Fixed mouse disappearing in one case. Updated version info.
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e1fabeb4d5
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b785ecae04
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@ -79,6 +79,7 @@ namespace UIInfoSuite
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writer.WriteEndElement();
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}
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writer.WriteEndElement();
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writer.Close();
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}
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}
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}
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.7.18.0")]
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[assembly: AssemblyFileVersion("1.7.18.0")]
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[assembly: AssemblyVersion("1.7.20.0")]
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[assembly: AssemblyFileVersion("1.7.20.0")]
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@ -28,6 +28,7 @@ namespace UIInfoSuite.UIElements
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private const int MaxBarWidth = 175;
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private int[] _currentExperience = new int[5];
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private int[] _currentLevelExtenderExperience = new int[5];
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private readonly List<ExperiencePointDisplay> _experiencePointDisplays = new List<ExperiencePointDisplay>();
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private readonly TimeSpan _levelUpPauseTime = TimeSpan.FromSeconds(2);
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private readonly Color _iconColor = Color.White;
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@ -75,7 +76,7 @@ namespace UIInfoSuite.UIElements
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helper.Events.Display.RenderingHud += OnRenderingHud;
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helper.Events.Player.Warped += OnWarped_RemoveAllExperiencePointDisplays;
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//var something = _helper.ModRegistry.GetApi("DevinLematty.LevelExtender");
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var something = _helper.ModRegistry.GetApi("DevinLematty.LevelExtender");
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try
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{
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_levelExtenderAPI = _helper.ModRegistry.GetApi<LevelExtenderInterface>("DevinLematty.LevelExtender");
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@ -145,12 +146,19 @@ namespace UIInfoSuite.UIElements
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_currentExperience[i] = Game1.player.experiencePoints[i];
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_showExperienceGain = showExperienceGain;
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if (_levelExtenderAPI != null)
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{
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for (int i = 0; i < _currentLevelExtenderExperience.Length; ++i)
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_currentLevelExtenderExperience[i] = _levelExtenderAPI.currentXP()[i];
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}
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if (showExperienceGain)
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{
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_helper.Events.GameLoop.UpdateTicked += OnUpdateTicked_DetermineIfExperienceHasBeenGained;
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}
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}
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public void ToggleShowExperienceBar(bool showExperienceBar)
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{
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_helper.Events.GameLoop.UpdateTicked -= OnUpdateTicked_DetermineIfExperienceHasBeenGained;
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@ -241,9 +249,15 @@ namespace UIInfoSuite.UIElements
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int currentLevelIndex = -1;
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int[] levelExtenderExperience = null;
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if (_levelExtenderAPI != null)
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levelExtenderExperience = _levelExtenderAPI.currentXP();
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for (int i = 0; i < _currentExperience.Length; ++i)
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{
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if (_currentExperience[i] != Game1.player.experiencePoints[i])
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if (_currentExperience[i] != Game1.player.experiencePoints[i] ||
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(_levelExtenderAPI != null &&
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_currentLevelExtenderExperience[i] != levelExtenderExperience[i]))
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{
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currentLevelIndex = i;
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break;
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@ -312,14 +326,31 @@ namespace UIInfoSuite.UIElements
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if (_showExperienceGain &&
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_experienceRequiredToLevel > 0)
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{
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_experiencePointDisplays.Add(
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new ExperiencePointDisplay(
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Game1.player.experiencePoints[currentLevelIndex] - _currentExperience[currentLevelIndex],
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Game1.player.getLocalPosition(Game1.viewport)));
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int currentExperienceToUse = Game1.player.experiencePoints[currentLevelIndex];
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int previousExperienceToUse = _currentExperience[currentLevelIndex];
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if (_levelExtenderAPI != null &&
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_currentSkillLevel > 9)
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{
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currentExperienceToUse = _levelExtenderAPI.currentXP()[currentLevelIndex];
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previousExperienceToUse = _currentLevelExtenderExperience[currentLevelIndex];
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}
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int experienceGain = currentExperienceToUse - previousExperienceToUse;
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if (experienceGain > 0)
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{
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_experiencePointDisplays.Add(
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new ExperiencePointDisplay(
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experienceGain,
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Game1.player.getLocalPosition(Game1.viewport)));
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}
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}
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_currentExperience[currentLevelIndex] = Game1.player.experiencePoints[currentLevelIndex];
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if (_levelExtenderAPI != null)
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_currentLevelExtenderExperience[currentLevelIndex] = _levelExtenderAPI.currentXP()[currentLevelIndex];
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}
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else if (_previousItem != currentItem)
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{
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@ -495,22 +495,25 @@ namespace UIInfoSuite.UIElements
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4),
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Color.BurlyWood);
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}
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//Game1.spriteBatch.Draw(
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// Game1.mouseCursors,
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// new Vector2(
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// Game1.getMouseX(),
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// Game1.getMouseY()),
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// Game1.getSourceRectForStandardTileSheet(
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// Game1.mouseCursors,
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// Game1.mouseCursor,
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// 16,
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// 16),
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// Color.White,
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// 0.0f,
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// Vector2.Zero,
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// Game1.pixelZoom + (Game1.dialogueButtonScale / 150.0f),
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// SpriteEffects.None,
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// 1f);
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if (!Game1.options.hardwareCursor)
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{
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Game1.spriteBatch.Draw(
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Game1.mouseCursors,
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new Vector2(
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Game1.getMouseX(),
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Game1.getMouseY()),
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Game1.getSourceRectForStandardTileSheet(
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Game1.mouseCursors,
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Game1.mouseCursor,
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16,
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16),
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Color.White,
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0.0f,
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Vector2.Zero,
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Game1.pixelZoom + (Game1.dialogueButtonScale / 150.0f),
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SpriteEffects.None,
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1f);
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}
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if (checkbox.bounds.Contains(Game1.getMouseX(), Game1.getMouseY()))
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IClickableMenu.drawHoverText(
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@ -1,7 +1,7 @@
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{
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"Name": "UI Info Suite",
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"Author": "Cdaragorn",
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"Version": "1.7.18",
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"Version": "1.7.20",
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"Description": "Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite.",
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"UniqueID": "Cdaragorn.UiInfoSuite",
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"EntryDll": "UIInfoSuite.dll",
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Pathoschild.Stardew.ModBuildConfig" version="2.2.0" targetFramework="net45" />
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</packages>
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