Adjust icon positions when no quest button is present (#28)
* Adjusted icon positions in IconHandler Before, there would be a gap between the start of the icons and the edge of the UI/screen. The adjusted offset values give the icons a neater spacing with the rest of the game UI. * Shifts left only when there are quests active Sorry, my previous commit was mistaken. This is the real feature
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@ -28,7 +28,11 @@ namespace UIInfoSuite
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public Point GetNewIconPosition()
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{
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int yPos = Game1.options.zoomButtons ? 290 : 260;
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int xPosition = (int)Tools.GetWidthInPlayArea() - 134 - 46 * _amountOfVisibleIcons;
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int xPosition = (int)Tools.GetWidthInPlayArea() - 70 - 48 * _amountOfVisibleIcons;
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if (Game1.player.questLog.Any())
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{
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x -= 65;
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}
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++_amountOfVisibleIcons;
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return new Point(xPosition, yPos);
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}
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