 . pixelZoom ,
false ,
1 ) ;
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bool flag = meleeWeapon . type . Value = = 2 ? meleeWeapon . speed . Value < - 8 : meleeWeapon . speed . Value < 0 ;
String speedText = ( ( meleeWeapon . type . Value = = 2 ? meleeWeapon . speed . Value + 8 : meleeWeapon . speed . Value ) / 2 ) . ToString ( ) ;
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Utility . drawTextWithShadow (
batch ,
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Game1 . content . LoadString ( "Strings\\UI:ItemHover_Speed" , new object [ ] { ( meleeWeapon . speed . Value > 0 ? "+" : "" ) + speedText } ) ,
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font ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 13 , yPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 3 ) ,
flag ? Color . DarkRed : Game1 . textColor * 0.9f ) ;
yPos + = ( int ) Math . Max ( font . MeasureString ( "TT" ) . Y , 12 * Game1 . pixelZoom ) ;
}
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if ( meleeWeapon . addedDefense . Value > 0 )
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{
Utility . drawWithShadow (
batch ,
Game1 . mouseCursors ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom , yPos + Game1 . tileSize / 4 + 4 ) ,
new Rectangle ( 110 , 428 , 10 , 10 ) ,
Color . White ,
0.0f ,
Vector2 . Zero ,
Game1 . pixelZoom ,
false ,
1f ) ;
Utility . drawTextWithShadow (
batch ,
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Game1 . content . LoadString ( "Strings\\UI:ItemHover_DefenseBonus" , new object [ ] { meleeWeapon . addedDefense . Value } ) ,
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font ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 13 , yPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 3 ) ,
Game1 . textColor * 0.9f ) ;
yPos + = ( int ) Math . Max ( font . MeasureString ( "TT" ) . Y , 12 * Game1 . pixelZoom ) ;
}
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if ( meleeWeapon . critChance . Value / 0.02 > = 2.0 )
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{
Utility . drawWithShadow (
batch ,
Game1 . mouseCursors ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom , yPos + Game1 . tileSize / 4 + 4 ) ,
new Rectangle ( 40 , 428 , 10 , 10 ) ,
Color . White ,
0.0f ,
Vector2 . Zero ,
Game1 . pixelZoom ,
false ,
1f ) ;
Utility . drawTextWithShadow (
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batch , Game1 . content . LoadString ( "Strings\\UI:ItemHover_CritChanceBonus" , new object [ ] { meleeWeapon . critChance . Value / 0.02 } ) ,
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font ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 13 , yPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 3 ) ,
Game1 . textColor * 0.9f ) ;
yPos + = ( int ) Math . Max ( font . MeasureString ( "TT" ) . Y , 12 * Game1 . pixelZoom ) ;
}
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if ( ( ( double ) meleeWeapon . critMultiplier . Value - 3.0 ) / 0.02 > = 1.0 )
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{
Utility . drawWithShadow (
batch ,
Game1 . mouseCursors ,
new Vector2 ( xPos + Game1 . tileSize / 4 , yPos + Game1 . tileSize / 4 + 4 ) ,
new Rectangle ( 160 , 428 , 10 , 10 ) ,
Color . White ,
0.0f ,
Vector2 . Zero ,
Game1 . pixelZoom ,
false ,
1f ) ;
Utility . drawTextWithShadow (
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batch , Game1 . content . LoadString ( "Strings\\UI:ItemHover_CritPowerBonus" , new object [ ] { ( int ) ( ( meleeWeapon . critMultiplier . Value - 3.0 ) / 0.02 ) } ) ,
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font ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 11 , yPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 3 ) ,
Game1 . textColor * 0.9f ) ;
yPos + = ( int ) Math . Max ( font . MeasureString ( "TT" ) . Y , 12 * Game1 . pixelZoom ) ;
}
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if ( meleeWeapon . knockback . Value ! = meleeWeapon . defaultKnockBackForThisType ( meleeWeapon . type . Value ) )
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{
Utility . drawWithShadow (
batch ,
