Adds compatability for PrismaticTools (#16)
* Add PrismaticTool's sprinkler compatability * Update ShowItemEffectRanges.cs
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@ -56,6 +56,21 @@ namespace UIInfoSuite
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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public int[][] PrismaticSprinkler { get; set; } = new int[][]
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{
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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public int[][] Beehouse { get; set; } = new int[][]
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{
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new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
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@ -126,6 +126,10 @@ namespace UIInfoSuite.UIElements
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{
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arrayToUse = _modConfig.QualitySprinkler;
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}
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else if (name.Contains("prismatic"))
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{
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arrayToUse = _modConfig.PrismaticSprinkler;
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}
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else
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{
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arrayToUse = _modConfig.Sprinkler;
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@ -149,6 +153,10 @@ namespace UIInfoSuite.UIElements
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{
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arrayToUse = _modConfig.QualitySprinkler;
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}
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else if (name.Contains("prismatic"))
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{
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arrayToUse = _modConfig.PrismaticSprinkler;
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}
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else
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{
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arrayToUse = _modConfig.Sprinkler;
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