Fixed some issues. Updated for SMAPI changes.
This commit is contained in:
parent
43b6dfeabf
commit
8e63bbaebf
|
@ -22,6 +22,16 @@ namespace UIInfoSuite.Extensions
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Int64 SafeParseInt64(this String s)
|
||||||
|
{
|
||||||
|
Int64 result = 0;
|
||||||
|
|
||||||
|
if (!String.IsNullOrWhiteSpace(s))
|
||||||
|
Int64.TryParse(s, out result);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
public static bool SafeParseBool(this String s)
|
public static bool SafeParseBool(this String s)
|
||||||
{
|
{
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
|
|
@ -117,7 +117,9 @@ namespace UIInfoSuite.Options
|
||||||
private void RemoveModOptionsFromMenu(object sender, EventArgsClickableMenuClosed e)
|
private void RemoveModOptionsFromMenu(object sender, EventArgsClickableMenuClosed e)
|
||||||
{
|
{
|
||||||
GraphicsEvents.OnPostRenderGuiEvent -= DrawButton;
|
GraphicsEvents.OnPostRenderGuiEvent -= DrawButton;
|
||||||
_modOptionsPageButton.OnLeftClicked -= OnButtonLeftClicked;
|
|
||||||
|
if (_modOptionsPageButton != null)
|
||||||
|
_modOptionsPageButton.OnLeftClicked -= OnButtonLeftClicked;
|
||||||
if (Game1.activeClickableMenu is GameMenu)
|
if (Game1.activeClickableMenu is GameMenu)
|
||||||
{
|
{
|
||||||
List<IClickableMenu> tabPages = _helper.Reflection.GetField<List<IClickableMenu>>(Game1.activeClickableMenu, "pages").GetValue();
|
List<IClickableMenu> tabPages = _helper.Reflection.GetField<List<IClickableMenu>>(Game1.activeClickableMenu, "pages").GetValue();
|
||||||
|
|
|
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
[assembly: AssemblyVersion("1.7.2.0")]
|
[assembly: AssemblyVersion("1.7.5.0")]
|
||||||
[assembly: AssemblyFileVersion("1.7.2.0")]
|
[assembly: AssemblyFileVersion("1.7.5.0")]
|
||||||
|
|
|
@ -36,7 +36,6 @@
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553" />
|
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
<Reference Include="System.Core" />
|
<Reference Include="System.Core" />
|
||||||
<Reference Include="System.Xml.Linq" />
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
|
|
@ -179,14 +179,14 @@ namespace UIInfoSuite.UIElements
|
||||||
_experienceFillColor = new Color(17, 84, 252, 0.63f);
|
_experienceFillColor = new Color(17, 84, 252, 0.63f);
|
||||||
_currentLevelIndex = 1;
|
_currentLevelIndex = 1;
|
||||||
rectangle1.X = 20;
|
rectangle1.X = 20;
|
||||||
experienceLevel = Game1.player.fishingLevel;
|
experienceLevel = Game1.player.fishingLevel.Value;
|
||||||
}
|
}
|
||||||
else if (currentItem is Pickaxe)
|
else if (currentItem is Pickaxe)
|
||||||
{
|
{
|
||||||
_experienceFillColor = new Color(145, 104, 63, 0.63f);
|
_experienceFillColor = new Color(145, 104, 63, 0.63f);
|
||||||
_currentLevelIndex = 3;
|
_currentLevelIndex = 3;
|
||||||
rectangle1.X = 30;
|
rectangle1.X = 30;
|
||||||
experienceLevel = Game1.player.miningLevel;
|
experienceLevel = Game1.player.miningLevel.Value;
|
||||||
}
|
}
|
||||||
else if (currentItem is MeleeWeapon &&
|
else if (currentItem is MeleeWeapon &&
|
||||||
currentItem.Name != "Scythe")
|
currentItem.Name != "Scythe")
|
||||||
|
@ -194,7 +194,7 @@ namespace UIInfoSuite.UIElements
|
||||||
_experienceFillColor = new Color(204, 0, 3, 0.63f);
|
_experienceFillColor = new Color(204, 0, 3, 0.63f);
|
||||||
_currentLevelIndex = 4;
|
_currentLevelIndex = 4;
|
||||||
rectangle1.X = 120;