Game1 . mouseCursors ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom , yPos + Game1 . tileSize / 4 + 4 ) ,
new Rectangle ( 70 , 428 , 10 , 10 ) ,
Color . White ,
0.0f ,
Vector2 . Zero , Game1 . pixelZoom ,
false ,
1f ) ;
Utility . drawTextWithShadow (
batch ,
Game1 . content . LoadString (
"Strings\\UI:ItemHover_Weight" ,
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new object [ ] { meleeWeapon . knockback . Value > meleeWeapon . defaultKnockBackForThisType ( meleeWeapon . type . Value ) ? "+" : "" + Math . Ceiling ( Math . Abs ( meleeWeapon . knockback . Value - meleeWeapon . defaultKnockBackForThisType ( meleeWeapon . type . Value ) * 10.0 ) ) } ) ,
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font ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 13 , yPos + Game1 . tileSize / 4 + Game1 . pixelZoom * 3 ) ,
Game1 . textColor * 0.9f ) ;
yPos + = ( int ) Math . Max ( font . MeasureString ( "TT" ) . Y , 12 * Game1 . pixelZoom ) ;
}
}
}
else if ( text . Length > 1 )
{
int textXPos = xPos + Game1 . tileSize / 4 ;
int textYPos = yPos + Game1 . tileSize / 4 + 4 ;
batch . DrawString (
font ,
text ,
new Vector2 ( textXPos , textYPos ) + new Vector2 ( 2 , 2 ) ,
Game1 . textShadowColor ) ;
batch . DrawString (
font ,
text ,
new Vector2 ( textXPos , textYPos ) + new Vector2 ( 0 , 2 ) ,
Game1 . textShadowColor ) ;
batch . DrawString (
font ,
text ,
new Vector2 ( textXPos , textYPos ) + new Vector2 ( 2 , 0 ) ,
Game1 . textShadowColor ) ;
batch . DrawString (
font ,
text ,
new Vector2 ( textXPos , textYPos ) ,
Game1 . textColor * 0.9f ) ;
yPos + = ( int ) font . MeasureString ( text ) . Y + 4 ;
}
if ( healAmountToDisplay ! = - 1 )
{
Utility . drawWithShadow (
batch ,
Game1 . mouseCursors ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom , yPos + Game1 . tileSize / 4 ) ,
new Rectangle ( healAmountToDisplay < 0 ? 140 : 0 , 428 , 10 , 10 ) ,
Color . White ,
0.0f ,
Vector2 . Zero ,
3f ,
false ,
0.95f ) ;
Utility . drawTextWithShadow (
batch , Game1 . content . LoadString ( "Strings\\UI:ItemHover_Energy" , new object [ ] { ( ( healAmountToDisplay > 0 ? "+" : "" ) + healAmountToDisplay ) } ) ,
font ,
new Vector2 ( xPos + Game1 . tileSize / 4 + 34 + Game1 . pixelZoom , yPos + Game1 . tileSize / 4 + 8 ) ,
Game1 . textColor ) ;
yPos + = 34 ;
if ( healAmountToDisplay > 0 )
{
Utility . drawWithShadow (
batch ,
Game1 . mouseCursors ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom , yPos + Game1 . tileSize / 4 ) ,
new Rectangle ( 0 , 438 , 10 , 10 ) ,
Color . White ,
0 ,
Vector2 . Zero ,
3 ,
false ,
0.95f ) ;
Utility . drawTextWithShadow (
batch ,
Game1 . content . LoadString (
"Strings\\UI:ItemHover_Health" ,
new object [ ] { "+" + ( healAmountToDisplay * 0.4 ) } ) ,
font ,
new Vector2 ( xPos + Game1 . tileSize / 4 + 34 + Game1 . pixelZoom , yPos + Game1 . tileSize / 4 + 8 ) ,
Game1 . textColor ) ;
yPos + = 34 ;
}
}
if ( buffIconsToDisplay ! = null )
{
for ( int i = 0 ; i < buffIconsToDisplay . Length ; + + i )
{
String buffIcon = buffIconsToDisplay [ i ] ;
if ( buffIcon ! = "0" )
{
Utility . drawWithShadow (
batch ,
Game1 . mouseCursors ,
new Vector2 ( xPos + Game1 . tileSize / 4 + Game1 . pixelZoom , yPos + Game1 . tileSize / 4 ) ,
new Rectangle ( 10 + i * 10 , 428 , 10 , 10 ) ,
Color . White ,
0 , Vector2 . Zero ,
3 ,
false ,
0.95f ) ;
string textToDraw = ( buffIcon . SafeParseInt32 ( ) > 0 ? "+" : string . Empty ) + buffIcon + " " ;
//if (i <= 10)
// textToDraw = Game1.content.LoadString("Strings\\UI:ItemHover_Buff" + i, new object[] { textToDraw });
Utility . drawTextWithShadow (
batch ,
textToDraw ,
font ,
new Vector2 ( xPos + Game1 . tileSize / 4 + 34 + Game1 . pixelZoom , yPos + Game1 . tileSize / 4 + 8 ) ,
Game1 . textColor ) ;
yPos + = 34 ;
}
}
}
if ( hoveredItem ! = null & &
hoveredItem . attachmentSlots ( ) > 0 )
{
yPos + = 16 ;
hoveredItem . drawAttachments ( batch , xPos + Game1 . tileSize / 4 , yPos ) ;
if ( moneyAmountToDisplayAtBottom > - 1 )
yPos + = Game1 . tileSize * hoveredItem . attachmentSlots ( ) ;
}
if ( moneyAmountToDisplayAtBottom > - 1 )
{
}
result = new Vector2 ( xPos , yPositionToReturn ) ;
}
return result ;
}
}
}