using StardewModdingAPI; namespace UIInfoSuite { class ModConfig { public string[] KeysForBarrelAndCropTimes { get; set; } = new string[] { SButton.LeftShift.ToString() }; public bool CanRightClickForBarrelAndCropTimes { get; set; } = true; public int[][] Sprinkler { get; set; } = new int[][] { new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; public int[][] QualitySprinkler { get; set; } = new int[][] { new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; public int[][] IridiumSprinkler { get; set; } = new int[][] { new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 }, new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 }, new int[] { 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0 }, new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 }, new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; public int[][] PrismaticSprinkler { get; set; } = new int[][] { new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, new int[] { 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0 }, new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; public int[][] Beehouse { get; set; } = new int[][] { new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 }, new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, new int[] { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, new int[] { 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 }, new int[] { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, new int[] { 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0 }, new int[] { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 }, new int[] { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 } }; } }