|
rectangle1.X = 120;
|
||||||
experienceLevel = Game1.player.combatLevel;
|
experienceLevel = Game1.player.combatLevel.Value;
|
||||||
}
|
}
|
||||||
else if (Game1.currentLocation is Farm &&
|
else if (Game1.currentLocation is Farm &&
|
||||||
!(currentItem is Axe))
|
!(currentItem is Axe))
|
||||||
|
@ -202,14 +202,14 @@ namespace UIInfoSuite.UIElements
|
||||||
_experienceFillColor = new Color(255, 251, 35, 0.38f);
|
_experienceFillColor = new Color(255, 251, 35, 0.38f);
|
||||||
_currentLevelIndex = 0;
|
_currentLevelIndex = 0;
|
||||||
rectangle1.X = 10;
|
rectangle1.X = 10;
|
||||||
experienceLevel = Game1.player.farmingLevel;
|
experienceLevel = Game1.player.farmingLevel.Value;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_experienceFillColor = new Color(0, 234, 0, 0.63f);
|
_experienceFillColor = new Color(0, 234, 0, 0.63f);
|
||||||
_currentLevelIndex = 2;
|
_currentLevelIndex = 2;
|
||||||
rectangle1.X = 60;
|
rectangle1.X = 60;
|
||||||
experienceLevel = Game1.player.foragingLevel;
|
experienceLevel = Game1.player.foragingLevel.Value;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (experienceLevel <= 9)
|
if (experienceLevel <= 9)
|
||||||
|
|
|
@ -349,15 +349,15 @@ namespace UIInfoSuite.UIElements
|
||||||
|
|
||||||
foreach (var quest in Game1.player.questLog)
|
foreach (var quest in Game1.player.questLog)
|
||||||
{
|
{
|
||||||
if (quest.accepted && quest.dailyQuest && !quest.completed)
|
if (quest.accepted.Value && quest.dailyQuest.Value && !quest.completed.Value)
|
||||||
{
|
{
|
||||||
bool isQuestTarget = false;
|
bool isQuestTarget = false;
|
||||||
switch (quest.questType)
|
switch (quest.questType.Value)
|
||||||
{
|
{
|
||||||
case 3: isQuestTarget = (quest as ItemDeliveryQuest).target == character.Name; break;
|
case 3: isQuestTarget = (quest as ItemDeliveryQuest).target.Value == character.Name; break;
|
||||||
case 4: isQuestTarget = (quest as SlayMonsterQuest).target == character.Name; break;
|
case 4: isQuestTarget = (quest as SlayMonsterQuest).target.Value == character.Name; break;
|
||||||
case 7: isQuestTarget = (quest as FishingQuest).target == character.Name; break;
|
case 7: isQuestTarget = (quest as FishingQuest).target.Value == character.Name; break;
|
||||||
case 10: isQuestTarget = (quest as ResourceCollectionQuest).target == character.Name; break;
|
case 10: isQuestTarget = (quest as ResourceCollectionQuest).target.Value == character.Name; break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isQuestTarget)
|
if (isQuestTarget)
|
||||||
|
@ -461,7 +461,7 @@ namespace UIInfoSuite.UIElements
|
||||||
.GetValue(_socialPage);
|
.GetValue(_socialPage);
|
||||||
int yOffset = 0;
|
int yOffset = 0;
|
||||||
|
|
||||||
for (int i = slotPosition; i < slotPosition + 5 && i <= _friendNames.Length; ++i)
|
for (int i = slotPosition; i < slotPosition + 5 && i < _friendNames.Length; ++i)
|
||||||
{
|
{
|
||||||
OptionsCheckbox checkbox = _checkboxes[i];
|
OptionsCheckbox checkbox = _checkboxes[i];
|
||||||
checkbox.bounds.X = Game1.activeClickableMenu.xPositionOnScreen - 60;
|
checkbox.bounds.X = Game1.activeClickableMenu.xPositionOnScreen - 60;
|
||||||
|
|
|
@ -57,7 +57,7 @@ namespace UIInfoSuite.UIElements
|
||||||
.GetValue(_socialPage);
|
.GetValue(_socialPage);
|
||||||
int yOffset = 0;
|
int yOffset = 0;
|
||||||
|
|
||||||
for (int i = slotPosition; i < slotPosition + 5 && i <= _friendNames.Length; ++i)
