Fixed a lot of bugs. Updated for official multiplayer release. Started adding integration with level extender mod.
This commit is contained in:
parent
c92c20b6b6
commit
fd9c4f28ef
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@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace UIInfoSuite
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{
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public interface LEEvents
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{
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event EventHandler OnXPChanged;
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void raiseEvent();
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}
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}
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@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace UIInfoSuite
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{
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public interface LevelExtenderInterface
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{
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int[] currentXP();
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int[] requiredXP();
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}
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}
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@ -20,7 +20,6 @@ namespace UIInfoSuite
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{
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public class ModEntry : Mod
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{
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private readonly SkipIntro _skipIntro = new SkipIntro();
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private String _modDataFileName;
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@ -38,6 +37,11 @@ namespace UIInfoSuite
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}
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~ModEntry()
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{
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}
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public override void Entry(IModHelper helper)
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{
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//Helper = helper;
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@ -70,7 +74,7 @@ namespace UIInfoSuite
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private void ReturnToTitle(object sender, EventArgs e)
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{
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_modOptionsPageHandler.Dispose();
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_modOptionsPageHandler?.Dispose();
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_modOptionsPageHandler = null;
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}
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.7.13.0")]
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[assembly: AssemblyFileVersion("1.7.13.0")]
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[assembly: AssemblyVersion("1.7.18.0")]
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[assembly: AssemblyFileVersion("1.7.18.0")]
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@ -71,6 +71,8 @@
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<Compile Include="Extensions\CollectionExtensions.cs" />
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<Compile Include="Extensions\ObjectExtensions.cs" />
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<Compile Include="LanguageKeys.cs" />
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<Compile Include="LEEvents.cs" />
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<Compile Include="LevelExtenderInterface.cs" />
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<Compile Include="ModConfig.cs" />
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<Compile Include="Options\ModOptionsCheckbox.cs" />
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<Compile Include="Options\ModOptionsPageButton.cs" />
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@ -151,7 +153,7 @@
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Analyzer Include="..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0-beta-20180630\analyzers\dotnet\cs\StardewModdingAPI.ModBuildConfig.Analyzer.dll" />
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<Analyzer Include="..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0\analyzers\dotnet\cs\StardewModdingAPI.ModBuildConfig.Analyzer.dll" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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@ -163,11 +165,11 @@
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll.mdb" DestinationFolder="$(ModPath)" Condition="Exists('$(TargetDir)\$(TargetName).dll.mdb')" />
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<Copy SourceFiles="$(ProjectDir)manifest.json" DestinationFolder="$(ModPath)" />
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</Target>
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<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0-beta-20180630\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0-beta-20180630\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
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<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0-beta-20180630\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0-beta-20180630\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
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<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
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</Target>
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</Project>
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@ -11,6 +11,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Media;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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@ -21,15 +22,20 @@ namespace UIInfoSuite.UIElements
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{
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class ExperienceBar : IDisposable
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{
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public interface LevelExtenderEvents
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{
