Let SMAPI rewrite broken code instead
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@ -42,8 +42,7 @@ namespace UIInfoSuite.UIElements
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// draw shop harvest prices
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if (Game1.activeClickableMenu is ShopMenu menu)
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{
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object item = _helper.Reflection.GetField<object>(menu, "hoveredItem").GetValue();
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if (item is Item hoverItem)
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if (menu.hoveredItem is Item hoverItem)
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{
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String text = string.Empty;
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bool itemHasPriceInfo = Tools.GetTruePrice(hoverItem) > 0;
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@ -68,8 +67,7 @@ namespace UIInfoSuite.UIElements
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text = " " + temp.Price;
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}
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item = _helper.Reflection.GetField<object>(menu, "heldItem").GetValue();
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var heldItem = item as Item;
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var heldItem = menu.heldItem as Item;
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if (heldItem == null)
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{
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int value = 0;
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@ -164,7 +162,7 @@ namespace UIInfoSuite.UIElements
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getHoveredItemExtraItemIndex.Invoke<int>(new object[0]),
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getHoveredItemExtraItemAmount.Invoke<int>(new object[0]),
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null,
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_helper.Reflection.GetField<Int32>(menu, "hoverPrice").GetValue());
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menu.hoverPrice);
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}
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}
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}
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@ -103,7 +103,7 @@ namespace UIInfoSuite.UIElements
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}
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}
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String hoverText = (string)gameMenu.GetType().GetField("hoverText", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)?.GetValue(gameMenu);
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String hoverText = gameMenu.hoverText;
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IClickableMenu.drawHoverText(
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Game1.spriteBatch,
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hoverText,
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