Let SMAPI rewrite broken code instead
This commit is contained in:
parent
f3dfcc64ae
commit
134eb34c0a
|
@ -42,8 +42,7 @@ namespace UIInfoSuite.UIElements
|
||||||
// draw shop harvest prices
|
// draw shop harvest prices
|
||||||
if (Game1.activeClickableMenu is ShopMenu menu)
|
if (Game1.activeClickableMenu is ShopMenu menu)
|
||||||
{
|
{
|
||||||
object item = _helper.Reflection.GetField<object>(menu, "hoveredItem").GetValue();
|
if (menu.hoveredItem is Item hoverItem)
|
||||||
if (item is Item hoverItem)
|
|
||||||
{
|
{
|
||||||
String text = string.Empty;
|
String text = string.Empty;
|
||||||
bool itemHasPriceInfo = Tools.GetTruePrice(hoverItem) > 0;
|
bool itemHasPriceInfo = Tools.GetTruePrice(hoverItem) > 0;
|
||||||
|
@ -68,8 +67,7 @@ namespace UIInfoSuite.UIElements
|
||||||
text = " " + temp.Price;
|
text = " " + temp.Price;
|
||||||
}
|
}
|
||||||
|
|
||||||
item = _helper.Reflection.GetField<object>(menu, "heldItem").GetValue();
|
var heldItem = menu.heldItem as Item;
|
||||||
var heldItem = item as Item;
|
|
||||||
if (heldItem == null)
|
if (heldItem == null)
|
||||||
{
|
{
|
||||||
int value = 0;
|
int value = 0;
|
||||||
|
@ -164,7 +162,7 @@ namespace UIInfoSuite.UIElements
|
||||||
getHoveredItemExtraItemIndex.Invoke<int>(new object[0]),
|
getHoveredItemExtraItemIndex.Invoke<int>(new object[0]),
|
||||||
getHoveredItemExtraItemAmount.Invoke<int>(new object[0]),
|
getHoveredItemExtraItemAmount.Invoke<int>(new object[0]),
|
||||||
null,
|
null,
|
||||||
_helper.Reflection.GetField<Int32>(menu, "hoverPrice").GetValue());
|
menu.hoverPrice);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -103,7 +103,7 @@ namespace UIInfoSuite.UIElements
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
String hoverText = (string)gameMenu.GetType().GetField("hoverText", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)?.GetValue(gameMenu);
|
String hoverText = gameMenu.hoverText;
|
||||||
IClickableMenu.drawHoverText(
|
IClickableMenu.drawHoverText(
|
||||||
Game1.spriteBatch,
|
Game1.spriteBatch,
|
||||||
hoverText,
|
hoverText,
|
||||||
|
|
Loading…
Reference in New Issue