Ui-Info-Suite/SDVModTest/Tools.cs

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C#
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2017-07-20 11:51:05 +08:00
using StardewValley;
using StardewValley.Menus;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace UIInfoSuite
{
static class Tools
{
public static void CreateSafeDelayedDialogue(String dialogue, int timer)
{
Task.Factory.StartNew(() =>
{
Thread.Sleep(timer);
do
{
Thread.Sleep(TimeSpan.FromSeconds(1));
}
while (Game1.activeClickableMenu is GameMenu);
Game1.setDialogue(dialogue, true);
});
}
public static int GetWidthInPlayArea()
{
int result = 0;
if (Game1.isOutdoorMapSmallerThanViewport())
{
int right = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Right;
int totalWidth = Game1.currentLocation.map.Layers[0].LayerWidth * Game1.tileSize;
int someOtherWidth = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Right - totalWidth;
result = right - someOtherWidth / 2;
}
else
{
result = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Right;
}
return result;
}
public static int GetTruePrice(Item item)
{
int truePrice = 0;
if (item is StardewValley.Object)
{
truePrice = (item as StardewValley.Object).sellToStorePrice() * 2;
}
else
{
int parentSheetIndex = item.parentSheetIndex;
//needs more
}
return truePrice;
}
}
}