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event EventHandler OnXPChanged;
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}
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private const int MaxBarWidth = 175;
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//private float _currentExperience = 0;
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private int[] _currentExperience = new int[5];
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private readonly List<ExperiencePointDisplay> _experiencePointDisplays = new List<ExperiencePointDisplay>();
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private GameLocation _currentLocation = new GameLocation();
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private readonly TimeSpan _levelUpPauseTime = TimeSpan.FromSeconds(2);
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private Color _iconColor = Color.White;
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private readonly Color _iconColor = Color.White;
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private Color _experienceFillColor = Color.Blue;
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private Rectangle _experienceIconPosition = new Rectangle(10, 428, 10, 10);
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private Item _previousItem = null;
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private bool _experienceBarShouldBeVisible = false;
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private bool _shouldDrawLevelUp = false;
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@ -44,6 +50,13 @@ namespace UIInfoSuite.UIElements
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private readonly IModHelper _helper;
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private SoundPlayer _player;
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private LevelExtenderInterface _levelExtenderAPI;
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private int _currentSkillLevel = 0;
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private int _experienceRequiredToLevel = -1;
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private int _experienceFromPreviousLevels = -1;
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private int _experienceEarnedThisLevel = -1;
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public ExperienceBar(IModHelper helper)
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{
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_helper = helper;
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_timeToDisappear.Elapsed += StopTimerAndFadeBarOut;
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GraphicsEvents.OnPreRenderHudEvent += OnPreRenderHudEvent;
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PlayerEvents.Warped += RemoveAllExperiencePointDisplays;
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//var something = _helper.ModRegistry.GetApi("DevinLematty.LevelExtender");
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try
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{
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_levelExtenderAPI = _helper.ModRegistry.GetApi<LevelExtenderInterface>("DevinLematty.LevelExtender");
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}
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catch (Exception ex)
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{
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int j = 4;
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}
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int f = 3;
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//if (something != null)
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//{
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// try
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// {
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// var methods = something.GetType().GetMethods();
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// var currentXPMethod = something.GetType().GetMethod("currentXP");
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// foreach (var method in methods)
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// {
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// }
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// }
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// catch (Exception ex)
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// {
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// int f = 3;
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// }
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//}
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}
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private void LoadModApis(object sender, EventArgs e)
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{
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}
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public void Dispose()
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PlayerEvents.LeveledUp -= OnLevelUp;
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GraphicsEvents.OnPreRenderHudEvent -= OnPreRenderHudEvent;
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PlayerEvents.Warped -= RemoveAllExperiencePointDisplays;
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GameEvents.QuarterSecondTick -= DetermineIfExperienceHasBeenGained;
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_timeToDisappear.Elapsed -= StopTimerAndFadeBarOut;
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_timeToDisappear.Stop();
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_timeToDisappear.Dispose();
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_timeToDisappear = null;
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}
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public void ToggleLevelUpAnimation(bool showLevelUpAnimation)
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@ -93,21 +143,29 @@ namespace UIInfoSuite.UIElements
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public void ToggleShowExperienceGain(bool showExperienceGain)
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{
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GameEvents.QuarterSecondTick -= DetermineIfExperienceHasBeenGained;
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for (int i = 0; i < _currentExperience.Length; ++i)
