Fix icon position for Android

This commit is contained in:
yangzhi 2020-02-16 21:20:00 +08:00
parent 134eb34c0a
commit 03314b2ea8
2 changed files with 109 additions and 37 deletions

View File

@ -1,4 +1,5 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using StardewModdingAPI;
using StardewModdingAPI.Events; using StardewModdingAPI.Events;
using StardewValley; using StardewValley;
using StardewValley.Menus; using StardewValley.Menus;
@ -64,45 +65,95 @@ namespace UIInfoSuite.UIElements
.GetValue(_socialPage); .GetValue(_socialPage);
int yOffset = 0; int yOffset = 0;
for (int i = slotPosition; i < slotPosition + 5 && i < _friendNames.Length; ++i) if (Constants.TargetPlatform != GamePlatform.Android)
{ {
int yPosition = Game1.activeClickableMenu.yPositionOnScreen + 130 + yOffset; for (int i = slotPosition; i < slotPosition + 5 && i < _friendNames.Length; ++i)
yOffset += 112;
Friendship friendshipValues;
String nextName = _friendNames[i];
if (Game1.player.friendshipData.TryGetValue(nextName, out friendshipValues))
{ {
int friendshipRawValue = friendshipValues.Points; int yPosition = Game1.activeClickableMenu.yPositionOnScreen + 130 + yOffset;
yOffset += 112;
if (friendshipRawValue > 0) Friendship friendshipValues;
String nextName = _friendNames[i];
if (Game1.player.friendshipData.TryGetValue(nextName, out friendshipValues))
{ {
int pointsToNextHeart = friendshipRawValue % 250; int friendshipRawValue = friendshipValues.Points;
int numHearts = friendshipRawValue / 250;
if (friendshipRawValue < 3000 && if (friendshipRawValue > 0)
_friendNames[i] == Game1.player.spouse ||
friendshipRawValue < 2500)
{ {
DrawEachIndividualSquare(numHearts, pointsToNextHeart, yPosition); int pointsToNextHeart = friendshipRawValue % 250;
//if (!Game1.options.hardwareCursor) int numHearts = friendshipRawValue / 250;
// Game1.spriteBatch.Draw(
// Game1.mouseCursors, if (friendshipRawValue < 3000 &&
// new Vector2(Game1.getMouseX(), Game1.getMouseY()), _friendNames[i] == Game1.player.spouse ||
// Game1.getSourceRectForStandardTileSheet( friendshipRawValue < 2500)
// Game1.mouseCursors, Game1.mouseCursor, {
// 16, DrawEachIndividualSquare(numHearts, pointsToNextHeart, yPosition);
// 16), //if (!Game1.options.hardwareCursor)
// Color.White, // Game1.spriteBatch.Draw(
// 0.0f, // Game1.mouseCursors,
// Vector2.Zero, // new Vector2(Game1.getMouseX(), Game1.getMouseY()),
// Game1.pixelZoom + (float)(Game1.dialogueButtonScale / 150.0), // Game1.getSourceRectForStandardTileSheet(
// SpriteEffects.None, // Game1.mouseCursors, Game1.mouseCursor,
// 1f); // 16,
// 16),
// Color.White,
// 0.0f,
// Vector2.Zero,
// Game1.pixelZoom + (float)(Game1.dialogueButtonScale / 150.0),
// SpriteEffects.None,
// 1f);
}
} }
} }
} }
} }
else
{
List<ClickableTextureComponent> sprites = (List<ClickableTextureComponent>)_socialPage.GetType().GetField("sprites", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(_socialPage);
for (int i = 0; i < _friendNames.Length; ++i)
{
if(sprites[i].bounds.Y < 40)
{
continue;
}
if(sprites[i].bounds.Y > _socialPage.height)
{
break;
}
Friendship friendshipValues;
String nextName = _friendNames[i];
if (Game1.player.friendshipData.TryGetValue(nextName, out friendshipValues))
{
int friendshipRawValue = friendshipValues.Points;
if (friendshipRawValue > 0)
{
int pointsToNextHeart = friendshipRawValue % 250;
int numHearts = friendshipRawValue / 250;
if (friendshipRawValue < 3000 &&
_friendNames[i] == Game1.player.spouse ||
friendshipRawValue < 2500)
{
DrawEachIndividualSquare(numHearts, pointsToNextHeart, sprites[i].bounds.Y + 40);
//if (!Game1.options.hardwareCursor)
// Game1.spriteBatch.Draw(
// Game1.mouseCursors,
// new Vector2(Game1.getMouseX(), Game1.getMouseY()),
// Game1.getSourceRectForStandardTileSheet(
// Game1.mouseCursors, Game1.mouseCursor,
// 16,
// 16),
// Color.White,
// 0.0f,
// Vector2.Zero,
// Game1.pixelZoom + (float)(Game1.dialogueButtonScale / 150.0),
// SpriteEffects.None,
// 1f);
}
}
}
}
}
String hoverText = gameMenu.hoverText; String hoverText = gameMenu.hoverText;
IClickableMenu.drawHoverText( IClickableMenu.drawHoverText(
Game1.spriteBatch, Game1.spriteBatch,
@ -164,14 +215,30 @@ namespace UIInfoSuite.UIElements
{ {
if (_numArray[i][j] == 1) if (_numArray[i][j] == 1)
{ {
Game1.spriteBatch.Draw( if(Constants.TargetPlatform != GamePlatform.Android)
Game1.staminaRect, {
new Rectangle( Game1.spriteBatch.Draw(
Game1.activeClickableMenu.xPositionOnScreen + 316 + num2 + j * 4, Game1.staminaRect,
yPosition + 14 + i * 4, new Rectangle(
4, Game1.activeClickableMenu.xPositionOnScreen + 316 + num2 + j * 4,
4), yPosition + 14 + i * 4,
Color.Crimson); 4,
4),
Color.Crimson);
}
else
{
int heartsX = (int)_socialPage.GetType().GetField("heartsX", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(_socialPage);
float widthMod = (float)_socialPage.GetType().GetField("widthMod", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(_socialPage);
Game1.spriteBatch.Draw(
Game1.staminaRect,
new Rectangle(
Game1.activeClickableMenu.xPositionOnScreen + heartsX + (int)(num2 * widthMod) + 24 + j * 4,
yPosition + i * 4,
4,
4),
Color.Crimson);
}
} }
} }
} }

