210 lines
10 KiB
XML
210 lines
10 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<DeployModFolderName>$(MSBuildProjectName)</DeployModFolderName>
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</PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{B6DD0C36-999B-44FD-9316-C0AA6D5A6E7A}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>UIInfoSuite</RootNamespace>
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<AssemblyName>UIInfoSuite</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Extensions\CollectionExtensions.cs" />
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<Compile Include="Extensions\ObjectExtensions.cs" />
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<Compile Include="LanguageKeys.cs" />
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<Compile Include="ModConfig.cs" />
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<Compile Include="Options\ModOptionsCheckbox.cs" />
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<Compile Include="Options\ModOptionsPageButton.cs" />
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<Compile Include="Options\ModOptionsPageHandler.cs" />
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<Compile Include="Options\ModOptionsPageIcon.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Resource\strings.ja.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>strings.ja.resx</DependentUpon>
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</Compile>
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<Compile Include="Resource\strings.de.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>strings.de.resx</DependentUpon>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Compile>
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<Compile Include="Resource\strings.en.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>strings.en.resx</DependentUpon>
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</Compile>
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<Compile Include="Resource\strings.es.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>strings.es.resx</DependentUpon>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Compile>
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<Compile Include="Resource\strings.ru.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>strings.ru.resx</DependentUpon>
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</Compile>
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<Compile Include="Resource\strings.zh.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>strings.zh.resx</DependentUpon>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Compile>
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<Compile Include="Tools.cs" />
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<Compile Include="Extensions\StringExtensions.cs" />
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<Compile Include="ModEntry.cs" />
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<Compile Include="IconHandler.cs" />
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<Compile Include="Options\OptionKeys.cs" />
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<Compile Include="Options\ModOptionsElement.cs" />
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<Compile Include="Options\ModOptionsPage.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="UIElements\ExperienceBar.cs" />
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<Compile Include="UIElements\ExperiencePointDisplay.cs" />
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<Compile Include="UIElements\LocationOfTownsfolk.cs" />
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<Compile Include="UIElements\LuckOfDay.cs" />
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<Compile Include="UIElements\ShopHarvestPrices.cs" />
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<Compile Include="UIElements\ShowAccurateHearts.cs" />
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<Compile Include="UIElements\ShowBirthdayIcon.cs" />
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<Compile Include="UIElements\ShowCalendarAndBillboardOnGameMenuButton.cs" />
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<Compile Include="UIElements\ShowCropAndBarrelTime.cs" />
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<Compile Include="UIElements\ShowItemHoverInformation.cs" />
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<Compile Include="UIElements\ShowItemEffectRanges.cs" />
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<Compile Include="UIElements\ShowQueenOfSauceIcon.cs" />
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<Compile Include="UIElements\ShowTravelingMerchant.cs" />
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<Compile Include="UIElements\ShowWhenAnimalNeedsPet.cs" />
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<Compile Include="UIElements\SkipIntro.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="i18n\de.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="i18n\default.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="i18n\es.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="i18n\ja.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="i18n\pt.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="i18n\ru.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="i18n\th.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="i18n\zh.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="manifest.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="LevelUp license.txt">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="LevelUp.wav">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<EmbeddedResource Include="Resource\strings.ja.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>strings.ja.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<EmbeddedResource Include="Resource\strings.de.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>strings.de.Designer.cs</LastGenOutput>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</EmbeddedResource>
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<EmbeddedResource Include="Resource\strings.en.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>strings.en.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<EmbeddedResource Include="Resource\strings.es.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>strings.es.Designer.cs</LastGenOutput>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</EmbeddedResource>
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<EmbeddedResource Include="Resource\strings.pt.resx" />
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<EmbeddedResource Include="Resource\strings.ru.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>strings.ru.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<EmbeddedResource Include="Resource\strings.th.resx" />
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<EmbeddedResource Include="Resource\strings.zh.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>strings.zh.Designer.cs</LastGenOutput>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<PropertyGroup>
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|||
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<ModPath>$(GamePath)\Mods\$(TargetName)</ModPath>
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</PropertyGroup>
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(ModPath)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(ModPath)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll.mdb" DestinationFolder="$(ModPath)" Condition="Exists('$(TargetDir)\$(TargetName).dll.mdb')" />
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<Copy SourceFiles="$(ProjectDir)manifest.json" DestinationFolder="$(ModPath)" />
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</Target>
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<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.1.6.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
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</Target>
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</Project>
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