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_currentExperience[i] = Game1.player.experiencePoints[i];
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_showExperienceGain = showExperienceGain;
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if (showExperienceGain)
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{
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GameEvents.QuarterSecondTick += DetermineIfExperienceHasBeenGained;
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}
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}
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public void ToggleShowExperienceBar(bool showExperienceBar)
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{
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GameEvents.QuarterSecondTick -= DetermineIfExperienceHasBeenGained;
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//GraphicsEvents.OnPreRenderHudEvent -= OnPreRenderHudEvent;
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//PlayerEvents.Warped -= RemoveAllExperiencePointDisplays;
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_showExperienceBar = showExperienceBar;
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//if (showExperienceBar)
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//{
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// GraphicsEvents.OnPreRenderHudEvent += OnPreRenderHudEvent;
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// PlayerEvents.Warped += RemoveAllExperiencePointDisplays;
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//}
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if (showExperienceBar)
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{
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//GraphicsEvents.OnPreRenderHudEvent += OnPreRenderHudEvent;
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//PlayerEvents.Warped += RemoveAllExperiencePointDisplays;
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GameEvents.QuarterSecondTick += DetermineIfExperienceHasBeenGained;
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}
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}
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private void OnLevelUp(object sender, EventArgsLevelUp e)
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case EventArgsLevelUp.LevelType.Mining: _levelUpIconRectangle.X = 30; break;
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}
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_shouldDrawLevelUp = true;
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_timeToDisappear.Interval = _timeBeforeExperienceBarFades.TotalMilliseconds;
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_timeToDisappear.Start();
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_experienceBarShouldBeVisible = true;
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ShowExperienceBar();
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float previousAmbientVolume = Game1.options.ambientVolumeLevel;
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float previousMusicVolume = Game1.options.musicVolumeLevel;
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private void StopTimerAndFadeBarOut(object sender, ElapsedEventArgs e)
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{
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_timeToDisappear.Stop();
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_timeToDisappear?.Stop();
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_experienceBarShouldBeVisible = false;
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}
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_experiencePointDisplays.Clear();
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}
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private void DetermineIfExperienceHasBeenGained(object sender, EventArgs e)
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{
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Item currentItem = Game1.player.CurrentItem;
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int currentLevelIndex = -1;
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for (int i = 0; i < _currentExperience.Length; ++i)
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{
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if (_currentExperience[i] != Game1.player.experiencePoints[i])
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{
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currentLevelIndex = i;
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break;
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}
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}
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if (currentLevelIndex > -1)
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{
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switch (currentLevelIndex)
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{
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case 0:
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{
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_experienceFillColor = new Color(255, 251, 35, 0.38f);
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_experienceIconPosition.X = 10;
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_currentSkillLevel = Game1.player.farmingLevel.Value;
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break;
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}
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case 1:
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{
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_experienceFillColor = new Color(17, 84, 252, 0.63f);
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_experienceIconPosition.X = 20;
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_currentSkillLevel = Game1.player.fishingLevel.Value;
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break;
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}
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case 2:
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{
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_experienceFillColor = new Color(0, 234, 0, 0.63f);
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_experienceIconPosition.X = 60;
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_currentSkillLevel = Game1.player.foragingLevel.Value;