|
for (int i = slotPosition; i < slotPosition + 5 && i < _friendNames.Length; ++i)
|
||||||
{
|
{
|
||||||
int yPosition = Game1.activeClickableMenu.yPositionOnScreen + 130 + yOffset;
|
int yPosition = Game1.activeClickableMenu.yPositionOnScreen + 130 + yOffset;
|
||||||
yOffset += 112;
|
yOffset += 112;
|
||||||
|
|
|
@ -9,6 +9,7 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Netcode;
|
||||||
|
|
||||||
namespace UIInfoSuite.UIElements
|
namespace UIInfoSuite.UIElements
|
||||||
{
|
{
|
||||||
|
@ -37,10 +38,9 @@ namespace UIInfoSuite.UIElements
|
||||||
Game1.player != null &&
|
Game1.player != null &&
|
||||||
Game1.player.friendshipData != null)
|
Game1.player.friendshipData != null)
|
||||||
{
|
{
|
||||||
Friendship birthdayNPCDetails = null;
|
Game1.player.friendshipData.FieldDict.TryGetValue(_birthdayNPC.Name, out var netRef);
|
||||||
Game1.player.friendshipData.TryGetValue(_birthdayNPC.Name, out birthdayNPCDetails);
|
|
||||||
//var birthdayNPCDetails = Game1.player.friendshipData.SafeGet(_birthdayNPC.name);
|
//var birthdayNPCDetails = Game1.player.friendshipData.SafeGet(_birthdayNPC.name);
|
||||||
|
Friendship birthdayNPCDetails = netRef;
|
||||||
if (birthdayNPCDetails != null)
|
if (birthdayNPCDetails != null)
|
||||||
{
|
{
|
||||||
if (birthdayNPCDetails.GiftsToday == 1)
|
if (birthdayNPCDetails.GiftsToday == 1)
|
||||||
|
|
|
@ -213,13 +213,13 @@ namespace UIInfoSuite.UIElements
|
||||||
private void CheckForNewRecipe(object sender, EventArgs e)
|
private void CheckForNewRecipe(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
TV tv = new TV();
|
TV tv = new TV();
|
||||||
int numRecipesKnown = Game1.player.cookingRecipes.Count;
|
int numRecipesKnown = Game1.player.cookingRecipes.Count();
|
||||||
String[] recipes = typeof(TV).GetMethod("getWeeklyRecipe", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(tv, null) as String[];
|
String[] recipes = typeof(TV).GetMethod("getWeeklyRecipe", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(tv, null) as String[];
|
||||||
//String[] recipe = GetTodaysRecipe();
|
//String[] recipe = GetTodaysRecipe();
|
||||||
//_todaysRecipe = recipe[1];
|
//_todaysRecipe = recipe[1];
|
||||||
_todaysRecipe = _recipesByDescription.SafeGet(recipes[0]);
|
_todaysRecipe = _recipesByDescription.SafeGet(recipes[0]);
|
||||||
|
|
||||||
if (Game1.player.cookingRecipes.Count > numRecipesKnown)
|
if (Game1.player.cookingRecipes.Count() > numRecipesKnown)
|
||||||
Game1.player.cookingRecipes.Remove(_todaysRecipe);
|
Game1.player.cookingRecipes.Remove(_todaysRecipe);
|
||||||
|
|
||||||
_drawQueenOfSauceIcon = (Game1.dayOfMonth % 7 == 0 || (Game1.dayOfMonth - 3) % 7 == 0) &&
|
_drawQueenOfSauceIcon = (Game1.dayOfMonth % 7 == 0 || (Game1.dayOfMonth - 3) % 7 == 0) &&
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
{
|
{
|
||||||
"Name": "UI Info Suite",
|
"Name": "UI Info Suite",
|
||||||
"Author": "Cdaragorn",
|
"Author": "Cdaragorn",
|
||||||
"Version": "1.7.2",
|
"Version": "1.7.5",
|
||||||
"Description": "Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite.",
|
"Description": "Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite.",
|
||||||
"UniqueID": "Cdaragorn.UiInfoSuite",
|
"UniqueID": "Cdaragorn.UiInfoSuite",
|
||||||
"EntryDll": "UIInfoSuite.dll",
|
"EntryDll": "UIInfoSuite.dll",
|
||||||
|
|
Loading…
Reference in New Issue