View File

@ -221,6 +221,11 @@ namespace UIInfoSuite.UIElements
private Vector2 GetPetPositionAboveAnimal(Character animal) private Vector2 GetPetPositionAboveAnimal(Character animal)
{ {
if(Constants.TargetPlatform == GamePlatform.Android)
{
return new Vector2(Game1.viewport.Width <= Game1.currentLocation.map.DisplayWidth ? (animal.position.X - Game1.viewport.X + 16) * Game1.options.zoomLevel : (animal.position.X + ((Game1.viewport.Width - Game1.currentLocation.map.DisplayWidth) / 2 + 18)) * Game1.options.zoomLevel,
Game1.viewport.Height <= Game1.currentLocation.map.DisplayHeight ? (animal.position.Y - Game1.viewport.Y - 34) * Game1.options.zoomLevel : (animal.position.Y + ((Game1.viewport.Height - Game1.currentLocation.map.DisplayHeight) / 2 - 50)) * Game1.options.zoomLevel);
}
return new Vector2(Game1.viewport.Width <= Game1.currentLocation.map.DisplayWidth ? animal.position.X - Game1.viewport.X + 16 : animal.position.X + ((Game1.viewport.Width - Game1.currentLocation.map.DisplayWidth) / 2 + 18), return new Vector2(Game1.viewport.Width <= Game1.currentLocation.map.DisplayWidth ? animal.position.X - Game1.viewport.X + 16 : animal.position.X + ((Game1.viewport.Width - Game1.currentLocation.map.DisplayWidth) / 2 + 18),
Game1.viewport.Height <= Game1.currentLocation.map.DisplayHeight ? animal.position.Y - Game1.viewport.Y - 34 : animal.position.Y + ((Game1.viewport.Height - Game1.currentLocation.map.DisplayHeight) / 2 - 50)); Game1.viewport.Height <= Game1.currentLocation.map.DisplayHeight ? animal.position.Y - Game1.viewport.Y - 34 : animal.position.Y + ((Game1.viewport.Height - Game1.currentLocation.map.DisplayHeight) / 2 - 50));
} }