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break;
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}
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case 3:
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{
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_experienceFillColor = new Color(145, 104, 63, 0.63f);
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_experienceIconPosition.X = 30;
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_currentSkillLevel = Game1.player.miningLevel.Value;
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break;
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}
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case 4:
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{
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_experienceFillColor = new Color(204, 0, 3, 0.63f);
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_experienceIconPosition.X = 120;
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_currentSkillLevel = Game1.player.combatLevel.Value;
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break;
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}
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}
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_experienceRequiredToLevel = GetExperienceRequiredToLevel(_currentSkillLevel);
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_experienceFromPreviousLevels = GetExperienceRequiredToLevel(_currentSkillLevel - 1);
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_experienceEarnedThisLevel = Game1.player.experiencePoints[currentLevelIndex] - _experienceFromPreviousLevels;
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int experiencePreviouslyEarnedThisLevel = _currentExperience[currentLevelIndex] - _experienceFromPreviousLevels;
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if (_experienceRequiredToLevel <= 0 &&
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_levelExtenderAPI != null)
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{
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_experienceEarnedThisLevel = _levelExtenderAPI.currentXP()[currentLevelIndex];
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_experienceFromPreviousLevels = _currentExperience[currentLevelIndex] - _experienceEarnedThisLevel;
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_experienceRequiredToLevel = _levelExtenderAPI.requiredXP()[currentLevelIndex] + _experienceFromPreviousLevels;
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}
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ShowExperienceBar();
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if (_showExperienceGain &&
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_experienceRequiredToLevel > 0)
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{
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_experiencePointDisplays.Add(
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new ExperiencePointDisplay(
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Game1.player.experiencePoints[currentLevelIndex] - _currentExperience[currentLevelIndex],
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Game1.player.getLocalPosition(Game1.viewport)));
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}
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_currentExperience[currentLevelIndex] = Game1.player.experiencePoints[currentLevelIndex];
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}
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else if (_previousItem != currentItem)
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{
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if (currentItem is FishingRod)
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{
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_experienceFillColor = new Color(17, 84, 252, 0.63f);
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currentLevelIndex = 1;
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_experienceIconPosition.X = 20;
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_currentSkillLevel = Game1.player.fishingLevel.Value;
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}
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else if (currentItem is Pickaxe)
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{
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_experienceFillColor = new Color(145, 104, 63, 0.63f);
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currentLevelIndex = 3;
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_experienceIconPosition.X = 30;
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_currentSkillLevel = Game1.player.miningLevel.Value;
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}
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else if (currentItem is MeleeWeapon &&
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currentItem.Name != "Scythe")
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{
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_experienceFillColor = new Color(204, 0, 3, 0.63f);
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currentLevelIndex = 4;
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_experienceIconPosition.X = 120;
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_currentSkillLevel = Game1.player.combatLevel.Value;
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}
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else if (Game1.currentLocation is Farm &&
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!(currentItem is Axe))
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{
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_experienceFillColor = new Color(255, 251, 35, 0.38f);
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currentLevelIndex = 0;
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_experienceIconPosition.X = 10;
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_currentSkillLevel = Game1.player.farmingLevel.Value;
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}
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else
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{
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_experienceFillColor = new Color(0, 234, 0, 0.63f);
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currentLevelIndex = 2;
