Fixed some issues. Updated for SMAPI changes.
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@ -22,6 +22,16 @@ namespace UIInfoSuite.Extensions
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return result;
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}
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public static Int64 SafeParseInt64(this String s)
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{
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Int64 result = 0;
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if (!String.IsNullOrWhiteSpace(s))
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Int64.TryParse(s, out result);
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return result;
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}
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public static bool SafeParseBool(this String s)
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{
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bool result = false;
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@ -117,7 +117,9 @@ namespace UIInfoSuite.Options
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private void RemoveModOptionsFromMenu(object sender, EventArgsClickableMenuClosed e)
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{
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GraphicsEvents.OnPostRenderGuiEvent -= DrawButton;
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_modOptionsPageButton.OnLeftClicked -= OnButtonLeftClicked;
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if (_modOptionsPageButton != null)
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_modOptionsPageButton.OnLeftClicked -= OnButtonLeftClicked;
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if (Game1.activeClickableMenu is GameMenu)
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{
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List<IClickableMenu> tabPages = _helper.Reflection.GetField<List<IClickableMenu>>(Game1.activeClickableMenu, "pages").GetValue();
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.7.2.0")]
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[assembly: AssemblyFileVersion("1.7.2.0")]
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[assembly: AssemblyVersion("1.7.5.0")]
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[assembly: AssemblyFileVersion("1.7.5.0")]
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@ -36,7 +36,6 @@
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@ -179,14 +179,14 @@ namespace UIInfoSuite.UIElements
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_experienceFillColor = new Color(17, 84, 252, 0.63f);
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_currentLevelIndex = 1;
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rectangle1.X = 20;
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experienceLevel = Game1.player.fishingLevel;
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experienceLevel = Game1.player.fishingLevel.Value;
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}
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else if (currentItem is Pickaxe)
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{
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_experienceFillColor = new Color(145, 104, 63, 0.63f);
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_currentLevelIndex = 3;
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rectangle1.X = 30;
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experienceLevel = Game1.player.miningLevel;
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experienceLevel = Game1.player.miningLevel.Value;
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}
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else if (currentItem is MeleeWeapon &&
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currentItem.Name != "Scythe")
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@ -194,7 +194,7 @@ namespace UIInfoSuite.UIElements
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_experienceFillColor = new Color(204, 0, 3, 0.63f);
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_currentLevelIndex = 4;
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rectangle1.X = 120;
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experienceLevel = Game1.player.combatLevel;
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experienceLevel = Game1.player.combatLevel.Value;
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}
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else if (Game1.currentLocation is Farm &&
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!(currentItem is Axe))
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@ -202,14 +202,14 @@ namespace UIInfoSuite.UIElements
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_experienceFillColor = new Color(255, 251, 35, 0.38f);
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_currentLevelIndex = 0;
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rectangle1.X = 10;
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experienceLevel = Game1.player.farmingLevel;
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experienceLevel = Game1.player.farmingLevel.Value;
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}
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else
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{
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_experienceFillColor = new Color(0, 234, 0, 0.63f);
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_currentLevelIndex = 2;
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rectangle1.X = 60;
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experienceLevel = Game1.player.foragingLevel;
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experienceLevel = Game1.player.foragingLevel.Value;
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}
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if (experienceLevel <= 9)
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@ -349,15 +349,15 @@ namespace UIInfoSuite.UIElements
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foreach (var quest in Game1.player.questLog)
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{
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if (quest.accepted && quest.dailyQuest && !quest.completed)
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if (quest.accepted.Value && quest.dailyQuest.Value && !quest.completed.Value)
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{
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bool isQuestTarget = false;
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switch (quest.questType)
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switch (quest.questType.Value)
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{
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case 3: isQuestTarget = (quest as ItemDeliveryQuest).target == character.Name; break;
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case 4: isQuestTarget = (quest as SlayMonsterQuest).target == character.Name; break;
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case 7: isQuestTarget = (quest as FishingQuest).target == character.Name; break;
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case 10: isQuestTarget = (quest as ResourceCollectionQuest).target == character.Name; break;
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case 3: isQuestTarget = (quest as ItemDeliveryQuest).target.Value == character.Name; break;
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case 4: isQuestTarget = (quest as SlayMonsterQuest).target.Value == character.Name; break;
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case 7: isQuestTarget = (quest as FishingQuest).target.Value == character.Name; break;
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case 10: isQuestTarget = (quest as ResourceCollectionQuest).target.Value == character.Name; break;
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}
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if (isQuestTarget)
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@ -461,7 +461,7 @@ namespace UIInfoSuite.UIElements
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.GetValue(_socialPage);
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int yOffset = 0;
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for (int i = slotPosition; i < slotPosition + 5 && i <= _friendNames.Length; ++i)
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for (int i = slotPosition; i < slotPosition + 5 && i < _friendNames.Length; ++i)
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{
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OptionsCheckbox checkbox = _checkboxes[i];
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checkbox.bounds.X = Game1.activeClickableMenu.xPositionOnScreen - 60;
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@ -57,7 +57,7 @@ namespace UIInfoSuite.UIElements
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.GetValue(_socialPage);
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int yOffset = 0;
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for (int i = slotPosition; i < slotPosition + 5 && i <= _friendNames.Length; ++i)
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for (int i = slotPosition; i < slotPosition + 5 && i < _friendNames.Length; ++i)
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{
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int yPosition = Game1.activeClickableMenu.yPositionOnScreen + 130 + yOffset;
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yOffset += 112;
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@ -9,6 +9,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Netcode;
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namespace UIInfoSuite.UIElements
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{
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@ -37,10 +38,9 @@ namespace UIInfoSuite.UIElements
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Game1.player != null &&
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Game1.player.friendshipData != null)
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{
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Friendship birthdayNPCDetails = null;
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Game1.player.friendshipData.TryGetValue(_birthdayNPC.Name, out birthdayNPCDetails);
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Game1.player.friendshipData.FieldDict.TryGetValue(_birthdayNPC.Name, out var netRef);
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//var birthdayNPCDetails = Game1.player.friendshipData.SafeGet(_birthdayNPC.name);
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Friendship birthdayNPCDetails = netRef;
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if (birthdayNPCDetails != null)
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{
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if (birthdayNPCDetails.GiftsToday == 1)
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@ -213,13 +213,13 @@ namespace UIInfoSuite.UIElements
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private void CheckForNewRecipe(object sender, EventArgs e)
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{
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TV tv = new TV();
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int numRecipesKnown = Game1.player.cookingRecipes.Count;
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int numRecipesKnown = Game1.player.cookingRecipes.Count();
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String[] recipes = typeof(TV).GetMethod("getWeeklyRecipe", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(tv, null) as String[];
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//String[] recipe = GetTodaysRecipe();
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//_todaysRecipe = recipe[1];
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_todaysRecipe = _recipesByDescription.SafeGet(recipes[0]);
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if (Game1.player.cookingRecipes.Count > numRecipesKnown)
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if (Game1.player.cookingRecipes.Count() > numRecipesKnown)
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Game1.player.cookingRecipes.Remove(_todaysRecipe);
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_drawQueenOfSauceIcon = (Game1.dayOfMonth % 7 == 0 || (Game1.dayOfMonth - 3) % 7 == 0) &&
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@ -1,7 +1,7 @@
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{
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"Name": "UI Info Suite",
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"Author": "Cdaragorn",
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"Version": "1.7.2",
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"Version": "1.7.5",
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"Description": "Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite.",
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"UniqueID": "Cdaragorn.UiInfoSuite",
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"EntryDll": "UIInfoSuite.dll",
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