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_experienceIconPosition.X = 60;
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_currentSkillLevel = Game1.player.foragingLevel.Value;
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}
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_experienceRequiredToLevel = GetExperienceRequiredToLevel(_currentSkillLevel);
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_experienceFromPreviousLevels = GetExperienceRequiredToLevel(_currentSkillLevel - 1);
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_experienceEarnedThisLevel = Game1.player.experiencePoints[currentLevelIndex] - _experienceFromPreviousLevels;
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if (_experienceRequiredToLevel <= 0 &&
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_levelExtenderAPI != null)
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{
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_experienceEarnedThisLevel = _levelExtenderAPI.currentXP()[currentLevelIndex];
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_experienceFromPreviousLevels = _currentExperience[currentLevelIndex] - _experienceEarnedThisLevel;
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_experienceRequiredToLevel = _levelExtenderAPI.requiredXP()[currentLevelIndex] + _experienceFromPreviousLevels;
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}
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ShowExperienceBar();
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_previousItem = currentItem;
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}
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}
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private void OnPreRenderHudEvent(object sender, EventArgs e)
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{
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if (!Game1.eventUp)
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{
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Item currentItem = Game1.player.CurrentItem;
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Rectangle rectangle1 = new Rectangle(10, 428, 10, 10);
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int experienceLevel = 0;
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int currentLevelIndex = -1;
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int experienceRequiredToLevel = -1;
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int experienceFromPreviousLevels = -1;
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int experienceEarnedThisLevel = -1;
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for (int i = 0; i < _currentExperience.Length; ++i)
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{
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if (_currentExperience[i] != Game1.player.experiencePoints[i])
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{
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currentLevelIndex = i;
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break;
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}
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}
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if (currentLevelIndex > -1)
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{
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switch ((EventArgsLevelUp.LevelType)currentLevelIndex)
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{
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case EventArgsLevelUp.LevelType.Combat:
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{
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_experienceFillColor = new Color(204, 0, 3, 0.63f);
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rectangle1.X = 120;
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experienceLevel = Game1.player.combatLevel.Value;
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break;
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}
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case EventArgsLevelUp.LevelType.Farming:
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{
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_experienceFillColor = new Color(255, 251, 35, 0.38f);
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rectangle1.X = 10;
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experienceLevel = Game1.player.farmingLevel.Value;
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break;
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}
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case EventArgsLevelUp.LevelType.Fishing:
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{
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_experienceFillColor = new Color(17, 84, 252, 0.63f);
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rectangle1.X = 20;
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experienceLevel = Game1.player.fishingLevel.Value;
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break;
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}
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case EventArgsLevelUp.LevelType.Foraging:
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{
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_experienceFillColor = new Color(0, 234, 0, 0.63f);
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rectangle1.X = 60;
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experienceLevel = Game1.player.foragingLevel.Value;
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break;
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}
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||||
|
||||
case EventArgsLevelUp.LevelType.Mining:
|
||||
{
|
||||
_experienceFillColor = new Color(145, 104, 63, 0.63f);
|
||||
rectangle1.X = 30;
|
||||
experienceLevel = Game1.player.miningLevel.Value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
experienceRequiredToLevel = GetExperienceRequiredToLevel(experienceLevel);
|
||||
experienceFromPreviousLevels = GetExperienceRequiredToLevel(experienceLevel - 1);
|
||||
experienceEarnedThisLevel = Game1.player.experiencePoints[currentLevelIndex] - experienceFromPreviousLevels;
|
||||
int experiencePreviouslyEarnedThisLevel = _currentExperience[currentLevelIndex] - experienceFromPreviousLevels;
|
||||
_currentExperience[currentLevelIndex] = Game1.player.experiencePoints[currentLevelIndex];
|
||||
|
||||
ShowExperienceBar();
|
||||
if (_showExperienceGain)
|
||||
{
|
||||
_experiencePointDisplays.Add(
|
||||
new ExperiencePointDisplay(
|
||||
experienceEarnedThisLevel - experiencePreviouslyEarnedThisLevel,
|
||||
Game1.player.getLocalPosition(Game1.viewport)));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currentItem is FishingRod)
|
||||
{
|
||||
_experienceFillColor = new Color(17, 84, 252, 0.63f);
|
||||
currentLevelIndex = 1;
|
||||
rectangle1.X = 20;
|
||||
experienceLevel = Game1.player.fishingLevel.Value;
|
||||
}
|
||||
else if (currentItem is Pickaxe)
|
||||
{
|
||||
_experienceFillColor = new Color(145, 104, 63, 0.63f);
|
||||
currentLevelIndex = 3;
|
||||
rectangle1.X = 30;
|
||||
experienceLevel = Game1.player.miningLevel.Value;
|
||||
}
|
||||
else if (currentItem is MeleeWeapon &&
|
||||
currentItem.Name != "Scythe")
|
||||
{
|
||||
_experienceFillColor = new Color(204, 0, 3, 0.63f);
|
||||
currentLevelIndex = 4;
|
||||
rectangle1.X = 120;
|
||||
experienceLevel = Game1.player.combatLevel.Value;
|
||||
}
|
||||
else if (Game1.currentLocation is Farm &&
|
||||
!(currentItem is Axe))
|
||||
{
|
||||
_experienceFillColor = new Color(255, 251, 35, 0.38f);
|
||||
currentLevelIndex = 0;
|
||||
rectangle1.X = 10;
|
||||
experienceLevel = Game1.player.farmingLevel.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
_experienceFillColor = new Color(0, 234, 0, 0.63f);
|
||||
currentLevelIndex = 2;
|
||||
rectangle1.X = 60;
|
||||
experienceLevel = Game1.player.foragingLevel.Value;
|
||||
}
|
||||
|
||||
experienceRequiredToLevel = GetExperienceRequiredToLevel(experienceLevel);
|
||||
experienceFromPreviousLevels = GetExperienceRequiredToLevel(experienceLevel - 1);
|
||||
experienceEarnedThisLevel = Game1.player.experiencePoints[currentLevelIndex] - experienceFromPreviousLevels;
|
||||
|
||||
if (_previousItem != currentItem)
|
||||
ShowExperienceBar();
|
||||
}
|
||||
|
||||
_previousItem = currentItem;
|
||||
|
||||
if (_shouldDrawLevelUp)
|
||||
{
|
||||
Vector2 playerLocalPosition = Game1.player.getLocalPosition(Game1.viewport);
|
||||
|
@ -342,13 +411,14 @@ namespace UIInfoSuite.UIElements
|
|||
}
|
||||
}
|
||||
|
||||
if (_experienceBarShouldBeVisible &&
|
||||
if (_experienceRequiredToLevel > 0 &&
|
||||
_experienceBarShouldBeVisible &&
|
||||
_showExperienceBar)
|
||||
{
|
||||
int experienceDifferenceBetweenLevels = experienceRequiredToLevel - experienceFromPreviousLevels;
|
||||
int barWidth = (int)((double)experienceEarnedThisLevel / experienceDifferenceBetweenLevels * MaxBarWidth);
|
||||
int experienceDifferenceBetweenLevels = _experienceRequiredToLevel - _experienceFromPreviousLevels;
|
||||
int barWidth = (int)((double)_experienceEarnedThisLevel / experienceDifferenceBetweenLevels * MaxBarWidth);
|
||||
|
||||
DrawExperienceBar(barWidth, experienceEarnedThisLevel, experienceDifferenceBetweenLevels, experienceLevel, rectangle1);
|
||||
DrawExperienceBar(barWidth, _experienceEarnedThisLevel, experienceDifferenceBetweenLevels, _currentSkillLevel);
|
||||
|
||||
}
|
||||
|
||||
|
@ -358,38 +428,51 @@ namespace UIInfoSuite.UIElements
|
|||
private int GetExperienceRequiredToLevel(int currentLevel)
|
||||
{
|
||||
int amount = 0;
|
||||
switch (currentLevel)
|
||||
{
|
||||
case 0: amount = 100; break;
|
||||
case 1: amount = 380; break;
|
||||
case 2: amount = 770; break;
|
||||
case 3: amount = 1300; break;
|
||||
case 4: amount = 2150; break;
|
||||
case 5: amount = 3300; break;
|
||||
case 6: amount = 4800; break;
|
||||
case 7: amount = 6900; break;
|
||||
case 8: amount = 10000; break;
|
||||
case 9: amount = 15000; break;
|
||||
}
|
||||
|
||||
//if (currentLevel < 10)
|
||||
//{
|
||||
switch (currentLevel)
|
||||
{
|
||||
case 0: amount = 100; break;
|
||||
case 1: amount = 380; break;
|
||||
case 2: amount = 770; break;
|
||||
case 3: amount = 1300; break;
|
||||
case 4: amount = 2150; break;
|
||||
case 5: amount = 3300; break;
|
||||
case 6: amount = 4800; break;
|
||||
case 7: amount = 6900; break;
|
||||
case 8: amount = 10000; break;
|
||||
case 9: amount = 15000; break;
|
||||
}
|
||||
//}
|
||||
//else if (_levelExtenderAPI != null &&
|
||||
// currentLevel < 100)
|
||||
//{
|
||||
// var requiredXP = _levelExtenderAPI.requiredXP();
|
||||
// amount = requiredXP[currentLevel];
|
||||
//}
|
||||
return amount;
|
||||
}
|
||||
|
||||
private void ShowExperienceBar()
|
||||
{
|
||||
if (_allowExperienceBarToFadeOut)
|
||||
if (_timeToDisappear != null)
|
||||
{
|
||||
_timeToDisappear.Interval = _timeBeforeExperienceBarFades.TotalMilliseconds;
|
||||
_timeToDisappear.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
_timeToDisappear.Stop();
|
||||
if (_allowExperienceBarToFadeOut)
|
||||
{
|
||||
_timeToDisappear.Interval = _timeBeforeExperienceBarFades.TotalMilliseconds;
|
||||
_timeToDisappear.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
_timeToDisappear.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
_experienceBarShouldBeVisible = true;
|
||||
}
|
||||
|
||||
private void DrawExperienceBar(int barWidth, int experienceGainedThisLevel, int experienceRequiredForNextLevel, int currentLevel, Rectangle iconPosition)
|
||||
private void DrawExperienceBar(int barWidth, int experienceGainedThisLevel, int experienceRequiredForNextLevel, int currentLevel)
|
||||
{
|
||||
float leftSide = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Left;
|
||||
|
||||
|
@ -474,7 +557,7 @@ namespace UIInfoSuite.UIElements
|
|||
new Vector2(
|
||||
leftSide + 54,
|
||||
Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - 62),
|
||||
iconPosition,
|
||||
_experienceIconPosition,
|
||||
_iconColor,
|
||||
0,
|
||||
Vector2.Zero,
|
||||
|
|
|
@ -50,57 +50,64 @@ namespace UIInfoSuite.UIElements
|
|||
|
||||
if (gameMenu.currentTab == 2)
|
||||
{
|
||||
int slotPosition = (int)typeof(SocialPage)
|
||||
.GetField(
|
||||
"slotPosition",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic)
|
||||
.GetValue(_socialPage);
|
||||
int yOffset = 0;
|
||||
|
||||
for (int i = slotPosition; i < slotPosition + 5 && i < _friendNames.Length; ++i)
|
||||
if (_socialPage != null)
|
||||
{
|
||||
int yPosition = Game1.activeClickableMenu.yPositionOnScreen + 130 + yOffset;
|
||||
yOffset += 112;
|
||||
Friendship friendshipValues;
|
||||
String nextName = _friendNames[i];
|
||||
if (Game1.player.friendshipData.TryGetValue(nextName, out friendshipValues))
|
||||
int slotPosition = (int)typeof(SocialPage)
|
||||
.GetField(
|
||||
"slotPosition",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic)
|
||||
.GetValue(_socialPage);
|
||||
int yOffset = 0;
|
||||
|
||||
for (int i = slotPosition; i < slotPosition + 5 && i < _friendNames.Length; ++i)
|
||||
{
|
||||
int friendshipRawValue = friendshipValues.Points;
|
||||
|
||||
if (friendshipRawValue > 0)
|
||||
int yPosition = Game1.activeClickableMenu.yPositionOnScreen + 130 + yOffset;
|
||||
yOffset += 112;
|
||||
Friendship friendshipValues;
|
||||
String nextName = _friendNames[i];
|
||||
if (Game1.player.friendshipData.TryGetValue(nextName, out friendshipValues))
|
||||
{
|
||||
int pointsToNextHeart = friendshipRawValue % 250;
|
||||
int numHearts = friendshipRawValue / 250;
|
||||
int friendshipRawValue = friendshipValues.Points;
|
||||
|
||||
if (friendshipRawValue < 3000 &&
|
||||
_friendNames[i] == Game1.player.spouse ||
|
||||
friendshipRawValue < 2500)
|
||||
if (friendshipRawValue > 0)
|
||||
{
|
||||
DrawEachIndividualSquare(numHearts, pointsToNextHeart, yPosition);
|
||||
//if (!Game1.options.hardwareCursor)
|
||||
// Game1.spriteBatch.Draw(
|
||||
// Game1.mouseCursors,
|
||||
// new Vector2(Game1.getMouseX(), Game1.getMouseY()),
|
||||
// Game1.getSourceRectForStandardTileSheet(
|
||||
// Game1.mouseCursors, Game1.mouseCursor,
|
||||
// 16,
|
||||
// 16),
|
||||
// Color.White,
|
||||
// 0.0f,
|
||||
// Vector2.Zero,
|
||||
// Game1.pixelZoom + (float)(Game1.dialogueButtonScale / 150.0),
|
||||
// SpriteEffects.None,
|
||||
// 1f);
|
||||
int pointsToNextHeart = friendshipRawValue % 250;
|
||||
int numHearts = friendshipRawValue / 250;
|
||||
|
||||
if (friendshipRawValue < 3000 &&
|
||||
_friendNames[i] == Game1.player.spouse ||
|
||||
friendshipRawValue < 2500)
|
||||
{
|
||||
DrawEachIndividualSquare(numHearts, pointsToNextHeart, yPosition);
|
||||
//if (!Game1.options.hardwareCursor)
|
||||
// Game1.spriteBatch.Draw(
|
||||
// Game1.mouseCursors,
|
||||
// new Vector2(Game1.getMouseX(), Game1.getMouseY()),
|
||||
// Game1.getSourceRectForStandardTileSheet(
|
||||
// Game1.mouseCursors, Game1.mouseCursor,
|
||||
// 16,
|
||||
// 16),
|
||||
// Color.White,
|
||||
// 0.0f,
|
||||
// Vector2.Zero,
|
||||
// Game1.pixelZoom + (float)(Game1.dialogueButtonScale / 150.0),
|
||||
// SpriteEffects.None,
|
||||
// 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
String hoverText = typeof(GameMenu).GetField("hoverText", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(gameMenu) as String;
|
||||
IClickableMenu.drawHoverText(
|
||||
Game1.spriteBatch,
|
||||
hoverText,
|
||||
Game1.smallFont);
|
||||
String hoverText = typeof(GameMenu).GetField("hoverText", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(gameMenu) as String;
|
||||
IClickableMenu.drawHoverText(
|
||||
Game1.spriteBatch,
|
||||
hoverText,
|
||||
Game1.smallFont);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnMenuChange(sender, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,11 +16,13 @@ namespace UIInfoSuite.UIElements
|
|||
class ShowBirthdayIcon : IDisposable
|
||||
{
|
||||
private NPC _birthdayNPC;
|
||||
private ClickableTextureComponent _birthdayIcon;
|
||||
|
||||
public void ToggleOption(bool showBirthdayIcon)
|
||||
{
|
||||
TimeEvents.AfterDayStarted -= CheckForBirthday;
|
||||
GraphicsEvents.OnPreRenderHudEvent -= DrawBirthdayIcon;
|
||||
GraphicsEvents.OnPostRenderHudEvent -= DrawHoverText;
|
||||
GameEvents.HalfSecondTick -= CheckIfGiftHasBeenGiven;
|
||||
|
||||
if (showBirthdayIcon)
|
||||
|
@ -28,6 +30,7 @@ namespace UIInfoSuite.UIElements
|
|||
CheckForBirthday(null, null);
|
||||
TimeEvents.AfterDayStarted += CheckForBirthday;
|
||||
GraphicsEvents.OnPreRenderHudEvent += DrawBirthdayIcon;
|
||||
GraphicsEvents.OnPostRenderHudEvent += DrawHoverText;
|
||||
GameEvents.HalfSecondTick += CheckIfGiftHasBeenGiven;
|
||||
}
|
||||
}
|
||||
|
@ -94,7 +97,7 @@ namespace UIInfoSuite.UIElements
|
|||
SpriteEffects.None,
|
||||
1f);
|
||||
|
||||
ClickableTextureComponent texture =
|
||||
_birthdayIcon =
|
||||
new ClickableTextureComponent(
|
||||
_birthdayNPC.Name,
|
||||
new Rectangle(
|
||||
|
@ -108,18 +111,22 @@ namespace UIInfoSuite.UIElements
|
|||
headShot,
|
||||
2f);
|
||||
|
||||
texture.draw(Game1.spriteBatch);
|
||||
|
||||
if (texture.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
|
||||
{
|
||||
String hoverText = String.Format("{0}'s Birthday", _birthdayNPC.Name);
|
||||
IClickableMenu.drawHoverText(
|
||||
Game1.spriteBatch,
|
||||
hoverText,
|
||||
Game1.dialogueFont);
|
||||
}
|
||||
_birthdayIcon.draw(Game1.spriteBatch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawHoverText(object sender, EventArgs e)
|
||||
{
|
||||
if (_birthdayNPC != null &&
|
||||
_birthdayIcon.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
|
||||
{
|
||||
String hoverText = String.Format("{0}'s Birthday", _birthdayNPC.Name);
|
||||
IClickableMenu.drawHoverText(
|
||||
Game1.spriteBatch,
|
||||
hoverText,
|
||||
Game1.dialogueFont);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -144,11 +144,12 @@ namespace UIInfoSuite.UIElements
|
|||
{
|
||||
if (_currentTile.bigCraftable.Value &&
|
||||
_currentTile.MinutesUntilReady > 0 &&
|
||||
_currentTile.heldObject.Value != null &&
|
||||
_currentTile.Name != "Heater")
|
||||
{
|
||||
StringBuilder hoverText = new StringBuilder();
|
||||
hoverText.AppendLine(_currentTile.heldObject.Value.DisplayName);
|
||||
|
||||
|
||||
if (_currentTile is Cask)
|
||||
{
|
||||
Cask currentCask = _currentTile as Cask;
|
||||
|
|
|
@ -23,11 +23,13 @@ namespace UIInfoSuite.UIElements
|
|||
private NPC _gus;
|
||||
private bool _drawQueenOfSauceIcon = false;
|
||||
private bool _drawDishOfDayIcon = false;
|
||||
private ClickableTextureComponent _queenOfSauceIcon;
|
||||
private readonly IModHelper _helper;
|
||||
|
||||
public void ToggleOption(bool showQueenOfSauceIcon)
|
||||
{
|
||||
GraphicsEvents.OnPreRenderHudEvent -= DrawIcon;
|
||||
GraphicsEvents.OnPostRenderHudEvent -= DrawHoverText;
|
||||
TimeEvents.AfterDayStarted -= CheckForNewRecipe;
|
||||
GameEvents.OneSecondTick -= CheckIfLearnedRecipe;
|
||||
|
||||
|
@ -37,6 +39,7 @@ namespace UIInfoSuite.UIElements
|
|||
CheckForNewRecipe(null, null);
|
||||
TimeEvents.AfterDayStarted += CheckForNewRecipe;
|
||||
GraphicsEvents.OnPreRenderHudEvent += DrawIcon;
|
||||
GraphicsEvents.OnPostRenderHudEvent += DrawHoverText;
|
||||
GameEvents.OneSecondTick += CheckIfLearnedRecipe;
|
||||
}
|
||||
}
|
||||
|
@ -145,21 +148,12 @@ namespace UIInfoSuite.UIElements
|
|||
{
|
||||
Point iconPosition = IconHandler.Handler.GetNewIconPosition();
|
||||
|
||||
ClickableTextureComponent texture = new ClickableTextureComponent(
|
||||
_queenOfSauceIcon = new ClickableTextureComponent(
|
||||
new Rectangle(iconPosition.X, iconPosition.Y, 40, 40),
|
||||
Game1.mouseCursors,
|
||||
new Rectangle(609, 361, 28, 28),
|
||||
1.3f);
|
||||
texture.draw(Game1.spriteBatch);
|
||||
|
||||
if (texture.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
|
||||
{
|
||||
IClickableMenu.drawHoverText(
|
||||
Game1.spriteBatch,
|
||||
_helper.SafeGetString(
|
||||
LanguageKeys.TodaysRecipe)+ _todaysRecipe,
|
||||
Game1.dialogueFont);
|
||||
}
|
||||
_queenOfSauceIcon.draw(Game1.spriteBatch);
|
||||
}
|
||||
|
||||
if (_drawDishOfDayIcon)
|
||||
|
@ -205,6 +199,19 @@ namespace UIInfoSuite.UIElements
|
|||
}
|
||||
}
|
||||
|
||||
private void DrawHoverText(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawQueenOfSauceIcon &&
|
||||
_queenOfSauceIcon.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
|
||||
{
|
||||
IClickableMenu.drawHoverText(
|
||||
Game1.spriteBatch,
|
||||
_helper.SafeGetString(
|
||||
LanguageKeys.TodaysRecipe) + _todaysRecipe,
|
||||
Game1.dialogueFont);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ToggleOption(false);
|
||||
|
|
|
@ -19,6 +19,7 @@ namespace UIInfoSuite.UIElements
|
|||
private Rectangle _toolTexturePosition;
|
||||
private String _hoverText;
|
||||
private Tool _toolBeingUpgraded;
|
||||
private ClickableTextureComponent _toolUpgradeIcon;
|
||||
|
||||
public ShowToolUpgradeStatus(IModHelper helper)
|
||||
{
|
||||
|
@ -28,6 +29,7 @@ namespace UIInfoSuite.UIElements
|
|||
public void ToggleOption(bool showToolUpgradeStatus)
|
||||
{
|
||||
GraphicsEvents.OnPreRenderHudEvent -= DrawToolUpgradeStatus;
|
||||
GraphicsEvents.OnPostRenderHudEvent -= DrawHoverText;
|
||||
TimeEvents.AfterDayStarted -= DayChanged;
|
||||
GameEvents.OneSecondTick -= CheckForMidDayChanges;
|
||||
|
||||
|
@ -35,6 +37,7 @@ namespace UIInfoSuite.UIElements
|
|||
{
|
||||
DayChanged(null, new EventArgsIntChanged(0, Game1.dayOfMonth));
|
||||
GraphicsEvents.OnPreRenderHudEvent += DrawToolUpgradeStatus;
|
||||
GraphicsEvents.OnPostRenderHudEvent += DrawHoverText;
|
||||
TimeEvents.AfterDayStarted += DayChanged;
|
||||
GameEvents.OneSecondTick += CheckForMidDayChanges;
|
||||
}
|
||||
|
@ -110,20 +113,24 @@ namespace UIInfoSuite.UIElements
|
|||
_toolBeingUpgraded != null)
|
||||
{
|
||||
Point iconPosition = IconHandler.Handler.GetNewIconPosition();
|
||||
ClickableTextureComponent textureComponent =
|
||||
_toolUpgradeIcon =
|
||||
new ClickableTextureComponent(
|
||||
new Rectangle(iconPosition.X, iconPosition.Y, 40, 40),
|
||||
Game1.toolSpriteSheet,
|
||||
_toolTexturePosition,
|
||||
2.5f);
|
||||
textureComponent.draw(Game1.spriteBatch);
|
||||
_toolUpgradeIcon.draw(Game1.spriteBatch);
|
||||
}
|
||||
}
|
||||
|
||||
if (textureComponent.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
|
||||
{
|
||||
IClickableMenu.drawHoverText(
|
||||
private void DrawHoverText(object sender, EventArgs e)
|
||||
{
|
||||
if (_toolBeingUpgraded != null &&
|
||||
_toolUpgradeIcon.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
|
||||
{
|
||||
IClickableMenu.drawHoverText(
|
||||
Game1.spriteBatch,
|
||||
_hoverText, Game1.dialogueFont);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -17,21 +17,25 @@ namespace UIInfoSuite.UIElements
|
|||
class ShowTravelingMerchant : IDisposable
|
||||
{
|
||||
private bool _travelingMerchantIsHere = false;
|
||||
private ClickableTextureComponent _travelingMerchantIcon;
|
||||
private readonly IModHelper _helper;
|
||||
|
||||
public void ToggleOption(bool showTravelingMerchant)
|
||||
{
|
||||
GraphicsEvents.OnPreRenderHudEvent -= DrawTravelingMerchant;
|
||||
GraphicsEvents.OnPostRenderHudEvent -= DrawHoverText;
|
||||
TimeEvents.AfterDayStarted -= DayChanged;
|
||||
|
||||
if (showTravelingMerchant)
|
||||
{
|
||||
DayChanged(null, new EventArgsIntChanged(0, Game1.dayOfMonth));
|
||||
GraphicsEvents.OnPreRenderHudEvent += DrawTravelingMerchant;
|
||||
GraphicsEvents.OnPostRenderHudEvent += DrawHoverText;
|
||||
TimeEvents.AfterDayStarted += DayChanged;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public ShowTravelingMerchant(IModHelper helper)
|
||||
{
|
||||
_helper = helper;
|
||||
|
@ -56,21 +60,26 @@ namespace UIInfoSuite.UIElements
|
|||
_travelingMerchantIsHere)
|
||||
{
|
||||
Point iconPosition = IconHandler.Handler.GetNewIconPosition();
|
||||
ClickableTextureComponent textureComponent =
|
||||
_travelingMerchantIcon =
|
||||
new ClickableTextureComponent(
|
||||
new Rectangle(iconPosition.X, iconPosition.Y, 40, 40),
|
||||
Game1.mouseCursors,
|
||||
new Rectangle(192, 1411, 20, 20),
|
||||
2f);
|
||||
textureComponent.draw(Game1.spriteBatch);
|
||||
if (textureComponent.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
|
||||
{
|
||||
string hoverText = _helper.SafeGetString(
|
||||
LanguageKeys.TravelingMerchantIsInTown);
|
||||
IClickableMenu.drawHoverText(
|
||||
Game1.spriteBatch,
|
||||
hoverText, Game1.dialogueFont);
|
||||
}
|
||||
_travelingMerchantIcon.draw(Game1.spriteBatch);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawHoverText(object sender, EventArgs e)
|
||||
{
|
||||
if (_travelingMerchantIsHere &&
|
||||
_travelingMerchantIcon.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
|
||||
{
|
||||
string hoverText = _helper.SafeGetString(
|
||||
LanguageKeys.TravelingMerchantIsInTown);
|
||||
IClickableMenu.drawHoverText(
|
||||
Game1.spriteBatch,
|
||||
hoverText, Game1.dialogueFont);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
{
|
||||
"Name": "UI Info Suite",
|
||||
"Author": "Cdaragorn",
|
||||
"Version": "1.7.13",
|
||||
"Version": "1.7.18",
|
||||
"Description": "Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite.",
|
||||
"UniqueID": "Cdaragorn.UiInfoSuite",
|
||||
"EntryDll": "UIInfoSuite.dll",
|
||||
"MinimumApiVersion" : "2.6-beta",
|
||||
"MinimumApiVersion" : "2.6",
|
||||
"UpdateKeys": [ "Nexus:1150" ]
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Pathoschild.Stardew.ModBuildConfig" version="2.1.0-beta-20180630" targetFramework="net45" />
|
||||
<package id="Pathoschild.Stardew.ModBuildConfig" version="2.1.0" targetFramework="net45" />
|
||||
</packages>
|
Loading…
Reference in New Issue